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IEEE MultiMedia

Issue 2 • Date April-June 2000

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Displaying Results 1 - 23 of 23
  • E-books: it's all in the resolution

    Publication Year: 2000, Page(s):15 - 18
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (39 KB)

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  • Virtual Heritage: Breathing new life into our ancient past

    Publication Year: 2000, Page(s):20 - 21
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (74 KB)

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  • IEEE 1394: changing the way we do multimedia communications

    Publication Year: 2000, Page(s):94 - 100
    Cited by:  Papers (3)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (66 KB)

    The mark of a good bus design is to be general-purpose enough so that its use expands to applications beyond those for which it was originally intended. Compare the narrowly defined EISA (Extended Industry Standard Architecture) specification and the now-defunct MicroChannel bus to the vibrant IEEE 1394 standard, which has numerous specifications built around it already, and many more under develo... View full abstract»

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  • Color restoration and image retrieval for Dunhuang fresco preservation

    Publication Year: 2000, Page(s):38 - 42
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (816 KB)

    Dunhuang Mogao Cave, located in Gansu province, is a typical Chinese heritage site. Well preserved, the caves contain more than 555 grottoes, 2,000 painted statues, and 5,000 square meters of wall paintings. Scientists and artists have worked for a long time on how to preserve and restore the murals' colors, but have not found satisfactory methods. Discovering how to use advanced computer techniqu... View full abstract»

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  • Annotation and education

    Publication Year: 2000, Page(s):84 - 89
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1536 KB)

    Because our research focuses on developing multimedia technologies for educational settings, we begin this article with an exercise. Throughout this article, you will see a number of screen images from programs we are building. Try to understand what these pictures mean without reading the explanatory captions that appear below them. You will probably find this difficult, as you are still unfamili... View full abstract»

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  • Internetworked multimedia

    Publication Year: 2000, Page(s):101 - 102
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (36 KB)

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  • Three-dimensional documentation of complex heritage structures

    Publication Year: 2000, Page(s):52 - 55
    Cited by:  Papers (1)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (448 KB)

    The need to study and preserve remnants of the first civilizations and to document their events, religions, cultures and significant architectural structures has always existed. As a result, various methods of visual communications developed over a period of time-from ancient techniques like rock-cut frescoes to today's digital techniques using multimedia. Along with these techniques, there exists... View full abstract»

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  • Image processing for virtual restoration of artworks

    Publication Year: 2000, Page(s):34 - 37
    Cited by:  Papers (23)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (396 KB)

    As tools for artwork restoration, image-processing techniques serve two purposes. They can be used as a guide to the actual restoration of the artwork (computer-guided restoration). Or, they can produce a digitally restored version of the work, which itself is valuable, although the restoration is only virtual and cannot be reproduced on the real piece of work (virtual restoration). We present two... View full abstract»

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  • Bringing VR to the desktop: are you game?

    Publication Year: 2000, Page(s):68 - 72
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (532 KB)

    The goal of bringing photorealistic, real-time technology to desktop computers has challenged the virtual reality (VR) community. Some day, we will not need to travel across the globe to visit historically significant places; we'll simply select them from an interactive encyclopedia and virtually visit them from our classrooms and living rooms. Imaging technologies have advanced in great leaps and... View full abstract»

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  • Constructing the historic villages of Shirakawa-go in virtual reality

    Publication Year: 2000, Page(s):61 - 64
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (736 KB)

    In Japan, UNESCO has registered ten areas as world heritage sites; Shirakawa-go in northern Gifu Prefecture is one of them. The private houses in this region, called Gassho-zukuri, are isolated from the outside world. As a result, the houses exhibit a unique building design developed to endure the area's severe natural environment. A Gassho-zukuri is built with wooden beams combined to form a that... View full abstract»

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  • VRML possibilities: the evolution of the Glasgow model [virtual city]

    Publication Year: 2000, Page(s):48 - 51
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (260 KB)

    During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the University of Strathclyde, researched issues surrounding the modelling and manipulation of large geometrical databases of urban topography. Initially, this interest lay solely in the ability to source, capture and store the relevant data. However, once constructed, these 3... View full abstract»

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  • The Wireless World Web

    Publication Year: 2000, Page(s):10 - 14
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (164 KB)

    Technologies developed during the last decade have undoubtedly changed the face of the computing world. The Internet explosion and the progress in network operation and deployment have made the single, isolated computer completely obsolete. The device of tomorrow will be neither the portable computer we now have nor the mobile phone we use every day, but a combination of the two, fitting in a chil... View full abstract»

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  • The audiences would be the artists and their life would be the arts

    Publication Year: 2000, Page(s):6 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (228 KB)

    The advent of enormous repositories of digital information presents us with an interesting challenge. How can we represent and interpret such complex, abstract, and socially important data? In a new collaboration, Ear to the Ground, we have begun exploring ways to create experiential encounters with otherwise abstract data streams, especially through sound (http://cm.bell-labs.com/stat/ear). As pa... View full abstract»

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  • Virtual recovery and exhibition of heritage

    Publication Year: 2000, Page(s):31 - 34
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3984 KB)

    Progress in computer technology has changed conventional archaeology and its exhibition. A project fuses art and culture with computer technology in an effort to bring a world heritage, the Museum of the Terra Cotta Warriers and Horses in China, into cyberspace. Three sites contain 8,000 terra cotta statues, most of them damaged in ancient times. Archaeologists have spent 20 years unearthing and r... View full abstract»

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  • An interactive multimedia satellite telemedicine service

    Publication Year: 2000, Page(s):76 - 83
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (252 KB)

    We present a telemedicine application, called the Medical Environment for Diagnostic Images (MEDI), that provides remote medical care services while taking advantage of the broadcast and multicast capabilities and the wide-band capacity of satellite systems. We developed the application in an open environment (Java) using a client-server architecture based on TCP/IP. We evaluated the performance o... View full abstract»

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  • Bringing the common whiteboard into the digital age

    Publication Year: 2000, Page(s):90 - 92
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (636 KB)

    Most of us have attended a lecture or a meeting in which a whiteboard was an integral part of the learning and communication process. Whether you are an educator explaining some finer point of a lesson or you are simply conveying an idea to a colleague, whiteboards provide a way to augment the fidelity of your communication. This is particularly true when text alone will not do the trick. Wouldn't... View full abstract»

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  • The city that doesn't exist: multimedia reconstruction of Latin American cities

    Publication Year: 2000, Page(s):56 - 60
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1316 KB)

    Since 1995, our research group has used multimedia systems to investigate the city as a physical footprint of the social dynamics of cultural, economic, political and social activities. The original contribution of this research is the study of symbolic structures that define the evolution of cities. This investigation focuses mainly on attributes related to buildings and public spaces. We based t... View full abstract»

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  • Virtual-reality heritage presentation at Ename

    Publication Year: 2000, Page(s):45 - 48
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1280 KB)

    Virtual reality (VR) and multimedia are central components of the heritage presentation programme at Ename, Belgium. These techniques are designed to help the visitor understand and experience the past as revealed through archaeological and historical research. The programme uses different VR approaches to bring to life archaeological remains, standing monuments and elements of the historical land... View full abstract»

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  • The living virtual Kinka Kuji temple: a dynamic environment

    Publication Year: 2000, Page(s):65 - 67
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (680 KB)

    Our research uses the natural computing power of emergent properties and chaos found in live data streams to bring a “living” element into a heritage environment. Using a live chaotic data stream found on the Internet, we can produce emergent rhythmic behaviors to control artificial life and climatic environmental changes. We constructed a model of the Golden Temple (Kinka Kuji) in Kyo... View full abstract»

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  • Virtual heritage: what next?

    Publication Year: 2000, Page(s):73 - 74
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (60 KB)

    Virtual heritage is the use of computer-based interactive technologies to record, preserve or recreate artifacts, sites and actors of historic, artistic, religious and cultural significance and to deliver the results openly to a global audience in such a way as to provide formative educational experiences through electronic manipulations of time and space. Where do we go from here, and what can we... View full abstract»

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  • Virtualized architectural heritage: new tools and techniques

    Publication Year: 2000, Page(s):26 - 31
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (992 KB)

    Technology has come a long way in solving many of the early limitations of virtual reality (VR) and virtual worlds have quietly found growing acceptance in selected areas. However, issues of graphic quality and speed has dogged virtual world heritage developers, forcing simplistic representations and triggering criticism from the heritage community. In addition, until recently there was also a lac... View full abstract»

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  • Three-dimensional modeling for virtual relic restoration

    Publication Year: 2000, Page(s):42 - 44
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (604 KB)

    Relics change in quality when excavated from ruins and exposed to air and/or sunlight. This is one reason why we developed a new computer-based method to record and preserve archaeological properties. We propose a new method of 3D modeling of a relic shard that achieves sufficient accuracy and efficiency. With this approach, a single relic shard is scanned twice with a laser range finder, once for... View full abstract»

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  • Emerging trends in virtual heritage

    Publication Year: 2000, Page(s):22 - 25
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (976 KB)

    From the pyramids at Giza to Kakadu National Park in Australia, the world's cultural and natural heritage has stood the test of time. The pace of progress threatens these landmarks of our past at an ever-increasing pace. Rapid advances in digital technologies in recent years, from new media to virtual reality (VR) and high-speed networks, have offered heritage some hope. The first wave of VR world... View full abstract»

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Aims & Scope

The magazine contains technical information covering a broad range of issues in multimedia systems and applications.

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Meet Our Editors

Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center