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Visualization and Computer Graphics, IEEE Transactions on

Issue 4 • Date Oct.-Dec. 2002

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Displaying Results 1 - 9 of 9
  • 2002 Index IEEE Transactions on Visualization and Computer Graphics

    Publication Year: 2002 , Page(s): 395 - 396
    Save to Project icon | Request Permissions | PDF file iconPDF (187 KB)  
    Freely Available from IEEE
  • Subject index

    Publication Year: 2002 , Page(s): 396 - 399
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    Freely Available from IEEE
  • Dynamic particle coating

    Publication Year: 2002 , Page(s): 383 - 394
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1462 KB) |  | HTML iconHTML  

    Physically-based particle models are used by an increasing community of computer graphics researchers and users in order to produce a large variety of dynamic motions. Among all of the methods dedicated to the coating of point models, the implicit surface method has proven to be one of the most powerful. However, for the visualization of a wide variety of objects ranging from smoke to solids, the ... View full abstract»

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  • Adding support for high-level skeletal animation

    Publication Year: 2002 , Page(s): 360 - 372
    Cited by:  Papers (5)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (2758 KB) |  | HTML iconHTML  

    We present a data structure specially geared toward the definition and management of synthetic actors in real-time computer graphics. The relation between our proposed data structure and the Silicon Graphics API Performer® makes its implementation possible on a low-cost real-time platform thanks to current accelerating cards. We demonstrate how our data structure is used to generate motion by ... View full abstract»

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  • Robust creation of implicit surfaces from polygonal meshes

    Publication Year: 2002 , Page(s): 346 - 359
    Cited by:  Papers (63)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (2571 KB) |  | HTML iconHTML  

    Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. Although operating on implicit surfaces is usually straightforward, creating them is not. We introduce a practical method for creating implicit surfaces from polygonal models that produces high-quality results for complex... View full abstract»

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  • Three-dimensional interfaces for querying by example in content-based image retrieval

    Publication Year: 2002 , Page(s): 305 - 318
    Cited by:  Papers (4)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (4501 KB) |  | HTML iconHTML  

    Image databases are widely exploited in a number of different contexts, ranging from history of art, through medicine, to education. Existing querying paradigms are based either on the usage of textual strings, for high-level semantic queries or on 2D visual examples for the expression of perceptual queries. Semantic queries require manual annotation of the database images. Instead, perceptual que... View full abstract»

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  • Vertex data compression through vector quantization

    Publication Year: 2002 , Page(s): 373 - 382
    Cited by:  Papers (17)  |  Patents (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1904 KB) |  | HTML iconHTML  

    Rendering geometrically detailed 3D models requires the transfer and processing of large amounts of triangle and vertex geometry data. Compressing the geometry bit stream can reduce bandwidth requirements and alleviate transmission bottlenecks. In this paper, we show vector quantization to be an effective compression technique for triangle mesh vertex data. We present predictive vector quantizatio... View full abstract»

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  • Interactive visualization of state transition systems

    Publication Year: 2002 , Page(s): 319 - 329
    Cited by:  Papers (12)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1800 KB) |  | HTML iconHTML  

    A new method for the visualization of state transition systems is presented. Visual information is reduced by clustering nodes, forming a tree structure of related clusters. This structure is visualized in three dimensions with concepts from cone trees and emphasis on symmetry. A number of interactive options are provided as well, allowing the user to superimpose detail information on this tree st... View full abstract»

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  • Stereoscopic view-dependent visualization of terrain height fields

    Publication Year: 2002 , Page(s): 330 - 345
    Cited by:  Papers (10)  |  Patents (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (1572 KB) |  | HTML iconHTML  

    Visualization of large geometric environments has always been an important problem of computer graphics. We present a framework for the stereoscopic view-dependent visualization of large scale terrain models. We use a quadtree based multiresolution representation for the terrain data. This structure is queried to obtain the view-dependent approximations of the terrain model at different levels of ... View full abstract»

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Aims & Scope

Visualization techniques and methodologies; visualization systems and software; volume visualization; flow visualization; multivariate visualization; modeling and surfaces; rendering; animation; user interfaces; visual progranuning; applications.

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Meet Our Editors

Editor-in-Chief
Leila De Floriani
Department of Computer Science, Bioengineering, Robotics and Systems Engineering
University of Genova
16146 Genova (Italy)
ldf4tvcg@umiacs.umd.edu