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IEEE MultiMedia

Issue 1 • Date Jan-Mar 2001

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Displaying Results 1 - 11 of 11
  • Towards digital experience

    Publication Year: 2001, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (36 KB)

    First Page of the Article
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  • Guidelines for hypermedia usability inspection

    Publication Year: 2001, Page(s):66 - 69
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (160 KB) | HTML iconHTML

    Our research addresses evaluating the usability of hypermedia systems oth offline (CD-ROMs) and online (Web) - and tries to capture the features that most characterize the specific nature of these systems. In this article, we describe an inspection technique that lets evaluators concentrate on the usability of specific aspects of hypermedia applications, such as information and navigation... View full abstract»

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  • Constructing simulation-based Web documents

    Publication Year: 2001, Page(s):42 - 49
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (540 KB) | HTML iconHTML

    Our system for constructing Web documents features visual interactive simulations and other hypermedia elements. It uses a continuous simulation language composed of abstraction layers that describe the simulation models' behavior, pages or slides, and courses, articles, or presentations. The methods and tools presented stress key points in the development of Web based applications such as maintai... View full abstract»

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  • Art is where you grow it

    Publication Year: 2001, Page(s):4 - 7
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (576 KB)

    The sciences of molecular biology, genetic engineering, and DNA manipulation are the tools scientists and artists use. Neither scientists nor artists are expecting to create a human-like creature, yet. However, scientists have taken the first steps to successfully grow bladders and other organs. Artists are also modifying and growing living tissue to create high-concept, highly provocative, and hi... View full abstract»

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  • Play the game [multimedia research]

    Publication Year: 2001, Page(s):8 - 10
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (60 KB) | HTML iconHTML

    Children easily cope with the technology and user interfaces of games. For them, digital entertainment is a fact of life, not some futuristic dream. Moreover, their experiences with entertainment technology shape their expectations for digital media-based technology. The author considers why the advances in games and digital entertainment are or seem to be swifter than in multimedia research. It s... View full abstract»

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  • Client and legacy integration in object oriented Web engineering

    Publication Year: 2001, Page(s):32 - 41
    Cited by:  Papers (2)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (972 KB) | HTML iconHTML

    To be successful, e-commerce and Web information systems depend on systematic analysis and design processes. Even more important, our method is based on standard techniques like UML, XML, and Corba. It also allows for the integration of different kinds of clients from Java over HTML to WAP into a distributed environment. Through the smooth integration of highly heterogeneous legacy software and da... View full abstract»

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  • Experiences in engineering flexible Web services

    Publication Year: 2001, Page(s):58 - 65
    Cited by:  Papers (26)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (608 KB) | HTML iconHTML

    The life-cycle of a World Wide Web service includes analysis, design, implementation and maintenance stages. Our experiences in building and maintaining the annual Vienna International Festival's Web site have led us to create engineering tools that cover all these phases View full abstract»

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  • Web metrics - estimating design and authoring effort

    Publication Year: 2001, Page(s):50 - 57
    Cited by:  Papers (35)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (124 KB) | HTML iconHTML

    Like any software process, Web application development would benefit from early-stage effort estimates. Using an undergraduate university course as a case study, we collected metrics corresponding to Web applications, developers and tools. Then we used those metrics to generate models for predicting design and authoring effort for future Web applications View full abstract»

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  • Metadata standards for Web-based resources

    Publication Year: 2001, Page(s):70 - 76
    Cited by:  Papers (14)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (572 KB) | HTML iconHTML

    One problem with all metadata approaches is that they try to be specialized and generic, so they are useful for different scenarios. While the languages for encoding and exchanging the metadata are already available, it will take more time for the industry to agree on a shared vocabulary for the metadata elements and values. Another problem with metadata is supporting all the different user roles ... View full abstract»

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  • Engineering Web applications for reuse

    Publication Year: 2001, Page(s):20 - 31
    Cited by:  Papers (19)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (352 KB) | HTML iconHTML

    Web design frameworks combine generic conceptual, navigational, and context schemas. Such frameworks offer developers a conceptual approach to maximize design reuse rather than code reuse in Web applications. The authors apply the object oriented hypermedia design extension, OOHDM-Frame, to determine key architectural components and design structures that lend themselves to reuse View full abstract»

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  • Web engineering: an introduction

    Publication Year: 2001, Page(s):14 - 18
    Cited by:  Papers (59)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (96 KB) | HTML iconHTML

    Within a short period, the Internet and World Wide Web have become ubiquitous, surpassing all other technological developments in our history. They've also grown rapidly in their scope and extent of use, significantly affecting all aspects of our lives. Industries such as manufacturing, travel and hospitality, banking, education, and government are Web-enabled to improve and enhance their operatio... View full abstract»

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The magazine contains technical information covering a broad range of issues in multimedia systems and applications.

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Meet Our Editors

Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center