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IEEE Signal Processing Magazine

Issue 3 • Date May 2001

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Displaying Results 1 - 9 of 9
  • ICASSP time!

    Publication Year: 2001, Page(s):4 - 5
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    Freely Available from IEEE
  • Immersive interactive technologies

    Publication Year: 2001, Page(s): 8
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  • Developing a 2.5-D video avatar

    Publication Year: 2001, Page(s):35 - 42
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (688 KB) | HTML iconHTML

    Immersive projection technology has become very popular as a virtual reality display system. A 2.5-D video avatar method was proposed and developed. The 2.5-D video avatar was created using a depth map generated by a stereo camera, and it was superimposed on the shared virtual world in real time. A 2.5-D video avatar was also transmitted between two immersive projection displays, computer augmente... View full abstract»

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  • Getting into vitual reality

    Publication Year: 2001, Page(s):2 - 5
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  • Face analysis and synthesis

    Publication Year: 2001, Page(s):26 - 34
    Cited by:  Papers (13)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (724 KB) | HTML iconHTML

    The author's goal is to generate a virtual space close to the real communication environment between network users or between humans and machines. There should be an avatar in cyberspace that projects the features of each user with a realistic texture-mapped face to generate facial expression and action controlled by a multimodal input signal. Users can also get a view in cyberspace through the av... View full abstract»

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  • Automatic face cloning and animation using real-time facial feature tracking and speech acquisition

    Publication Year: 2001, Page(s):17 - 25
    Cited by:  Papers (24)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (772 KB) | HTML iconHTML

    We describe the components of the system used for real-time facial communication using a cloned head. We begin with describing the automatic face cloning using two orthogonal photographs of a person. The steps in this process are the face model matching and texture generation. After an introduction to the MPEG-4 parameters that we are using, we proceed with the explanation of the facial feature tr... View full abstract»

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  • Creating a multiuser 3-D virtual environment

    Publication Year: 2001, Page(s):9 - 16
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (400 KB) | HTML iconHTML

    For many years online text chat software such as ICQ has been used as a means of multiuser interaction. As higher bandwidth is available, multipoint videoconferencing systems such as NetMeeting or CUseeMe that allow people from different geographical locations to see and talk to each other are becoming popular. However, these videoconferencing systems lack the sense of immersion because each parti... View full abstract»

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  • Multimedia ambiance communication

    Publication Year: 2001, Page(s):43 - 50
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (676 KB) | HTML iconHTML

    The photo-realistic 3-D image space of multimedia ambiance communication offers enhanced interpersonal communication. Formed by taking the laws of perspective and the characteristics of human visual perception into account, the space provides a natural environment that users can feel to be a part of. It is based on the concept of a three-layer structure, with long-, mid-, and short-range views. We... View full abstract»

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  • Hand modeling, analysis and recognition

    Publication Year: 2001, Page(s):51 - 60
    Cited by:  Papers (64)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (508 KB) | HTML iconHTML

    Analyzing hand gestures is a comprehensive task involving motion modeling, motion analysis, pattern recognition, machine learning and even psycholinguistic studies. A comprehensive review of various techniques in hand modeling, analysis, and recognition is needed. Due to the multidisciplinary nature of this research topic, we cannot include all the works in the literature. Rather than function as ... View full abstract»

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Aims & Scope

IEEE Signal Processing Magazine publishes tutorial-style articles on signal processing research and applications, as well as columns and forums on issues of interest. Its coverage ranges from fundamental principles to practical implementation, reflecting the multidimensional facets of interests and concerns of the community. Its mission is to bring up-to-date, emerging and active technical developments, issues, and events to the research, educational, and professional communities. It is also the main Society communication platform addressing important issues concerning all members.

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Meet Our Editors

Editor-in-Chief
Min Wu
University of Maryland, College Park
United States 

http://www/ece.umd.edu/~minwu/