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By Topic

MultiMedia, IEEE

Issue 3 • Date July-Sept. 1999

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Displaying Results 1 - 15 of 15
  • Out Of The Gallery, Onto The Web

    Publication Year: 1999 , Page(s): 1
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  • "Biped": A Dance With Virtual And Company Dancers, Part I

    Publication Year: 1999 , Page(s): 2 - 1
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  • Online auctions: just another fad?

    Publication Year: 1999
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  • PC graphics programming (Book Review)

    Publication Year: 1999 , Page(s): 93
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    Freely Available from IEEE
  • User interface design and development

    Publication Year: 1999 , Page(s): 94
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  • The Distributed Musical Rehearsal Environment

    Publication Year: 1999 , Page(s): 54 - 64
    Cited by:  Papers (3)
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    We have developed an asynchronous transfer mode-based environment for distributed musical rehearsals in an immersive teleconference environment. This article describes the technical specifications of the installations and the organization and studio setup of these rehearsals. We present our implementation of the environment and give the results obtained from some organized distributed musical rehearsal trials View full abstract»

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  • Specifying and authoring multimedia scenarios

    Publication Year: 1999 , Page(s): 24 - 37
    Cited by:  Papers (5)
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    An authoring methodology and a set of checking tools let authors specify the spatial and temporal features of an application and verify the application prior to its execution. The checking tools include an animation tool, spatial and temporal layouts, and the execution table of the application View full abstract»

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  • Through the looking glass: the synthesis of computer graphics and computer vision

    Publication Year: 1999 , Page(s): 8 - 11
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    In one abstract view, computer graphics deals with building computer models or representations and then displaying them by some method or theory to produce a high-quality image. Computer vision is a dual to computer graphics. It starts with an image or animation and deduces the model representation for the computer. Computer graphics goes down from model to image, and computer vision goes up from image to model. This is, of course, a simplification, but it serves as a good basis to understand recent developments intersecting the two fields. Computer graphics and computer vision are truly complementary disciplines quickly approaching convergence. The broad study of computer-based imagery extends beyond these two fields to include the areas of human-computer interaction, visualization and image processing. Ongoing research and development will continue to forge this bond, and we'll begin to see real-world products emerge from these efforts. Then we will see the fruits of this convergence View full abstract»

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  • DVD-Video: multimedia for the masses

    Publication Year: 1999 , Page(s): 86 - 92
    Cited by:  Papers (4)  |  Patents (2)
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    DVD (digital video disc, or digital versatile disc) is the next generation of optical disc storage technology. It's essentially a bigger, faster compact disc (CD) that can hold video as well as audio and computer data. DVD aims to encompass home entertainment, computers and business information with a single digital format, eventually replacing audio CD, videotape, laser disc, CD-ROM, and perhaps even video game cartridges. DVD has widespread-and unprecedented-support from all major electronics companies, all major computer hardware companies and most major movie and music studios, which says much for its chances of success. DVD-ROM holds computer data read by a DVD-ROM drive hooked up to a computer. DVD-Video is an application built on top of DVD-ROM. DVD-Video holds video programs played in a DVD player hooked up to a TV. The difference between DVD-ROM and DVD-Video resembles that between CD-ROM and audio CDs, including the important point that DVD-Video discs can be played in computers View full abstract»

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  • Everything you wanted to know about MPEG-7. 1

    Publication Year: 1999 , Page(s): 65 - 77
    Cited by:  Papers (25)  |  Patents (15)
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (420 KB)  

    Audio-visual information must allow some degree of interpretation, which can be passed onto, or accessed by a device or a computer code. MPEG-7 aims to create a standard for describing these operational requirements. We provide an overview on the development, functionality, and applicability of MPEG-7. We present the role of MPEG-7 and outline ideas for using MPEG-7 technology based on examples of improved versions of existing applications as well as completely new ones. The MPEG standards preceding MPEG-7 have mainly addressed coded representation of audio-visual information. MPEG-7, on the other hand, focuses on the standardization of a common interface for describing multimedia materials (representing information about the content, but not the content itself (“the bits about the bits”)). In this context, MPEG-7 addresses aspects such as facilitating interoperability and globalization of data resources and flexibility of data management View full abstract»

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  • “Biped”: a dance with virtual and company dancers. 1

    Publication Year: 1999 , Page(s): 4 - 7
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    Merce Cunningham's “Biped” is a new and unique modern dance. The choreography integrates computer-captured virtual dance movement so directly and naturally as to root the entire piece in today's time and space. The animations derive from a complex process, beginning with computerized motion-capture sessions. “Biped” reveals an openness and curiosity applied to computer technology that makes us anticipate new possibilities rather than honor the past. This is a dance conceived entirely for performance as much within a computer as on stage, yet executed without sacrificing any of the human emotion and movement that makes dance survive as a fine-art form View full abstract»

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  • Semantics in visual information retrieval

    Publication Year: 1999 , Page(s): 38 - 53
    Cited by:  Papers (70)
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    A compositional approach increases the level of representation that can be automatically extracted and used in a visual information retrieval system. Visual information at the perceptual level is aggregated according to a set of rules. These rules reflect the specific context and transform perceptual words into phrases capturing pictorial content at a higher, and closer to the human, semantic level View full abstract»

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  • Integrating live video for immersive environments

    Publication Year: 1999 , Page(s): 14 - 22
    Cited by:  Papers (1)  |  Patents (1)
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    Cabin, an immersive projection display, is a room-sized, five-screen system that can display both computer graphics and video images. Several Cabins connected via a broadband network form the Cabinet system. Cabinet includes video avatars-a key new technology for sharing virtual worlds. Using video avatars, we have experimentally evaluated the ability to express positional information between distant users View full abstract»

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  • The Virus Encyclopedia: reaching a new level of information comfort

    Publication Year: 1999 , Page(s): 81 - 84
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    Each time antivirus developers discover a way to fight some virus, they record information about it in case a similar or modified virus appears. Viruses and records about them are generally unique-developers practically never have enough time to go back and systematize the information. This proprietary, piecemeal approach doesn't help much. In 1992, Eugene Kaspersky, chief developer of the AVP antivirus software, decided to create a virus databank and add records about new viruses. He started recording information about the detected viruses in both English and Russian. Thus, the Virus Encyclopedia was born. With its recently-added features, we believe the Virus Encyclopedia will prove an essential resource for today's virus-prone, networked world View full abstract»

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  • JavuNetwork: remote video production and storage

    Publication Year: 1999 , Page(s): 78 - 80
    Cited by:  Patents (4)
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (192 KB)  

    Javu Technologies has developed JavuNetwork, a Java-based, network-centric, digital editing application that incorporates streaming technology and targets the emerging Internet video market. According to a recent Georgia Institute of Technology study, 55% of Internet users have already replaced watching television or videos on a VCR with Web surfing on a daily basis. As rich media content - encompassing video, audio, image, animation and text - becomes the communication paradigm of the emerging Web-centric world, tools will be needed to develop and manage such content. That's where JavuNetwork comes in View full abstract»

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Aims & Scope

The magazine contains technical information covering a broad range of issues in multimedia systems and applications

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Meet Our Editors

Editor-in-Chief
John R. Smith
IBM T.J. Watson Research Center