2016 International Conference on Cyberworlds (CW)

28-30 Sept. 2016

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  • [Front cover]

    Publication Year: 2016, Page(s): c1
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  • [Title page i]

    Publication Year: 2016, Page(s): i
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  • [Title page iii]

    Publication Year: 2016, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2016, Page(s): iv
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  • Table of contents

    Publication Year: 2016, Page(s):v - viii
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  • Message from the Program Chair

    Publication Year: 2016, Page(s): ix
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  • Organizing Committee

    Publication Year: 2016, Page(s): x
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  • International Program Committee

    Publication Year: 2016, Page(s):xi - xii
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  • Reviewers

    Publication Year: 2016, Page(s): xiii
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  • A Privacy-Sensitive Approach for Group Convergence in Location-Based Services

    Publication Year: 2016, Page(s):1 - 8
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (371 KB) | HTML iconHTML

    The advancement of wireless communication technology and sensor technology, as well as the popularity of portable devices has promoted the location-based services (LBS) to a new stage, while new spatial-temporal query techniques and scenarios have emerged continuously. One of the interesting scenarios is the spatial skyline query that retrieves those points of P not dominated by any other point in... View full abstract»

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  • A Rapid Modeling Method for 3D Architectural Scene

    Publication Year: 2016, Page(s):9 - 16
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2026 KB) | HTML iconHTML

    The existing 3D scene layout methods, which mainly focus on indoor scenes, are limited in outdoor applications. In this paper, the example-based modeling method is introduced into the outdoor modeling, and an automatic layout optimization method for outdoor scenes is proposed. As an application platform, the sketch-based 3D model retrieval and assemble system is realized as well. Different from th... View full abstract»

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  • An Affective Video Generation System Supporting Impromptu Musical Performance

    Publication Year: 2016, Page(s):17 - 24
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1058 KB) | HTML iconHTML

    When a musical instrument player performs music, the accompanying visual information can have a significant effect on the performance. For example, several players in a jam session may change their style of playing immediately by closely examining the co-players' expressions and behaviors and predicting their emotion and intention on the fly. In this paper, we propose a system that generates video... View full abstract»

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  • Detail-Preserving 3D Shape Modeling from Raw Volumetric Dataset via Hessian-Constrained Local Implicit Surfaces Optimization

    Publication Year: 2016, Page(s):25 - 32
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1315 KB) | HTML iconHTML

    Massive routinely-acquired raw volumetric datasets are hard to be deeply exploited by cyber worlds related downstream applications due to the challenges in accurate and efficient shape modeling. This paper systematically advocates an interactive 3D shape modeling framework for raw volumetric datasets by iteratively optimizing Hessian-constrained local implicit surfaces. The key idea is to incorpor... View full abstract»

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  • Non-parametric Camera-Based Calibration of Optical See-Through Glasses for AR Applications

    Publication Year: 2016, Page(s):33 - 40
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (737 KB) | HTML iconHTML

    This work describes a non-parametric camera-based method for the calibration of Optical See-Through Glasses (OSTG). Existing works model the optical system through perspective projection and parametric functions. In the border areas of the displays such models are often inadequate. Moreover, rigid calibration patterns, that produce only a small amount of non-equidistant point correspondences, are ... View full abstract»

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  • Exploration of Natural Free-Hand Interaction for Shape Modeling Using Leap Motion Controller

    Publication Year: 2016, Page(s):41 - 48
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (605 KB) | HTML iconHTML

    In this paper, we propose a web-enabled shape modeling system with natural free-hand interaction, which can be easily learned by users while imposing least mental load on them. The deformation interface allows for performing various deformations, including stretching, compressing, squeezing, enlarging, twisting and tapering, on shapes interactively mimicking how they are done in real life. The man... View full abstract»

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  • Haptic Interaction with a Polygon Mesh Reconstructed from Images

    Publication Year: 2016, Page(s):49 - 56
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (618 KB) | HTML iconHTML

    Multi-view reconstruction methods are able to produce polygon meshes of a complex scene with millions of triangles which are well suited for visualization purposes. However, these large-scale, dense meshes normally cannot be haptically rendered directly with readily available APIs. In this paper, we present a method to extend meshes reconstructed from images to visual-haptic applications by using ... View full abstract»

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  • Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights

    Publication Year: 2016, Page(s):57 - 64
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1445 KB) | HTML iconHTML

    Interactive rendering of illumination from area lights in virtual worlds has always proved to be challenging. In this paper, we extend the work of multi resolution rendering for direct illumination from area lights. We propose a deferred shading method for direct illumination which subdivides screenspace into multi resolution 2D-fragments in which higher resolution fragments are created to represe... View full abstract»

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  • Virtual-Real Fusion with Dynamic Scene from Videos

    Publication Year: 2016, Page(s):65 - 72
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1130 KB) | HTML iconHTML

    In this paper, we introduce a method to augment virtual environment with multiple videos. Our goal is to make a virtual-real fusion system that fuses dynamic imagery with 3D models in a real-time display, so as to help observers visualize dynamic videos simultaneously in the context of 3D models. 3D models in virtual environment are reconstructed using multiple view vision methods. Based on this, ... View full abstract»

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  • Painterly Image Generation Using Scene-Aware Style Transferring

    Publication Year: 2016, Page(s):73 - 80
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1734 KB) | HTML iconHTML

    In this paper, we propose a method for painterly image generation that uses an example painting with a similar scene to reflect the style of an original work in great detail. The styles of specific painters and methods often employ different colors and brushwork for each individual subject. Likewise, the connections between various subjects in a work also affect the colors and brushwork used. Our ... View full abstract»

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  • Procedural Modeling of Round Building Geometry

    Publication Year: 2016, Page(s):81 - 88
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (974 KB) | HTML iconHTML

    Creation of procedural 3D building models can significantly lessen the costs of modeling, since it allows generating a variety of similar shapes from one procedural description. The common field of application for procedural modeling is modeling of straight building facades, which are very well suited for shape grammars – a special kind of procedural modeling system. In order to generate rou... View full abstract»

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  • A Pleasurable Persuasive Model for E-Fitness System

    Publication Year: 2016, Page(s):89 - 96
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1257 KB) | HTML iconHTML

    The regular physical activity with enough amounts of intensity, duration and frequency plays a key role in our health and body shape. However, for sedentary individuals who have negative or even painful feeling on exercise, it is a challenge to maintain enough activities. We propose a pleasurable persuasive model (PPM) to tackle the challenge. PPM emphasizes the combination of psychological driven... View full abstract»

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  • The Design of Man-Machine Finger-Guessing Game Based on the Hand Gesture of the IntelliSense

    Publication Year: 2016, Page(s):97 - 103
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (468 KB) | HTML iconHTML

    On the basis of research on gesture recognition algorithm to the static gesture as a breakthrough idea of using static gesture recognition to identify the dynamic gestures. Firstly, this paper used Kinect to obtain depth image and RGB color image segmenting a hand. After this , for each frame this paper used the skin color segmentation method to process the image. After extracting the hand images,... View full abstract»

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  • A Workspace Modeling Approach for Multi-finger Hands

    Publication Year: 2016, Page(s):104 - 110
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (350 KB) | HTML iconHTML

    Finger workspace is one of the most important features to evaluate the kinematic performances of the multifinger hands. It is also benefit for grasp planning, mechanical design, and motion control. Although many multi-finger hands have been developed over the last few decades, how to generate and visualize their workspaces is still a challengeable problem. We propose a workspace generation and vis... View full abstract»

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  • Normal Guided Data-Driven Semantic Modeling from a Single Indoor Image

    Publication Year: 2016, Page(s):111 - 118
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1064 KB) | HTML iconHTML

    We present in this paper an interactive approach for semantically modeling indoor environments given only a single indoor image as input, without requiring access to the scene or using any additional measurements like the RGBD cameras. Our key insight is that, although depth estimation from a single image is notoriously difficult, we can conveniently obtain a relatively accurate normal map, which ... View full abstract»

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  • A Dynamic Network Layout Visualization Method Based on Structural Similarity

    Publication Year: 2016, Page(s):119 - 126
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (811 KB) | HTML iconHTML

    Many real-world networks, including social and computer networks, have complex time-varying characteristics that evolve over time. Such dynamic networks are typically visualized using a sequence of timeslices, each timeslice presents the network topology at a particular time step. It is difficult to preserve the dynamic stability and visual continuity of the timeslices sequence, which allow resear... View full abstract»

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