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IEEE Spectrum

Issue 3 • Date March 1997

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Displaying Results 1 - 14 of 14
  • Sharing Virtual Worlds

    Publication Year: 1997, Page(s):18 - 19
    Cited by:  Papers (3)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (353 KB)

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  • The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places [Book Review]

    Publication Year: 1997, Page(s):9 - 10
    Cited by:  Papers (1)
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    Freely Available from IEEE
  • Digital Image Processing [Book Review]

    Publication Year: 1997, Page(s):10 - 11
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    Freely Available from IEEE
  • How to Set Up and Maintain a World Wide Web Site [Book Review]

    Publication Year: 1997, Page(s): 11
    Request permission for commercial reuse | PDF file iconPDF (259 KB)
    Freely Available from IEEE
  • Blinking 12 o'clock [Reflections]

    Publication Year: 1997, Page(s): 17
    Request permission for commercial reuse | PDF file iconPDF (193 KB)
    Freely Available from IEEE
  • The new line in IC design

    Publication Year: 1997, Page(s):52 - 58
    Cited by:  Papers (16)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5648 KB)

    If deep submicron ICs are to excel in yields and performance, the design process must focus throughout on their interconnects. A new design process grapples with the problem. Design For interconnectivity, as it is called, ensures that interconnection information is available throughout the design process, so that the circuitry may be optimized around it at every stage. The availability of this inf... View full abstract»

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  • Static timing analysis of high-speed boards

    Publication Year: 1997, Page(s):67 - 74
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3812 KB)

    Static timing analysis, as is well known, is becoming an indispensable tool for the verification of IC designs. Less well-known is its applicability to the design of high-speed printed-circuit boards. Timing is the key to performance in today's designs. Given the soaring clock rates in the components of circuit boards, a faster transmission of signals from one component to another will improve sys... View full abstract»

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  • The sound dimension

    Publication Year: 1997, Page(s):46 - 50
    Cited by:  Papers (5)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1456 KB)

    Although the spotlight of virtual reality research has been on providing views of simulated scenes and objects, some researchers have chosen to study how to fool other senses: hearing, touch, and even smell, into perceiving what is not there. They have good reason: the virtual environments that are best at stimulating multiple senses are also best at evoking a feeling of presence and immersion. Ne... View full abstract»

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  • Preparng the right data diet for training neural networks

    Publication Year: 1997, Page(s):64 - 66
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1712 KB)

    Neural networks are a good way to interrelate nonlinear variables in a robust manner. The simplex method for optimization is not nearly as effectual, and neither are the various statistical methods for classifying and associating data and predicting results. The reason is that neural networks are put through a training phase, during which they can automatically fine-tune themselves as often as pro... View full abstract»

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  • Synthetic soldiers [military training simulators]

    Publication Year: 1997, Page(s):39 - 45
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2548 KB)

    Training individual soldiers or crews with stand-alone equipment simulators has been enormously successful for many years. Eventually technology was developed to allow soldiers in several simulators to be linked in a shared virtual battlefield. Most recently, as equipment simulation grows into a mature field, technology has taken the next step: providing armies of virtual soldiers, otherwise known... View full abstract»

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  • An infrastructure for social software

    Publication Year: 1997, Page(s):26 - 31
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (832 KB)

    In a virtual world, as DVE (distributed virtual environment) applications are often called, logistic support must be supplied by software. As the range of DVE applications expands, they will need software support of a kind rarely envisioned by previous generations of programmers. A new breed of programs is required: social software. The overriding point of social software is not simulation but con... View full abstract»

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  • Getting more out of eye diagrams [circuit testing]

    Publication Year: 1997, Page(s):60 - 63
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2032 KB)

    The eye diagram, so called for its resemblance to a human eye, is a well-established tool. The communications industry uses it to observe and analyze the performance of circuits that drive the transfer of digital data streams. In its simplest form, it is generated on the screen of a storage oscilloscope (analog or digital) by overlaying sweeps of different segments of a long data stream driven by ... View full abstract»

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  • Channeling the data flood

    Publication Year: 1997, Page(s):32 - 38
    Cited by:  Papers (13)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2208 KB)

    The distributed virtual environment (DVE) can provide a simulated environment in which two or more participants interact with each other and with their surroundings. In working with this software, users face great technological problems, of which the biggest are: managing the enormous data loads involved; negotiating the interplay of all the virtual objects, including the virtual people; and creat... View full abstract»

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  • The rise of shared virtual environments

    Publication Year: 1997, Page(s):20 - 25
    Cited by:  Papers (27)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1788 KB)

    In the future, people using a microcomputer-based system may routinely log on to a computing network and find themselves in a highly graphical environment. This computer-generated world would be populated by many other people, all of whom will be able to interact in real time, helped by various computer tools they could pick up and use intuitively, almost as they would a hammer. These shared, comp... View full abstract»

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