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Creating, Connecting and Collaborating Through Computing, 2003. C5 2003. Proceedings. First Conference on

Date 31-31 Jan. 2003

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  • Proceedings First Conference on Creating, Connecting and Collaborating through Computing. C5 2003

    Publication Year: 2003
    Request permission for commercial reuse | PDF file iconPDF (321 KB)
    Freely Available from IEEE
  • Croquet - a collaboration system architecture

    Publication Year: 2003, Page(s):2 - 9
    Cited by:  Papers (28)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (528 KB) | HTML iconHTML

    Croquet is a computer software architecture built from the ground up with a focus on deep collaboration between teams of users. It is a totally open, totally free, highly portable extension to the Squeak (Ingalls et al., 2002) programming system. Croquet is a complete development and delivery platform for doing real collaborative work. There is no distinction between the user environment and the d... View full abstract»

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  • Tea-Time museum: Croquet as a browsing and searching environment for digital libraries

    Publication Year: 2003, Page(s):12 - 17
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (607 KB) | HTML iconHTML

    In this paper, we describe a research project in the planning stage, called a Tea-Time Museum, that aims at exploration of a new environment for content browsing and multi-user collaboration based on contents. Tea (currently, Croquet) is a next generation collaborative 3D user environment proposed by Reed et al. (2002). Although Croquet is implemented as a collaborative 3D environment for users, n... View full abstract»

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  • SuperSwiki - bringing collaboration to the class room

    Publication Year: 2003, Page(s):18 - 21
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (365 KB) | HTML iconHTML

    SuperSwiki is not yet a well defined term. Its origins go back to Ward Cunningham's Wiki and its Squeak variant, the Swiki. It provides a place to share and edit Web pages, files, and, in case of the SuperSwiki, Squeak projects. The concept of a (Super)Swiki lends itself very well to facilitate collaboration in the classroom, on a campus or even across the Internet. It is easy to set up and all th... View full abstract»

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  • Collaborative end-user computing with snowball

    Publication Year: 2003, Page(s):22 - 29
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (437 KB) | HTML iconHTML

    Snowball is a visual tool that helps analyze, visualize and visually manipulate hierarchical structures in Squeak. Beyond its original aim of assisting developers to implement systems quicker, recent additions to Snowball can make it a viable collaborative tool for end-users as well. This paper focuses on innovations of Snowball that aim to make it an easy to use computational tool for end-users o... View full abstract»

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  • NetMorph - an intuitive mobile object system

    Publication Year: 2003, Page(s):32 - 39
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (388 KB) | HTML iconHTML

    NetMorph is a mobile object system that provides a seamless integration of network and desktop. We introduce the notion of network location to desktop objects. By combining desktop 2D coordinates with network locations, NetMorph provides free intuitive cyber spaces. It helps computer beginners to acquire skills of network computing in a very natural way. View full abstract»

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  • Introducing Alice to a Squeak wonderland

    Publication Year: 2003, Page(s):40 - 43
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (276 KB) | HTML iconHTML

    The Alice project, started at the University of Virginia by Randy Pausch and now continuing at Carnegie Mellon University, is designed to simplify the process of building interactive 3D worlds so that novices without extensive training can build interesting worlds. In this paper I describe some of the aspects of Squeak Alice, a version of the Alice tool that I ported to Squeak, an open-source desc... View full abstract»

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  • The design and implementation of multilingualized Squeak

    Publication Year: 2003, Page(s):44 - 51
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (279 KB) | HTML iconHTML

    This paper describes the design and implementation of multilingualization ("m17n") of a dynamic object-oriented environment called Squeak. The goal of this project is to provide a collaborative and late-bound environment where the users can use many different natural languages and characters. Squeak is a highly portable implementation of a dynamic objects environment and it is a good starting poin... View full abstract»

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  • Development of Smalltalk in China

    Publication Year: 2003, Page(s):52 - 59
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (316 KB) | HTML iconHTML

    Smalltalk is a well-known object-oriented programming language. In the late 1980s, we developed Smalltalk on a DEC VAX/8600 computer to promote education and research of object-oriented programming in China. Smalltalk can also be used as the language of object-oriented database e.g., Gemstone. However, an object-oriented data model makes it hard to define views and handle role multiplicity as well... View full abstract»

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  • Expanding the envelope of the object oriented approach

    Publication Year: 2003, Page(s):60 - 67
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (551 KB) | HTML iconHTML

    In this paper we will discuss a new approach to modeling information systems, namely Fuzzy Object and Behavior Modeling (FOBM) technique. FOBM is a fusion of the object-oriented approach with soft computing techniques. It is especially useful for dealing with increased complexity and noisy, incomplete and vague environments and mainly target areas such as 3D animation, robotics and intelligent aut... View full abstract»

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  • A model of recording students' actions for elementary education with Squeak

    Publication Year: 2003, Page(s):68 - 71
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (270 KB) | HTML iconHTML

    In education, it is very important for teachers to grasp students' activities. To support teachers, we suggest that all students' actions should be automatically recorded. These learning histories are required to be flexible for various uses such as personal recommendations, analysis, and visualizations. For this requirement, we designed a recording model by connecting action history model and MVC... View full abstract»

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  • The agent Morph - the implementation of information agent on Squeak and Croquet

    Publication Year: 2003, Page(s):72 - 73
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (340 KB) | HTML iconHTML

    This is about the implementation of a cooperative information-gathering agent as Morph on Squeak. The purpose of this project is to make an agent that solves this point on Squeak. This agent includes three main functions. First, it collects information. Second, it shows information to the user, who selects from it, and then properly stores it. Lastly, which is also a characteristic, it allows fell... View full abstract»

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  • A conceptual framework for learning experience design

    Publication Year: 2003, Page(s):76 - 83
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (301 KB) | HTML iconHTML

    This paper describes our approach of utilizing a computational environment to apply a learner's learning process as a first class object. With this approach, the learner's learning process can be used as communicative media among learners and teachers or learning content object providers (LCOPs). We argue that the design of a computer system is as equally crucial as the selection of an instruction... View full abstract»

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  • A design for computer supported collaborative learning using concerns oriented model

    Publication Year: 2003, Page(s):89 - 95
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (719 KB) | HTML iconHTML

    This paper describes a new technique and interface named Concerns Oriented Modeling to design cognitive user models and distributed application architecture for computer supported collaborative learning (CSCL). It is based on Linda, a coordination model for distributed network systems. View full abstract»

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  • Initial experiences of ALAN-K: an Advanced LeArning Network in Kyoto

    Publication Year: 2003, Page(s):96 - 103
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (355 KB) | HTML iconHTML

    This paper describes the start-up phase of the ALAN-K (Advanced LeArning Network in Kyoto) project, which is part of a major effort to create new learning environments for elementary, junior high and high school students in Kyoto, Japan. Our visions of digitally fluent and creative citizens are largely influenced by the visions, ideas, and experiences of Alan Kay and his colleagues. We view the Sq... View full abstract»

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  • KJ editor for creative work support and collaboration

    Publication Year: 2003, Page(s):104 - 109
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (855 KB) | HTML iconHTML

    KJ method, which was developed for creative activity support, uses cards for making a conceptual map from brainstorming. Some comments are made for usefulness of diagrams. A card-handling editor for supporting the method was developed. In this editor, direct scrolling capability named "panning" was introduced. Although it is now widely used in video games, it has a limitation caused from the sacca... View full abstract»

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  • LanguageGame - an interactive parser generator

    Publication Year: 2003, Page(s):110 - 116
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (254 KB) | HTML iconHTML

    LanguageGame is a tool for a non-professional computer user to make a new programming language. Playing with LanguageGame allows a user to make an original new programming language. In order to give an instruction to a computer, now we have many ways such as selecting menu, push button, drag icon or so. Recent researches of computer user interface have developed various methods of interacting with... View full abstract»

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  • Computer learning system for pre-school-age children based on a haptized model railway

    Publication Year: 2003, Page(s):118 - 119
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (219 KB) | HTML iconHTML

    This research is aimed to develop a new methodology and its supporting technologies for pre-school-age children to learn about computation and programming through hands-on playing experience with toys. It allows children to acquire the concept and the knowledge of computation and programming by playing with model railway toy. The final aim of the research is to establish the ladder rung toward gre... View full abstract»

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  • Machine cycle CPU simulator for educational use based on Squeak environment

    Publication Year: 2003, Page(s):120 - 121
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (191 KB) | HTML iconHTML

    A machine cycle CPU simulator is developed on the Squeak environment for educational use. The developed simulator is able to show hardware behavior in CPU at each system clock. Any component of the simulator is implemented as a Morphic object in Squeak. The developed simulator is examined by execution of example programs and correct behaviors of their executions are confirmed. View full abstract»

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  • Nigari system - environment where students learn programming by creating animations

    Publication Year: 2003, Page(s):122 - 123
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (224 KB) | HTML iconHTML

    There are too many things to learn when novice students develop programs in well-known languages, such as Java or C. To support learning programming languages, we developed Nigari System, a programming environment. The language is simpler than usual ones, and the developing environment enables students make attractive applications, animations or games. As an experiment, we applied Nigari System fo... View full abstract»

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  • Small Squeaking in Korea

    Publication Year: 2003, Page(s):124 - 125
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (228 KB) | HTML iconHTML

    Squeak (Smalltalk language) is not widely known in Korea. A few people are taking an interest in Squeak, but there are not enough resources to quench their thirst for knowledge. In spite of harsh environments, the sounds of squeaking are reverberating silently but happily. View full abstract»

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  • Squeak workshop experiences in Kyoto

    Publication Year: 2003, Page(s):126 - 127
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (196 KB) | HTML iconHTML

    This poster presentation introduces our first Squeak workshops offered in the context of the ALAN-K (Advanced LeArning Network in Kyoto) project (Konomi and Karuno, 2003) which is part of a major effort to create a new learning environment for elementary, junior high and high school students in Kyoto, Japan. View full abstract»

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  • The Mobile-based learning (MBL) in Japan

    Publication Year: 2003, Page(s):128 - 129
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (174 KB) | HTML iconHTML

    The latest breakthrough in the cellular phone technology had opened the door to new learning possibility in Japan. Today, about 73 million mobile phones are subscribed and about 3/4 of those mobile phones are capable of browsing mobile Internet in Japan. The paper briefly explains a mobile-based learning (MBL) practice, which takes place in Japan. Also, the paper attempts to see how it differs fro... View full abstract»

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  • Toward a seamless learning environment

    Publication Year: 2003
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (156 KB) | HTML iconHTML

    A new plan and a design concept to develop an e-Learning environment using Squeak, is proposed. The following key points for motivation design are described: Flexibility between learners and teachers, and portability for field environment. View full abstract»

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  • We would like to use Squeak as the instrument for expression!

    Publication Year: 2003, Page(s):131 - 132
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (194 KB) | HTML iconHTML

    At Visual Arts College Osaka, we are exploring ways to use the computer as an instrument for expressing art. Usually, our students learn to create works of Web, CD-ROM and video content using the computer. We had been thinking about using Squeak for a while, however, it was not easy to introduce Squeak in our classes because of the issues relevant to the need of using the Japanese language in Sque... View full abstract»

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