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IEEE MultiMedia

Issue 2 • Date April-June 2003

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Displaying Results 1 - 13 of 13
  • Bridging the semantic gap with computational media aesthetics

    Publication Year: 2003, Page(s):15 - 17
    Cited by:  Papers (20)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3039 KB) | HTML iconHTML

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  • Asynchronous voice: a personal account

    Publication Year: 2003, Page(s):70 - 74
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (337 KB) | HTML iconHTML

    Asynchronous voice is the interactive communication process of people leaving voice messages for other people and the other people responding with their voice messages. A primitive form of asynchronous voice is a kind of telephone tag in which people use voice mail to have an interactive conversation. The author gives a personal account of his work with asynchronous voice and asynchronous learning... View full abstract»

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  • Video coding for mobile communications: efficiency, complexity and resilience [Book Review]

    Publication Year: 2003, Page(s):81 - 82
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    Freely Available from IEEE
  • Beyond windows

    Publication Year: 2003, Page(s):88 - 87
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (192 KB) | HTML iconHTML

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  • Fictive art in new media

    Publication Year: 2003, Page(s):4 - 7
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2965 KB) | HTML iconHTML

    Are we now seeing a 'pataphysical world where scientific anomaly is the concern of scientists as well as nonscientists, and where the convincingly portrayed worlds are as compelling as so-called reality? Perhaps the proliferating worlds of fictiveness owe something to the nature of new technologies which allow for seamless "alterations", endless play, and algorithmic inventiveness. Programs like A... View full abstract»

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  • Migrating from mobile telephony to multipurpose gadgets

    Publication Year: 2003, Page(s):8 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (211 KB) | HTML iconHTML

    If you asked people 20 years ago what they could do with their phone, they would have simply said, "Call people". Today, a reply would not be that short and easy. The transformations this device has undergone over the last two decades are tremendous. The mobile phone has evolved into a sleek multifuncational marvel. However, the versatile new models are not as good as the old ones when it comes to... View full abstract»

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  • Pivot vector space approach for audio-video mixing

    Publication Year: 2003, Page(s):28 - 40
    Cited by:  Papers (10)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1722 KB) | HTML iconHTML

    An audio-mixing artist usually adds the musical accompaniment to video. Employing such artists is expensive and not feasible for a home video presentation. Our automatic audio-video mixing technique is suited for home videos. It uses a pivot vector space mapping method that matches video shots with music segments based on aesthetic cinematographic heuristics. View full abstract»

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  • South Korea beats the world in broadband gaming

    Publication Year: 2003, Page(s):12 - 14
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (188 KB)

    South Korea has found the killer application for broadband services: online gaming. Korea's broadband revolution has taken much of the world by surprise. In 2001, Korea had a third of all asymmetric digital subscriber lines (ADSL) in the world. In January 2003, Korea's Ministry of Information and Communication announced that 26.27 million South Koreans had access to broadband, more than 50 percent... View full abstract»

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  • Where does computational media aesthetics fit?

    Publication Year: 2003, Page(s):18 - 27
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (269 KB) | HTML iconHTML

    The huge volume of multimedia data now available calls for effective management solutions. Computational media aesthetics (CMA), one response to this data-management problem, attempts to handle multimedia data using domain-driven inferences. To provide a context for CMA, this article reviews multimedia content management research. View full abstract»

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  • Does hypermedia really work for tutoring children?

    Publication Year: 2003, Page(s):65 - 69
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3569 KB) | HTML iconHTML

    The advent of multimedia technology has produced an explosion of research on the use of computers in education. Indeed, the computer is a rich communication tool that instructors can use for effectively illustrating ideas. However, compared to human communication, computers lack several features needed for satisfactory communication. They don't have analogies to eyes, ears, voice, and hands that h... View full abstract»

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  • Editing out video editing

    Publication Year: 2003, Page(s):54 - 64
    Cited by:  Papers (12)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2841 KB) | HTML iconHTML

    This article outlines a paradigm shift in media production: the advent of computational media production that will automate the capture, editing, and reuse of video content. By integrating metadata creation and (re)use throughout the media production process, we enable the mass customization of video. View full abstract»

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  • Sounding objects

    Publication Year: 2003, Page(s):42 - 52
    Cited by:  Papers (18)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5711 KB) | HTML iconHTML

    Interactive systems, virtual environments, and information display applications need dynamic sound models rather than faithful audio reproductions. This implies three levels of research: auditory perception, physics-based sound modeling, and expressive parametric control. Parallel progress along these three lines leads to effective auditory displays that can complement or substitute visual display... View full abstract»

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  • Standardizing automotive multimedia interfaces

    Publication Year: 2003, Page(s):76 - 78
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (191 KB) | HTML iconHTML

    For a variety of reasons, vehicles have lagged behind home and mobile computing devices when it comes to productivity and multimedia tools. Safety, durability, cost, and design time have all factored into auto manufacturers' delayed acceptance of the new technology. The paper discusses standards for automotive multimedia interfaces. Organizations such as the Automotive Multimedia Interface Collabo... View full abstract»

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Aims & Scope

The magazine contains technical information covering a broad range of issues in multimedia systems and applications.

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Meet Our Editors

Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center