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Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on

Date 25-27 Oct. 2001

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Displaying Results 1 - 25 of 101
  • Proceedings Seventh International Conference on Virtual Systems and Multimedia

    Publication Year: 2001
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    Freely Available from IEEE
  • Review Committee

    Publication Year: 2001 , Page(s): 843 - 846
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    Freely Available from IEEE
  • The reality of virtual reality

    Publication Year: 2001 , Page(s): 666 - 674
    Cited by:  Papers (3)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (242 KB) |  | HTML iconHTML  

    This paper proposes to clarify the popular term "virtual reality" through a historical and systematic analysis of the terms involved. Its main philosophical claims are that virtuality is itself a bonafide mode of reality, and that "virtual reality" must be understood as "things, agents and events that exist in cyberspace". These proposals resolve the incoherences found in the ordinary uses of thes... View full abstract»

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  • Integrating digital design and architecture during the past three decades

    Publication Year: 2001 , Page(s): 677 - 686
    Request Permissions | Click to expandAbstract | PDF file iconPDF (262 KB) |  | HTML iconHTML  

    This paper proposes a framework for understanding the integration of design and digital technologies in architectural practice and academia. A compelling narrative is developed based on "contextual inquiries" and "exploratory observations" of the six-year research. The model is devised to submerge the reader into understanding not only how we use the technology, but also how we consume it. Two par... View full abstract»

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  • POSTRACK: a low cost real-time motion tracking system for VR application

    Publication Year: 2001 , Page(s): 383 - 392
    Cited by:  Papers (6)  |  Patents (5)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (1323 KB) |  | HTML iconHTML  

    One of the obstacles to the use of VR is the expensive, intrusive, cumbersome and brittle nature of the sensors required to detect user's intent. While optical tracking has been regarded as one solution to this problem, the problems of establishing marker correspondence and resolving their occlusions remain. One solution is to simply add hardware, making the tracking system too expensive for gener... View full abstract»

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  • Tracking the Net

    Publication Year: 2001 , Page(s): 397 - 406
    Request Permissions | Click to expandAbstract | PDF file iconPDF (380 KB) |  | HTML iconHTML  

    Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in local and as well in remote locations through networking. This paper describes the design and the implementation of Tracking the Net, covering diverse asp... View full abstract»

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  • Dancing Buddhas: new graphical tools for digital cultural heritage preservation

    Publication Year: 2001 , Page(s): 345 - 352
    Request Permissions | Click to expandAbstract | PDF file iconPDF (439 KB) |  | HTML iconHTML  

    We discuss the use of a mathematically based tool, function representation (FRep), for modeling complex 3D objects such as sculpture, showing an improved dynamically modifiable viewing and presentation. FRep uniquely allows smooth metamorphosis between structurally dissimilar objects, even with different mathematical connectivity. We apply FRep's modeling and metamorphosis capabilities to the mult... View full abstract»

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  • "Neon" digipainting: modeling electronic arts and ubiquitous computing in a virtual environment

    Publication Year: 2001 , Page(s): 539 - 544
    Request Permissions | Click to expandAbstract | PDF file iconPDF (620 KB) |  | HTML iconHTML  

    In this paper we introduce a system prototype in which traditional human-computer interface is hidden inside electronic art pieces in the home environment. In this prototype an electronic art piece acts as a communication device as well as an artistic artefact. The proposed environment consists of: (1) a piece ' of electronic art which is a so called digipainting "Neon" and (2) mobile artefacts su... View full abstract»

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  • DVR-Pompei project: reconstructions of archaeological contexts in Desktop-OpenGL environments

    Publication Year: 2001 , Page(s): 77 - 85
    Request Permissions | Click to expandAbstract | PDF file iconPDF (1602 KB) |  | HTML iconHTML  

    DVR-Pompei project concerns the creation of a virtual reality OpenGL system for desktop applications in archaeology. The main goal is the creation of a 3D information system using the real time interaction of OpenGL environments (for low cost PCs and workstations). The first case study we are implementing is the "Vettii House", one of the most important and outstanding monuments in Pompei. The vir... View full abstract»

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  • Real-time photo realistic simulation of complex heritage edifices

    Publication Year: 2001 , Page(s): 218 - 227
    Cited by:  Papers (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (455 KB) |  | HTML iconHTML  

    We describe a new methodology for 3D photo realistic reconstruction and real-time simulation of complex heritage edifices, using widely available standard tools. The aim is to build compelling, interactive and highly realistic virtual cultural reconstructions, as their static lighting is based on premium precalculated lighting data. This data is obtained by the use of appealing photo realistic lig... View full abstract»

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  • Environmental media: accessing virtual representations of real-time sensor data and site-specific annotations embedded in physical environments

    Publication Year: 2001 , Page(s): 407 - 418
    Cited by:  Papers (2)  |  Patents (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (687 KB) |  | HTML iconHTML  

    The goal of this research is to explore potential applications of location-based information and communication services over wireless networks with the intention of enabling a mobile user to browse a spatially correspondent multimedia information database about a specific location as it changes over time, to post location-specific information, or to access interpretive annotations posted by domain... View full abstract»

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  • Investigation of haptic framework for, quantitative design analysis in a virtual, environment

    Publication Year: 2001 , Page(s): 844 - 853
    Request Permissions | Click to expandAbstract | PDF file iconPDF (590 KB) |  | HTML iconHTML  

    The effect of improved cognition on algorithm performance and evaluation is an exciting area of research. Virtual reality is becoming increasingly popular as a tool for interacting with data and steering the optimization process, rather than simply displaying results. Constantly evolving haptic technology allows people to directly interact with digital objects and data as they do in the real world... View full abstract»

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  • Conservation and preservation of heritage sites in Sri Lanka with virtual heritage

    Publication Year: 2001 , Page(s): 246 - 247
    Request Permissions | Click to expandAbstract | PDF file iconPDF (100 KB) |  | HTML iconHTML  

    In the context of cultural heritage in Sri Lanka there are many such sites which have been preserving the national pride as well as beauty for the people of the world. Apart from natural causes, many development projects and intentional human actions destroy those cultural heritages. The government authorities are actively participating to repair and refurbish the ancient monuments. Techniques of ... View full abstract»

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  • Combining VR paradigms in VRML

    Publication Year: 2001 , Page(s): 228 - 235
    Request Permissions | Click to expandAbstract | PDF file iconPDF (502 KB) |  | HTML iconHTML  

    Image based rendering (IBR), as implemented by QuicktimeVR(R) , Ipix(R), Live Picture(R), etc., is usually not as interactive as traditional VR, not allowing the visitor to move around the exhibit, seldom allowing the inclusion of media such as audio and video, and not implementing complex scripted interactivity in the way that a language such as VRML can. In this ... View full abstract»

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  • "This old digital city" one year later: experience gained, lessons learned, and future plans

    Publication Year: 2001 , Page(s): 49 - 56
    Cited by:  Papers (3)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (710 KB) |  | HTML iconHTML  

    At VSMM 2000, we described the creation of a not-quite-finished immersive interactive museum exhibit called "This Old Digital City" (TODC) The exhibit uses real-time interactive virtual environment technology to immerse visitors in a 3D reconstruction of turn-of-the-20 th-century, Cedar Rapids, Iowa. Museum patrons sit in and operate a "time machine" to freely explore a forty-nine squar... View full abstract»

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  • Surface model generation and feature extraction for the automatic restoration-of relics

    Publication Year: 2001 , Page(s): 318 - 327
    Request Permissions | Click to expandAbstract | PDF file iconPDF (1098 KB) |  | HTML iconHTML  

    The research of a relic excavated from remains has become popular. A laser measurement device is mainly used for measuring shapes of fragments and cannot measure uneven complicated shapes. So the X-ray computed tomography which can make 3D measurement is being used as the measurement device, but the model generation still requires human intervention. We propose a procedure to automatically recover... View full abstract»

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  • Making of a virtual world of Heijokyo from historical knowledge

    Publication Year: 2001 , Page(s): 299 - 308
    Request Permissions | Click to expandAbstract | PDF file iconPDF (1327 KB) |  | HTML iconHTML  

    We developed a walkthrough application that reproduced the ancient Japanese capital city "Heijokyo" on PC-based virtual reality system. We describe the making of that virtual city. To create the huge and complex city model, we introduce a systematic method in which the objects are arranged in accordance with the historical knowledge in a database. Since the virtual city is consistent with the curr... View full abstract»

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  • VR as work tool for architectural & archaeological restoration: the ancient Appian way 3D web virtual GIS

    Publication Year: 2001 , Page(s): 86 - 95
    Cited by:  Papers (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (881 KB) |  | HTML iconHTML  

    Between 1998 and 1999 the Archeological Superintendence of Rome restored eight small Roman tombs along the ancient Appian Way. We discuss the challenges of built heritage documentation and visual, knowledge representation and our development of a digital toolkit to record, organize, present, and visually navigate 3D architectural and archaeological data. This hypermedia 3D web-based system is desi... View full abstract»

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  • Prospects and challenges for creating historic virtual environments for museum exhibition

    Publication Year: 2001 , Page(s): 248 - 252
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (110 KB) |  | HTML iconHTML  

    This paper is a companion to ""This old digital city" (2000) one year later, experience gained, lessons learned, and future plans" in this proceedings. Based on our experience, this paper discusses the prospects for widespread use of virtual environments to recreate historic spaces in museum settings. The author also presents what she sees as challenges and potential obstacles to the development o... View full abstract»

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  • The vision of the LISTEN project

    Publication Year: 2001 , Page(s): 393 - 396
    Request Permissions | Click to expandAbstract | PDF file iconPDF (216 KB) |  | HTML iconHTML  

    We report about the LISTEN project, a research. project funded by the European Commission in the context of the Information Society Technology program (IST-1999-20646). LISTEN, which started in January 2001, will provide users with intuitive access to personalized and situated audio information spaces while they naturally explore everyday environments. A new form of multisensory content is propose... View full abstract»

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  • Virtual reality applications in the field of architectural reconstructions

    Publication Year: 2001 , Page(s): 183 - 190
    Request Permissions | Click to expandAbstract | PDF file iconPDF (228 KB) |  | HTML iconHTML  

    In this paper I discuss various approaches that have been taken to create a rich and convincing historical reconstruction using the digital tools available to us today. I summarize examples of projects undertaken recently by archaeologists, architects and historians in the field of historical reconstruction. This research has provided useful insights into the methodology and the critical issues of... View full abstract»

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  • Persuade or perish: moving virtual heritage beyond pretty pictures of the past

    Publication Year: 2001 , Page(s): 236 - 245
    Cited by:  Papers (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (987 KB) |  | HTML iconHTML  

    The creation of virtual worlds based on our cultural heritage is an area of endeavour that, although no longer in its infancy, is still struggling to generate worthy content. As in the past, the media of first drawing and then photography were adopted to document historical places, objects, and cultures. Thus, today's virtual heritage products are beginning to serve these functions, but is the VR-... View full abstract»

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  • Multimedia technologies for Azerbaijanian cultural heritage

    Publication Year: 2001 , Page(s): 71 - 76
    Request Permissions | Click to expandAbstract | PDF file iconPDF (712 KB) |  | HTML iconHTML  

    This report is devoted to experience of using multimedia technologies in distribution and research of Azerbaijan's cultural heritage. The experience of the "Digital Age Co" E-lab company, which specializes in this branch, is taken as a basis. The materials obtained during work on "Shirvanshahs' Palace Virtual Tour", "Technology of Carpet-Making" and "Journey to Medieval Baku" projects are illustra... View full abstract»

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  • Interactive urban development control with collaborative virtual environments

    Publication Year: 2001 , Page(s): 809 - 818
    Request Permissions | Click to expandAbstract | PDF file iconPDF (521 KB) |  | HTML iconHTML  

    This paper presents the rationale and design for a collaborative virtual environment that is being developed to aid shared assessment of urban planning proposals. The research aims to show how a collaborative virtual environment, system can be constructed, applied and used in the context of urban planning. A navigable and interactive collaborative virtual environment is being created in which plan... View full abstract»

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  • Development of entertainment robot system by using a person detection method

    Publication Year: 2001 , Page(s): 658 - 665
    Request Permissions | Click to expandAbstract | PDF file iconPDF (442 KB) |  | HTML iconHTML  

    We focus on the communication between the human and robot. In the case of interactive communication, the first step is an eye contact. Therefore, we constructed a robot, which has eyes that work as an active vision. The eyes are always controlled to see the communicating person by using stereo camera images. We compare our proposed method with other known methods. Our system is capable to detect a... View full abstract»

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