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Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05)

Date 28-29 Jan. 2005

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Displaying Results 1 - 25 of 33
  • [Cover]

    Publication Year: 2005, Page(s): c1
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  • Proceedings. Third International Conference on Creating, Connecting and Collaborating through Computing

    Publication Year: 2005
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  • Table of contents

    Publication Year: 2005, Page(s):v - vii
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  • Preface

    Publication Year: 2005, Page(s): viii
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  • Conference organization

    Publication Year: 2005, Page(s): ix
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  • Opening Address

    Publication Year: 2005, Page(s): x
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  • Keynote Talk

    Publication Year: 2005, Page(s): xi
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (26 KB) | HTML iconHTML

    Provides an abstract of the keynote presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings. View full abstract»

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  • Invited Talks

    Publication Year: 2005, Page(s): xii
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  • User interfaces for self and others in Croquet learning spaces

    Publication Year: 2005, Page(s):3 - 10
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (344 KB) | HTML iconHTML

    Croquet-based learning environments should combine a rich media vocabulary with a distributed multi-user social experience. Such environments can provide unique opportunities for creating and delivering experiences that enhance online teaching and learning. Designing a user interface for such collaborative spaces presents several unique challenges. To enable productive interactions between users o... View full abstract»

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  • User interfaces for places and things in Croquet learning spaces

    Publication Year: 2005, Page(s):11 - 18
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (312 KB) | HTML iconHTML

    Croquet collaborative learning environments are computer-mediated three-dimensional social environments where users create and modify the shared virtual world simulation. Users build and modify Croquet collaborative spaces by creating new spaces, linking spaces together, and populating spaces with objects. The spaces and objects that users control can have behaviors and other attributes which user... View full abstract»

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  • Meta-toys workshop and environment with Squeak

    Publication Year: 2005, Page(s):21 - 26
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2336 KB) | HTML iconHTML

    This paper discussed an idea of curriculum and the software project named meta-toys. The first primary motivation of the curriculum was designed for learning way of media-art, but now the goal is more comprehensive for leading generic computer literacy. Through the workshop, students could learn not only how to use computer software, but also how to make software for works along with own independe... View full abstract»

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  • Swimmy: a framework of multi-agent instruction system for children

    Publication Year: 2005, Page(s):27 - 32
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (136 KB) | HTML iconHTML

    The author has developed a framework for an interactive programmed instruction system, named Swimmy, in the Squeak eToys. This system is based on a multi-agent architecture for adaptability and open-endedness. Therefore, Swimmy is flexible for complex situations in classrooms. Moreover, Swimmy aims to be fun and easy to use for children. Children interact with software agents just like interacting... View full abstract»

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  • Bootstrapping an animated sketchbook

    Publication Year: 2005, Page(s):33 - 40
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (408 KB) | HTML iconHTML

    This paper describes initial steps towards a system for intuitively sketching animations in the context of a digital sketchbook for developing ideas and recording thoughts. Following a user-centric approach, the initial version of the system is designed as an interviewing tool to gather user feedback that would guide further UI development. To facilitate review of user interviews, we have implemen... View full abstract»

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  • 3D data transmitting and displaying system with an omni-directional display for group learning

    Publication Year: 2005, Page(s):43 - 49
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (320 KB) | HTML iconHTML

    We developed a 3D data transmitting and displaying system with an omni-directional display for group learning. The omni-directional display system enables many users to watch 3D images from each viewpoint without wearing special devices. Therefore, we consider that the omni-directional display is an effective 3D displaying method in the environment of group learning. In our system, we reconstruct ... View full abstract»

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  • Filters and tasks in Croquet

    Publication Year: 2005, Page(s):50 - 56
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (448 KB) | HTML iconHTML

    Croquet is a collaborative 3D platform that allows users to work together to create and share ideas. We are developing an architecture that incorporates the ideas of filters and controls for 3D to solve this problem. Our model uses the Croquet 2D portals as view filters that can modify the nature of the content displayed on the other side of the filter. Another problem is that this collaborative s... View full abstract»

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  • P2P e-learning system and its Squeak-based user interface

    Publication Year: 2005, Page(s):57 - 62
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (760 KB) | HTML iconHTML

    In this paper, we present a novel framework for asynchronous Web-based training. The proposed system has two distinguishing features. Firstly, it is based on P2P architecture for scalability and robustness. Secondly, all contents in the system are not only data but also agents so that they can mark user's answers, can tell the correct answers, and can show some extra information without human inst... View full abstract»

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  • Challenges in collaborative game design developing learning environments for creating games

    Publication Year: 2005, Page(s):67 - 74
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (472 KB) | HTML iconHTML

    We perform a general analysis of the game design process, the structure of digital games and investigate the requirements for the use of OpenCroquet as a platform for collaborative game design. Based on our experiences of using a Squeak/Tweak programming environment in many game projects and recently for teaching game design we derive properties of a learning environment for teaching game design i... View full abstract»

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  • Incremental construction of Delaunay overlaid network for virtual collaborative space

    Publication Year: 2005, Page(s):75 - 82
    Cited by:  Papers (14)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (432 KB) | HTML iconHTML

    This paper proposes an incremental algorithm for constructing the Delaunay overlaid network for virtual collaborative space. In our algorithm, every node uses Delaunay triangulation, by using its knowledge of other nodes and cooperatively exchanging information among nodes, which generates and refines overlaid networks. On the resultant Delaunay network, nodes communicate with each other over virt... View full abstract»

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  • A collaborative environment for users of advanced scientific instruments

    Publication Year: 2005, Page(s):83 - 90
    Cited by:  Papers (1)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (584 KB) | HTML iconHTML

    The paper proposes a different solution for a virtual collaborative environment for scientific research. The solution is the outcome of a project by Dutch, Swiss and English students, using brainstorms, idea generation, research, engineering skills and communication skills in a product development project in close co-operation with industry. Sharing data, sharing scientific instruments and the com... View full abstract»

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  • The early examples of Kedama: a massively parallel system in Squeak

    Publication Year: 2005, Page(s):93 - 100
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (232 KB) | HTML iconHTML

    This paper presents an overview of a massively parallel programming system that the author has been developing and also a few examples of the system. This system, named "Kedama", provides specialized programming construct to express particle simulation. This helps in the math and science education in school setting where the students don't have particular programming training. Kedama is deeply ins... View full abstract»

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  • The media messenger

    Publication Year: 2005, Page(s):101 - 107
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (120 KB) | HTML iconHTML

    We describe a new messaging system, designed to transparently send media (video, presentations, animations, audio, interactive games, still images, 3D spaces, or combinations thereto) to other users across the Internet. Unlike previous Internet communication systems (Web, email, IM), the MediaMessenger incorporates all code and media types as first class objects; unlike previous media systems, the... View full abstract»

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  • Integration of multiple heterogeneous databases in Smalltalk

    Publication Year: 2005, Page(s):108 - 115
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (288 KB) | HTML iconHTML

    Providing integrated access to multiple, distributed, heterogeneous databases has become very important. Smalltalk can be used to achieve such an objectivity since Smalltalk can provide tools to connect commercial databases like Oracle and Sybase. We also developed tools to connect open source databases like Post-greSQL. Using these tools, data from multiple heterogenous databases can be extracted... View full abstract»

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  • Reaching adult learners through the entry point framework and problem-based learning in a Croquet-based virtual environment

    Publication Year: 2005, Page(s):119 - 126
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (760 KB) | HTML iconHTML

    Adult learners with varying needs, backgrounds, skills, experiences, and ways of learning place increasing demands on higher education to provide learning experiences that are accessible, applicable, and relevant to their own individual needs. At the same time, demands of the workplace require the development of competencies and the ability to not only understand but also to communicate, apply, an... View full abstract»

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  • Suggestions for new features to support collaborative learning in virtual worlds

    Publication Year: 2005, Page(s):127 - 134
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (960 KB) | HTML iconHTML

    The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications do not offer quick and appropriate ways of developing interactive and user-driven content that can be easily shared with other users. Many education-orientated applications also require built-in tracking and evaluation me... View full abstract»

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  • Croquet learning environments: extending the value of campus life into the online experience

    Publication Year: 2005, Page(s):135 - 142
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (152 KB) | HTML iconHTML

    Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive meta-medium that is capable of replicating - and in certain ways, surpassing - the most valuable features of campus life. By comparing the campus to a collaborative "information space" where we are free to roam and "interoperate" at will, we un... View full abstract»

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