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MultiMedia, IEEE

Issue 1 • Date Jan.-March 2002

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Displaying Results 1 - 11 of 11
  • Transformed experiences

    Page(s): 1
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    Freely Available from IEEE
  • At your service: QoS for the internet [Book Review]

    Page(s): 93 - 95
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    Freely Available from IEEE
  • Evaluating Web page color and layout adaptations

    Page(s): 86 - 89
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    An adaptive Web site molds itself to the user, creating a unique interaction, providing a more enjoyable experience, and increasing the success of an interaction. We studied the effect of Web page adaptations on information-finding tasks. Although many user interface components, such as page content and Web links, can be altered to produce adaptations, we limited our work exclusively to altering color and layout. The hypothesis we studied in our research was that these adaptations would let users complete tasks in a shorter time and that this effect would occur whether the adaptations were used individually or together. We designed a Web-based experiment that required each subject to answer three questions. The subjects could find the answer for each by searching through a local copy of a portion of IBM's 2000 Sydney Olympics Web site. Our experiments involved 128 student participants from WPI. To focus on the effects of the adaptations, we used predetermined adaptations, creating a set of static Web sites containing all the adaptations we planned to study. To reduce the potential effects of learning and to compensate for adaptation order, we kept the experiment brief and used a balanced experimental design. Statistical analysis suggests that there's significant support from the experimental data for the hypothesis View full abstract»

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  • Ubiquitous multimedia: bridging the digital divide

    Page(s): 12 - 15
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    Bridging the divide between technology-savvy individuals and the common man requires not only exploring opportunities for penetration of multimedia technologies in everyday applications, but more importantly, a conscious effort to identify consumers' media needs, followed by ubiquitously capturing, processing, and delivering media. This challenge offers numerous opportunities to engage multimedia researchers in the foreseeable future View full abstract»

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  • The interface is the message

    Page(s): 5 - 7
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    At the Ars Electronica Festival, a leading confluence of artists, computer scientists, and scientists, people from around the world came to explore the concept of takeover: who is making the Art of tomorrow? While the implied question wasn't decided in any substantial way, there's no question that the art of tomorrow will often be based on interfaces between humans and computers. If only one irrefutable truth emerged from the often tangled ideas presented, it's that the interface of tomorrow will be substantially different to what we're accustomed to View full abstract»

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  • Web data integration for e-commerce applications

    Page(s): 16 - 25
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    To make them flexible, scalable, and useable, e-commerce applications require systematic development, including data integration. Traditionally, the integration proceeds in a bottom-up way. This article discusses the problems and proposes a top-down approach to overcome some of the problems. A combined yo-yo approach aims to exploit both strategies' benefits View full abstract»

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  • Spatial object clustering and buffering

    Page(s): 26 - 42
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    Researchers have increasingly been interested in applying object technology to geographic information systems and other spatial database systems development for its modeling power and functionality. To ensure high performance of such systems, we've studied clustering and buffering strategies for storing polygon objects. Our experiments using real data help evaluate the strategies' performance View full abstract»

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  • SMIL 2.0. 2. Examples and comparisons

    Page(s): 74 - 84
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    For pt. 1 see ibid., vol. 8 , no. 4, p. 82-88 (2001). The article is the second part of a two-part series on SMIL 2.0, the newest version of the World Wide Web Consortium's Synchronized Multimedia Integration Language. Part 1 looked in detail at various aspects of the SMIL specification and the underlying SMIL timing model. This part looks at simple and complex examples of SMIL 2.0's use and compares SMIL with other multimedia formats. We focus on SMIL's textual structure in its various implementation profiles View full abstract»

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  • Dancing with digital interface complexity: a story approach

    Page(s): 8 - 11
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    We're constantly looking for ways to manage the growing complexity of our computer experiences. Software developers are weaving more features into already bloated applications because. It's up to human interface designers as members of development teams to quell this drive of feature creep with smarter interface tools to make life easier for computer users. Methods for dealing with the increasing complexity range from the simple floating tool palettes (as used in Adobe Photoshop) to complex intelligent interfaces and interface agents making their way out of academia and into the commercial marketplace. The dilemma is that easy software sells better than difficult software, feature-rich software sells better than feature-poor software, and the two best-selling categories-easy and feature rich-seem to contradict each other. Story interfaces show some promise of mitigating the ever-increasing complexity of information interfaces. We must of course perform much research in the area of applying the story to interface design. We still have to work out a lot of the choreography, such as interaction between stored information, human relationships, story representation and expression. But eventually, using a story approach to device design can take us closer to dancing with our technology rather than struggling with it View full abstract»

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  • Web E-speak: facilitating Web-based e-services

    Page(s): 43 - 55
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    E-Speak, Hewlett-Packard's e-services initiative, is an open, distributed platform that lets e-services dynamically and securely advertise, discover, and interoperate with each other. Web E-Speak, the gateway to E-Speak on the Web, facilitates engineering Web-based e-services by taking into account their requirements for dynamic ad-hoc discovery, secure interaction, and global accessibility View full abstract»

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  • NetMedia: streaming multimedia presentations in distributed environments

    Page(s): 56 - 73
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    We present the design and implementation of NetMedia, a middleware that supports client-server distributed multimedia applications. In NetMedia, individual clients may access multiple servers to retrieve customized multimedia presentations. Each server simultaneously supports multiple clients. NetMedia has transmission support strategies and robust software systems at both server and client ends View full abstract»

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The magazine contains technical information covering a broad range of issues in multimedia systems and applications

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Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center