2017 Nicograph International (NicoInt)

2-3 June 2017

Filter Results

Displaying Results 1 - 25 of 46
  • [Front cover]

    Publication Year: 2017, Page(s): c1
    Request permission for commercial reuse | PDF file iconPDF (4806 KB)
    Freely Available from IEEE
  • [Title page i]

    Publication Year: 2017, Page(s): i
    Request permission for commercial reuse | PDF file iconPDF (12 KB)
    Freely Available from IEEE
  • [Title page iii]

    Publication Year: 2017, Page(s): iii
    Request permission for commercial reuse | PDF file iconPDF (50 KB)
    Freely Available from IEEE
  • [Copyright notice]

    Publication Year: 2017, Page(s): iv
    Request permission for commercial reuse | PDF file iconPDF (119 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2017, Page(s):v - viii
    Request permission for commercial reuse | PDF file iconPDF (236 KB)
    Freely Available from IEEE
  • Message from the Chairs

    Publication Year: 2017, Page(s): ix
    Request permission for commercial reuse | PDF file iconPDF (125 KB)
    Freely Available from IEEE
  • Organizing Committee

    Publication Year: 2017, Page(s): x
    Request permission for commercial reuse | PDF file iconPDF (95 KB)
    Freely Available from IEEE
  • Program Committee

    Publication Year: 2017, Page(s): xi
    Request permission for commercial reuse | PDF file iconPDF (104 KB)
    Freely Available from IEEE
  • Steering Committee

    Publication Year: 2017, Page(s): xii
    Request permission for commercial reuse | PDF file iconPDF (78 KB)
    Freely Available from IEEE
  • Adaptable Game Experience Based on Player's Performance and EEG

    Publication Year: 2017, Page(s):1 - 8
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1349 KB) | HTML iconHTML

    For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. The purpose of this research was to create new and better ways to offer players with different skills, an appropriate experience. We focused on adapting the difficulty levels of a simple 2D platform game, designing and building levels automatically. The proposed method... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Dynamic Pressure Cycle Control: Dynamic Diffculty Adjustment beyond the Flow Zone

    Publication Year: 2017, Page(s):9 - 14
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (568 KB) | HTML iconHTML

    The degree of difficulty is a key element of fun in digital games. Players enjoy games and improve their skills if the difficulty is set in their personal Flow Zones. The existing Dynamic Difficulty Adjustment (DDA) is a suitable technique to automatically control the difficulty within the proper range in games. However, sometimes players feel uncomfortable when they recognize that the difficulty ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Study on Voice Actor Recommendation for Game Characters Based on Acoustic Feature Estimation and Document Co-occurrence

    Publication Year: 2017, Page(s):15 - 18
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (304 KB) | HTML iconHTML

    Animation and game are very popular in Japan. Many works in animation and game have been released, and many characters have been produced. It is an important factor to select appropriate voice actors so that we can appropriately impress the characters. Based on this idea, we are developing a prototype of voice actor recommendation tool. We recorded voice performance from portable games and calcula... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Japanese Fingerspelling Recognition Based on Classification Tree and Machine Learning

    Publication Year: 2017, Page(s):19 - 24
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (648 KB) | HTML iconHTML

    Sign language is a very important communication tool for hearing-impaired people and also for the communication between hearing-impaired and non-handicapped people. There are many methods for sign language recognition, some of which are based on Hidden Markov Model (HMM) and others are based on Support Vector Machine (SVM) and so forth. In fact, the most of previous methods recognize fingerspellin... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Tracking and Short-Term Forecasting of Typhoon Structure

    Publication Year: 2017, Page(s):25 - 32
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1287 KB) | HTML iconHTML

    The tracking of wind field circulation is an important and difficult problem in typhoon forecasting. This paper studies how to catch the shape and intensity deformation characteristics of this type of severe weather system, which includes the wind field estimation and typhoon structure prediction in a short period of time. A correlation matching approach is used to retrieve typhoon wind field with... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Construction of Indoor Location Search System Using Bluetooth Low Energy

    Publication Year: 2017, Page(s):33 - 36
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1822 KB) | HTML iconHTML

    In recent years, services that use position estimation by Bluetooth Low Energy (BLE) are extensively being used. However, the technology itself is not used optimally owing to the high cost of installation at a base station. To solve this problem, we constructed and operated a system capable of visualizing the location information of a hotel key, and conducted an experiment to verify its functional... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Category Classification of Text Data with Machine Learning Technique for Visualizing Flow of Conversation in Counseling

    Publication Year: 2017, Page(s):37 - 40
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (323 KB) | HTML iconHTML

    The beginner counselors have more likely to continue counseling in their own interest, they have a high tendency to make great use of the closed-ended question in order to confirm the interpretation with the client. While expert counselors are instructing the counseling skill to beginner counselors, we consider that the reaction of a client for a beginner counselor's question is important to visua... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Estimating Parameters of Subsurface Scattering Using Directional Dipole Model

    Publication Year: 2017, Page(s):41 - 48
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (821 KB) | HTML iconHTML

    Acquisition of parameters for the Bidirectional Scattering Surface Reflectance Distribution Function (BSSRDF) has significant meanings in the study of computer graphics and vision research field. In this paper, we present an inverse rendering approach combined with a newly developed BSSRDF model, directional dipole model, for parameter estimation. To validate our algorithm, we estimate parameters ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Study of Analytic Method for Distortion of Rotational Shape by Using Elliptic Circularity

    Publication Year: 2017, Page(s):49 - 52
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (828 KB) | HTML iconHTML

    In this paper, we present a method to evaluate earthenware having a rotational shape by using ellipses. The rotational shape is a typical shape that is encountered in the archeological study of earthenware. The distortion in this shape differs according to the habits and methods of the craftsman. Through calculating the degree of the circularity of the cross sections of a model, the distortion in ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Study of Segmentation Algorithm for Decoration of Statue Based on Curve Skeleton

    Publication Year: 2017, Page(s):53 - 56
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (824 KB) | HTML iconHTML

    This paper presents our novel algorithm for decoration points' segmentation with simple calculation in a two-dimensional domain. Our algorithm works for unorganized point clouds. It extracts the relationship between two adjacent sub-regions, which are derived from a single cross section of the point cloud. The cutting planes are defined by the Frenet frame of curve skeleton. In our method, angle-b... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Study of Assembly Navigation Operation with 2-D Panel for Restoring Fractured Objects

    Publication Year: 2017, Page(s):57 - 60
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (904 KB) | HTML iconHTML

    In this paper, we propose an assembly navigation operation using a 2-D panel that takes into account flow patterns and outline information. The aim is to realize an efficient search for adjacent fragments using a fracture restoration interface. In this method, a point cloud representing the surface of the earthenware fragments is measured first by a 3-D measurement device. Then, the obtained data ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Body-Shape Transfer for Super Deformation of 3D Character Models

    Publication Year: 2017, Page(s):61 - 67
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1511 KB) | HTML iconHTML

    We present a technique for semi-automatically super-deforming 3D character models. Super deformation is a unique style of exaggeration, often seen in Japanese animation and manga, to enhance characters' cute appearances. Specifically, super-deformed (SD) characters are chubby with stubby limbs and oversized heads. Given a reference SD model with a rig and a target character model, our method autom... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Botanical Puppet: Computer Controlled Shameplant

    Publication Year: 2017, Page(s):68 - 71
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (518 KB) | HTML iconHTML

    The Shameplant (Mimosa pudica) are known to move its twigs and leaves after stimulation, and people have enjoyed its reactions over time. These reactions have been identified to be related to bioelectric potentials. Using the reactions of the shameplant, we investigated methods and conditions that cause its twigs to face downward, by applying electrical stimulation using a computer and an Arduino.... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • An Interactive Digest Movie Creation Method Focusing on Specific Persons Using Face Detection

    Publication Year: 2017, Page(s):72 - 75
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (376 KB) | HTML iconHTML

    Digest movie is useful to browse a collection of movies in a short time. This paper presents a user interface to assist creation of digest movies. This study aims to generate digest movies highlighting specific persons. The presented technique firstly applies a face identification technology to extract shots which take the target person. It then calculates the similarity between arbitrary pairs of... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • LipSync Generation Based on Discrete Cosine Transform

    Publication Year: 2017, Page(s):76 - 79
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (846 KB) | HTML iconHTML

    Nowadays, voice acting plays more advanced in the video games, especially for the role-playing games, anime-based games and serious games. In order to enhance the communication, synchronizing the lip and mouth movements naturally is an important part of convincing 3D character performance [XFMS13]. In this paper, we propose a lightweight LipSync generation algorithm. According to the heuristic kno... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • STAT (U) ES: An Interactive Community Engaged Art Using Projection Mapping and Facial Recognition System

    Publication Year: 2017, Page(s): 80
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8386 KB) | HTML iconHTML

    "STAT(U)ES" is an interactive art that enables a subjective experience of site-specificity using projectionmapping and facial recognition system. This work consists of two parts: a camera part that captures facial images and a projection part where an image of the Buddhist Sculpture is projected on wooden boxes. A viewer is first instructed to read the caption of the work and the facial image is s... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.