Issue 4 • Nov. 1999
Cited by: Papers (16) | Patents (6)
The due-date bargainer is a useful tool to support negotiation on due dates between a manufacturer and its customers. To improve the computational performance of an earlier version of the due-date bargainer, we present a new soft computing approach. It uses a genetic algorithm to find the best priority sequence of customer orders for resource allocation, and fuzzy logic operations to allocate the ... View full abstract»
1999 Index IEEE transactions on systems, man, and cybernetics Part C: applications and reviews Vol. 29Publication Year: 1999, Page(s):1 - 9| PDF (223 KB)
Cited by: Papers (18)
We present methods for learning and pruning oblique decision trees. We propose a new function for evaluating different split rules at each node while growing the decision tree. Unlike the other evaluation functions currently used in the literature (which are all based on some notion of purity of a node), this new evaluation function is based on the concept of degree of linear separability. We adop... View full abstract»
Cited by: Papers (8)
Power plant start-up scheduling is aimed at minimizing the start-up time while limiting maximum turbine-rotor stresses. A shorter start-up time not only reduces fuel and electricity consumption during the start-up process, but also increases its capability of adapting to changes in electricity demand. The start-up scheduling problem can be formulated as a function optimization problem with constra... View full abstract»
Cited by: Papers (30)
Presents an experiment that investigated the potential benefits of virtual reality (VR) environments in supporting assembly planning. In the experiment, 15 subjects performed an assembly planning task in three different conditions: a traditional engineering (TE) environment, a nonimmersive desktop VR (DVR) environment, and an immersive CAVE (Cave Automatic Virtual Environment) VR (CVR) environment... View full abstract»
A control-system architecture for robots used to simulate dynamic force and moment interaction between humans and virtual objectsPublication Year: 1999, Page(s):481 - 493
Cited by: Papers (17)
Haptic or kinesthetic feedback is essential in many important virtual reality and telepresence applications. Previous research focuses on simulating static forces such as those encountered when interacting with a stiff object such as a wall. Past studies usually employ custom-made devices that are not readily available to other researchers. Consequently, many of the results found in the haptic fee... View full abstract»
Cited by: Papers (39) | Patents (1)
Information-gap (info-gap) modeling is put forth as a basic approach for enhancing decision making under uncertainty, especially when there is a high level of uncertainty and little information is available. The great need for having realistic techniques for describing severe uncertainty can be illustrated in water resource management by pointing out the wide range of uncertainties present in sust... View full abstract»
Cited by: Papers (39) | Patents (3)
Presents AGENDA (A GENeral testbed for Distributed AI Applications), a simulation tool developed for the simulation and design of applications involving interacting entities. This testbed consists of two different levels, the architecture level and the system development level. The architecture level describes a methodology for designing software agents by providing several important functionaliti... View full abstract»
Cited by: Papers (4)
The problem of dealing with incomplete information in object-oriented data models (OODMs) is addressed. A method to compute default values for unknown objects' attributes is proposed, based both on the association of typical values with the attributes in the intensional definition of a class and on the application of a prioritized aggregation operator to combine typical values appearing in an inhe... View full abstract»
Aims & Scope
Overview, tutorial and application papers concerning all areas of interest to the SMC Society: systems engineering, human factors and human machine systems, and cybernetics and computational intelligence.
Authors should submit human-machine systems papers to the IEEE Transactions on Human-Machine Systems.
Authors should submit systems engineering papers to the IEEE Transactions on Systems, Man and Cybernetics: Systems.
Authors should submit cybernetics papers to the IEEE Transactions on Cybernetics.
Authors should submit social system papers to the IEEE Transactions on Computational Social Systems.
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Dr. Vladimir Marik
(until 31 December 2012)