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Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on

Date 25-27 Oct. 2001

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Displaying Results 1 - 25 of 101
  • Proceedings Seventh International Conference on Virtual Systems and Multimedia

    Publication Year: 2001
    Request permission for commercial reuse | PDF file iconPDF (202 KB)
    Freely Available from IEEE
  • Review Committee

    Publication Year: 2001, Page(s):843 - 846
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    Freely Available from IEEE
  • Conservation and preservation of heritage sites in Sri Lanka with virtual heritage

    Publication Year: 2001, Page(s):246 - 247
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (100 KB) | HTML iconHTML

    In the context of cultural heritage in Sri Lanka there are many such sites which have been preserving the national pride as well as beauty for the people of the world. Apart from natural causes, many development projects and intentional human actions destroy those cultural heritages. The government authorities are actively participating to repair and refurbish the ancient monuments. Techniques of ... View full abstract»

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  • Character-driven story generation in interactive storytelling

    Publication Year: 2001, Page(s):609 - 615
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7039 KB) | HTML iconHTML

    We describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of e... View full abstract»

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  • Feature-based image metamorphosis optimization algorithm

    Publication Year: 2001, Page(s):555 - 564
    Cited by:  Papers (1)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (174 KB) | HTML iconHTML

    Image metamorphosis using simple features provides flexible and easy control of visual effects. The feature-based image metamorphosis algorithm proposed by Beier and Neely (1992) suffers from two problems; speed and strange effects. The paper presents an optimization technique to recover these problems in a reasonable time. The idea is based on local decomposition of metamorphosis into piecewise a... View full abstract»

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  • 3D digitizing of photographs

    Publication Year: 2001, Page(s):819 - 824
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (167 KB) | HTML iconHTML

    This paper presents several different calculation methods to create 3D model of a building from photographs. Based on the principles of perspective view, we can compute the projection matrix of an image from the photo, and then all the vertices of the building can be calculated. In some cases, the photos can also be used to get data of a ruined object. This is very helpful in virtual heritage stud... View full abstract»

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  • Intelligent virtual environments to interactively solve spatial configuration tasks

    Publication Year: 2001, Page(s):701 - 710
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (382 KB) | HTML iconHTML

    This paper presents a prototype of an interactive virtual environment (VE). The objective of the system is to link 3D intelligent virtual environments to interactive planning systems. This type of system makes possible interactive solutions where the user refines a possible configuration and enables the system to generate a complete new solution enforcing all the design constraints previously prog... View full abstract»

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  • "This old digital city" one year later: experience gained, lessons learned, and future plans

    Publication Year: 2001, Page(s):49 - 56
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (710 KB) | HTML iconHTML

    At VSMM 2000, we described the creation of a not-quite-finished immersive interactive museum exhibit called "This Old Digital City" (TODC) The exhibit uses real-time interactive virtual environment technology to immerse visitors in a 3D reconstruction of turn-of-the-20 th-century, Cedar Rapids, Iowa. Museum patrons sit in and operate a "time machine" to freely explore a forty-nine squar... View full abstract»

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  • Variation on a videogame or spatial graffiti; the socio-spatial and futurological implications of augmented reality and location awareness

    Publication Year: 2001, Page(s):517 - 526
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (244 KB) | HTML iconHTML

    By combining wearable and immersive computing 'location aware', mobile, 'augmented reality' devices, with GPS functionality, transform the screen into a 3-D to-scale global interface. This paper explores two possible design futures for augmented reality and their philosophical implications through post-structural social theory on urban space. Through the lens of Paul Virilio's critical media theor... View full abstract»

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  • Persuade or perish: moving virtual heritage beyond pretty pictures of the past

    Publication Year: 2001, Page(s):236 - 245
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (987 KB) | HTML iconHTML

    The creation of virtual worlds based on our cultural heritage is an area of endeavour that, although no longer in its infancy, is still struggling to generate worthy content. As in the past, the media of first drawing and then photography were adopted to document historical places, objects, and cultures. Thus, today's virtual heritage products are beginning to serve these functions, but is the VR-... View full abstract»

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  • Games of War and Peace: large scale simulation over the Internet

    Publication Year: 2001, Page(s):599 - 608
    Cited by:  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (622 KB) | HTML iconHTML

    The simulation of complex and realistic interactive virtual environments is a challenging problem in various ways. From the visualization point of view the difficulties arise from the hardware limitations for presenting a complex scene at interactive frame rates. For communications the challenge is the management of a high number of participants without sacrificing the simulation's performance. We... View full abstract»

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  • Kali: the Goddess of the millennium [interactive art installation]

    Publication Year: 2001, Page(s):545 - 554
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (400 KB) | HTML iconHTML

    Kali is an intense, user-driven, multileveled virtual-reality piece that incorporates advanced technology to create a major interactive art installation. It is a comprehensive experience in the new language of interactive design, aesthetic interpretation of digital information and use of visual design in the virtual environment. Through Kali, the author explores a fusion of digital media, culture,... View full abstract»

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  • Mosaicing for high resolution acquisition of paintings

    Publication Year: 2001, Page(s):39 - 48
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (495 KB) | HTML iconHTML

    There is an every day increasing interest toward the applications of image processing techniques to the field of Cultural Heritage, the main objectives being high quality archival, image reproductions enhancement, virtual reconstruction, virtual restoration. This paper deals with the problem of setting up a simple and automatic procedure for obtaining a high resolution picture of a painting starti... View full abstract»

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  • Investigation of haptic framework for, quantitative design analysis in a virtual, environment

    Publication Year: 2001, Page(s):844 - 853
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (590 KB) | HTML iconHTML

    The effect of improved cognition on algorithm performance and evaluation is an exciting area of research. Virtual reality is becoming increasingly popular as a tool for interacting with data and steering the optimization process, rather than simply displaying results. Constantly evolving haptic technology allows people to directly interact with digital objects and data as they do in the real world... View full abstract»

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  • "Friend Park"-expression of the wind and the scent on virtual space

    Publication Year: 2001, Page(s):507 - 515
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (375 KB) | HTML iconHTML

    In this paper, we describe a 3D virtual space system named "Friend Park" that gives users a more definite sense of reality. With this system, users are able to get reality by gaining the information of the smell in the virtual space. Also, the new input method that this system support makes the users sense the reality better. First, we propose the general idea of "Aroma", the area of "Aroma Aura",... View full abstract»

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  • Internet studios: design studios online among seven schools of architecture in the United States and Latin America

    Publication Year: 2001, Page(s):687 - 693
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2388 KB) | HTML iconHTML

    This paper analyzes the pedagogical use of high-end computer graphics, and of low- and high-bandwidth Internet technology for international architectural education between numerous universities in the Americas. The findings can be applied to any discipline that consists of a large number of participants within a design setting. The experiments, during the past two years, have allowed design studio... View full abstract»

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  • Combining VR paradigms in VRML

    Publication Year: 2001, Page(s):228 - 235
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (502 KB) | HTML iconHTML

    Image based rendering (IBR), as implemented by QuicktimeVR(R) , Ipix(R), Live Picture(R), etc., is usually not as interactive as traditional VR, not allowing the visitor to move around the exhibit, seldom allowing the inclusion of media such as audio and video, and not implementing complex scripted interactivity in the way that a language such as VRML can. In this ... View full abstract»

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  • DeepWave: visualizing music with VRML

    Publication Year: 2001, Page(s):590 - 596
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (451 KB) | HTML iconHTML

    DeepWave is an experimental installation that allows real time visualization of music within a 3-dimensional virtual environment. We give a technical overview of the DeepWave system and discuss artistic observations. We furthermore give a brief introduction to the DeepWave authoring process and describe two experiments in which we used DeepWave in a live setting and in production mode View full abstract»

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  • Aquae Urbis Romae: the Waters of the City of Rome

    Publication Year: 2001
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (674 KB) | HTML iconHTML

    Summary form only given. This presentation will provide an introduction to and demonstration of Aquae Urbis Romae: the Waters of the City of Rome. Aquae Urbis Romae is a synoptic analysis of the hydrological and hydraulic history of Rome that presents water as a single continuum related to nearly 3000 years of urban development. Published a free, public, interactive World Wide Web-based cartograph... View full abstract»

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  • Cemetery preservation and laser scanning

    Publication Year: 2001, Page(s):309 - 317
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (457 KB) | HTML iconHTML

    We use two laser scanners, from Cyra and Minolta, to gather data at a long-neglected cemetery. Our aims are to: (1) create a virtual model of the cemetery which people can visit on-line; (2) preserve data on the present state of the cemetery for future restoration work if the cemetery is vandalized; (3) assist archaeologists in determining the possible locations of unmarked graves; and (4) build a... View full abstract»

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  • Teaching with immersive virtual archaeology

    Publication Year: 2001, Page(s):253 - 262
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1886 KB) | HTML iconHTML

    We describe an immersive 3D virtual reality environment for archaeology education. We develop an immersive multi-user 3D virtual environment that faithfully reproduces an archeological site View full abstract»

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  • 3D modeling system of human face and full 3D facial caricaturing

    Publication Year: 2001, Page(s):625 - 633
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (924 KB) | HTML iconHTML

    Proposes a method for modeling a 3D face from the 2D facial images captured from the surrounding 2D cameras by which the color texture and surface shape information of the face are synchronously measured. A 3D facial caricaturing method is proposed by using the 3D (the polygon data) face model. An automatic method for extracting regions of the facial parts is proposed, and the feature points are e... View full abstract»

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  • VL-ICOON: integration of iconographical databases of the built heritage

    Publication Year: 2001, Page(s):13 - 20
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2880 KB) | HTML iconHTML

    This paper presents the VL-ICOON project, a research project focussing on the Integration of Iconographical Databases of the Built Heritage. Part of the paper deals with the development of the VL-ICOON database as a case study on making iconographical documentation of Built Heritage more easily accessible by using international standards, guidelines and new technologies. Further we focus on the te... View full abstract»

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  • "Neon" digipainting: modeling electronic arts and ubiquitous computing in a virtual environment

    Publication Year: 2001, Page(s):539 - 544
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (620 KB) | HTML iconHTML

    In this paper we introduce a system prototype in which traditional human-computer interface is hidden inside electronic art pieces in the home environment. In this prototype an electronic art piece acts as a communication device as well as an artistic artefact. The proposed environment consists of: (1) a piece ' of electronic art which is a so called digipainting "Neon" and (2) mobile artefacts su... View full abstract»

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  • Motion planning of obstacle avoidance based on guide style for autonomous mobile robot

    Publication Year: 2001, Page(s):694 - 700
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (178 KB) | HTML iconHTML

    When a certain task exists, it is often performed by a method corresponding to the situation and the purpose from various requirements. Although there are many researches on motion planning for obstacle avoidance, there are only few researches investigated about the technique of preparing two or more motion plans corresponding to the situation and the purpose. In this study, the method which can e... View full abstract»

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