2017 International Conference on Cyberworlds (CW)

20-22 Sept. 2017

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  • [Title page i]

    Publication Year: 2017, Page(s): i
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  • [Title page iii]

    Publication Year: 2017, Page(s): iii
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  • [Copypright notice]

    Publication Year: 2017, Page(s): iv
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  • Table of contents

    Publication Year: 2017, Page(s):v - viii
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  • Message from General Chair

    Publication Year: 2017, Page(s): ix
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  • Message from Program Chairs

    Publication Year: 2017, Page(s): x
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  • Conference Organization

    Publication Year: 2017, Page(s): xi
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  • Program Committee

    Publication Year: 2017, Page(s):xii - xiii
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  • Invited Reviewers

    Publication Year: 2017, Page(s): xiv
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  • Keynote Addresses

    Publication Year: 2017, Page(s): xv
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (106 KB)

    Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings. View full abstract»

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  • On Gender Identification Using the Smile Dynamics

    Publication Year: 2017, Page(s):1 - 8
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (438 KB)

    Gender classification has multiple applications including, but not limited to, face perception, age, ethnicity and identity analysis, video surveillance and smart human computer interaction. The majority of computer based gender classification algorithms analyse the appearance of facial features predominantly based on the texture of the static image of the face. In this paper, we propose a novel a... View full abstract»

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  • Willingness of Distracted Smartphone Users on the Move to be Interrupted in Potentially Dangerous Situations

    Publication Year: 2017, Page(s):9 - 16
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4928 KB)

    The use of smart devices has become an integrated part of our everyday life. Communication is now possible any place and any time. The distraction caused by these devices, however, can lead to potentially dangerous situations. To mitigate these situations, various researchers have proposed and developed solutions to analyze the environment and to alert the user if a situation is evaluated dangerou... View full abstract»

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  • Contrasting False Identities in Social Networks by Trust Chains and Biometric Reinforcement

    Publication Year: 2017, Page(s):17 - 24
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (213 KB)

    Fake identities and identity theft are issues whose relevance is increasing in the social network domain. This paper deals with this problem by proposing an innovative approach which combines a collaborative mechanism implementing a trust graph with keystroke-dynamic-recognition techniques to trust identities. The trust of each node is computed on the basis of neighborhood recognition and behavior... View full abstract»

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  • A Collaborative Augmented Reality Framework Based on Distributed Visual Slam

    Publication Year: 2017, Page(s):25 - 32
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3269 KB)

    Visual Simultaneous Localization and Mapping (SLAM) has been used for markerless tracking in augmented reality applications. Distributed SLAM helps multiple agents to collaboratively explore and build a global map of the environment while estimating their locations in it. One of the main challenges in Distributed SLAM is to identify local map overlaps of these agents, especially when their initial... View full abstract»

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  • User Friendly Calibration for Tracking of Optical Stereo See-Through Head Worn Displays for Augmented Reality

    Publication Year: 2017, Page(s):33 - 40
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (573 KB)

    In recent time devices like Google Glass and Oculus Rift gained a lot of public attention. So the field of Virtual and Augmented Reality has become a more and more attractive field of study. Optical Stereo See-Through Head Worn Displays (OST-HWD or OST-HMD) can be used for Augmented Reality, but have to be calibrated. This means, that one has to find a configuration, that aligns the image shown on... View full abstract»

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  • A Stable and Accurate Marker-Less Augmented Reality Registration Method

    Publication Year: 2017, Page(s):41 - 47
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1147 KB)

    Markerless Augmented Reality (AR) registration using the standard Homography matrix is unstable, and for image-based registration it has very low accuracy. In this paper, we present a new method to improve the stability and the accuracy of marker-less registration in AR. Based on the Visual Simultaneous Localization and Mapping (V-SLAM) framework, our method adds a three-dimensional dense cloud pr... View full abstract»

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  • Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour

    Publication Year: 2017, Page(s):48 - 55
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (390 KB)

    Procedural animation systems are capable of synthesising life-like organic motion automatically. However due to extensive parameterisation, tuning these systems can be very difficult. Not only are there potentially hundreds of interlinked parameters, the resultant animation can be very subjective and the process is difficult to automate effectively.In this paper we describe a crowd-sourced approac... View full abstract»

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  • Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples

    Publication Year: 2017, Page(s):56 - 63
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (944 KB)

    Interactive rendering of translucent materials in virtual worlds has always proved to be challenging. In our work, we develop a voxel illumination framework for translucent materials illuminated by area lights. Our voxel illumination framework consists of two voxel structures. They are the Enhanced Subsurface Light Propagation Volumes (ESLPV), which handles the local translucent material appearanc... View full abstract»

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  • EEG-based Mental Workload and Stress Recognition of Crew Members in Maritime Virtual Simulator: A Case Study

    Publication Year: 2017, Page(s):64 - 71
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (283 KB)

    Many studies have shown that the majority of maritime accidents/incidents are attributed to human errors as the initiating cause. Efforts have been made to study human factors that can result in a safer maritime transportation. Among all techniques, Electroencephalogram (EEG) has the advantages such as high time resolution, possibility to continuously monitor brain states with high accuracy, recog... View full abstract»

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  • Web Defacement and Intrusion Monitoring Tool: WDIMT

    Publication Year: 2017, Page(s):72 - 79
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (810 KB)

    Websites have become a form of information distributors; usage of websites has seen a significant rise in the amount of information circulated on the Internet. Some businesses have created websites that display services the business renders or information about that particular product; businesses make use of the Internet to expand business opportunities or advertise the services they render on a g... View full abstract»

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  • Motion Capture and Retargeting of Fish by Monocular Camera

    Publication Year: 2017, Page(s):80 - 87
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (804 KB)

    Accurate motion capture and flexible retargeting of underwater creatures such as fish remain to be difficult due to the long-lasting challenges of marker attachment and feature description for soft bodies in the underwater environment. Despite limited new research progresses appeared in recent years, the fish motion retargeting with a desirable motion pattern in real-time remains elusive. Strongly... View full abstract»

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  • Interactive Physics-Based Deformation for Virtual Worlds

    Publication Year: 2017, Page(s):88 - 95
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (528 KB)

    When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not offered.We present a client-server... View full abstract»

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  • Software and Malware Capabilities: Opinions on (Inter)national Security

    Publication Year: 2017, Page(s):96 - 102
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1328 KB)

    Modern life is permeated by software which provides a large attack surface, ranging from generic malware attacks that can be classed as mere nuisance to sophistically created and targeted code touted as a next generation of weapons. Although some research on this broad area of cyber weapons exists, the solicitation of public opinion through surveys is lacking. This paper presents the results of a ... View full abstract»

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  • FiVES: An Aspect-Oriented Virtual Environment Server

    Publication Year: 2017, Page(s):103 - 110
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1112 KB)

    Virtual Environments have become a compelling tool for various applications beyond gaming and Virtual Worlds, for example for education, collaborative engineering, or simulation and visualization. In the emerging field of smart environments, like Smart Cities and Smart Factories for industry or agriculture, a digital counterpart of a real world site, driven by hundreds of Internet of Things (IoT) ... View full abstract»

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  • Automatic Generation of a 3D Terrain Model from Key Contours

    Publication Year: 2017, Page(s):111 - 117
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1086 KB)

    In our research, a 3D terrain model is automatically generated from key contour polygons by straight skeleton computation. Based on key contours given elevation, the faces connecting key contours are automatically formed, and thus 3D terrain models are automatically created. The proposed system performs physical simulations, using a more realistic environment, such as an automatically generated 3D... View full abstract»

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