IEEE Computer Graphics and Applications

Issue 1 • Jan.-Feb. 2003

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Displaying Results 1 - 12 of 12
  • Designed for life [About the Cover]

    Publication Year: 2003, Page(s):4 - 5
    Request permission for commercial reuse | PDF file iconPDF (776 KB) | HTML iconHTML
    Freely Available from IEEE
  • Special thanks to CG&A's reviewers

    Publication Year: 2003, Page(s):24 - 25
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    Freely Available from IEEE
  • Web graphics [Guest Editors' Introduction]

    Publication Year: 2003, Page(s):26 - 27
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (276 KB)

    Unlike traditional graphics applications, which often run on a single machine, Web graphics applications assume a distributed environment, that is, over the Internet. Most of these applications are based on a client??server architecture, where a server provides services and often the geometry data, and a client accesses them. The two main issues in Web graphics are the content itself and the tools... View full abstract»

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  • A distributed multiuser virtual space system

    Publication Year: 2003, Page(s):50 - 57
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1215 KB) | HTML iconHTML

    Today, in an era of increased Internet use, tools designed to help users communicate across the network have begun to proliferate. Interest in virtual 3D spaces is growing too. We outline a technique for directly transferring the necessary parameter information to express virtual human emotions across a network. We also discuss the methods required for constructing a system that can facilitate thi... View full abstract»

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  • Made-to-measure technologies for an online clothing store

    Publication Year: 2003, Page(s):38 - 48
    Cited by:  Papers (79)  |  Patents (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1557 KB) | HTML iconHTML

    The Internet is a compelling channel for selling garments. Several recent initiatives by companies such as Nordstrom, Macy's, and Lands End focus on made-to-measure manufacturing and shopping via the Internet. We present a Web application that provides more powerful access to and manipulation of clothing to facilitate clothing design, pattern derivation, and sizing. We apply 3D graphics technology... View full abstract»

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  • FlatWorld: combining Hollywood set-design techniques with VR

    Publication Year: 2003, Page(s):12 - 15
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1109 KB) | HTML iconHTML

    Despite notable advances over the past decade, current virtual reality systems have numerous drawbacks. The FlatWorld project at the University of Southern California's Institute for Creative Technologies seeks to overcome these limitations by exploring a new approach to virtual environments (VEs) inspired by Hollywood set-design techniques. Since the dawn of the film industry, movie sets have bee... View full abstract»

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  • Entertainment R&D for defense

    Publication Year: 2003, Page(s):28 - 36
    Cited by:  Papers (13)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1599 KB)

    We discuss America's Army, an Internet-based PC game suite developed by the Moves Institute under the auspices of the US Army. The goal within America's Army: Operations was to demonstrate life in the infantry. America's Army: Soldiers was conceived as a realistic look at army personal and career opportunities via sophisticated role-playing. View full abstract»

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  • Adaptive graphics

    Publication Year: 2003, Page(s):6 - 10
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (605 KB) | HTML iconHTML

    This article presents the idea of a unifying framework that allows visual representations of information to be customized and mixed together into new ones. The net result is a fine-grained approach to representing data, better suited to accessing and rendering it over networks. Although the focus is on geometric models and 3D shape representations, many issues discussed are relevant to network-bas... View full abstract»

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  • Digital weaving.2

    Publication Year: 2003, Page(s):77 - 90
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7254 KB) | HTML iconHTML

    The process of weaving is a great model for making beautiful patterns. The basic ideas are conceptually simple, and the resulting fabrics can be lovely to see. In Part 1 of this series I talked about the basics of looms and drafts, and I showed how to model the basic weaving process mathematically. I also showed a few examples from my digital loom, which implements those ideas. This time I talk ab... View full abstract»

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  • Streaming scenes to MPEG-4 video-enabled devices

    Publication Year: 2003, Page(s):58 - 64
    Cited by:  Papers (24)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (929 KB) | HTML iconHTML

    Streaming a remote walkthrough of a complex computer-generated environment is an emerging challenge in computer graphics. The size of most models precludes downloading the entire model from the server to the client. We stream real-time computer graphic scenes to handheld devices using object-based encoding from MPEG-4 and knowledge from a 3D model. View full abstract»

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  • Samurai Romanesque, J2ME, and the battle for mobile cyberspace

    Publication Year: 2003, Page(s):16 - 23
    Cited by:  Papers (6)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2025 KB) | HTML iconHTML

    Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15th-century Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer role-playing game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics q... View full abstract»

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  • Emerging Web graphics standards and technologies

    Publication Year: 2003, Page(s):66 - 75
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1031 KB) | HTML iconHTML

    Migrating computer graphics to the Web poses several problems, but with new standards and technology advances, graphics applications can balance latency and bandwidth constraints with image quality. The paper discusses Web graphics standards, distributed virtual environments and virtual humans. View full abstract»

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Aims & Scope

IEEE CG&A bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
L. Miguel Encarnação
The QED Group