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2016 Nicograph International (NicoInt)

6-8 July 2016

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Displaying Results 1 - 25 of 66
  • [Front cover]

    Publication Year: 2016, Page(s): C4
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  • [Title page i]

    Publication Year: 2016, Page(s): i
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  • [Title page iii]

    Publication Year: 2016, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2016, Page(s): iv
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  • Table of contents

    Publication Year: 2016, Page(s):v - ix
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  • Message from Chairs

    Publication Year: 2016, Page(s): x
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  • Conference Organization

    Publication Year: 2016, Page(s): xi
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  • Program Committee

    Publication Year: 2016, Page(s): xii
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  • Keynotes

    Publication Year: 2016, Page(s):xiii - xvi
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (139 KB)

    Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings. View full abstract»

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  • A New Methodology for Blood Vessel Segmentation on Lung CT Images

    Publication Year: 2016, Page(s):1 - 7
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1022 KB) | HTML iconHTML

    This paper addresses the problem of blood vessel segmentation of lung on two-dimensional (2D) CT images and three-dimensional (3D) modeling. To this end, a new methodology for blood vessel segmentation is developed. Proposed methodology includes three steps: (1) Lung lobes extraction, (2) Blood vessel segmentation, (3) 3D modeling. Iterative global thresholding, vessel continuity checking and vess... View full abstract»

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  • The ET-TREC Algorithm for Retrieving Typhoon Circulation

    Publication Year: 2016, Page(s):8 - 14
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2469 KB) | HTML iconHTML

    In this study, an algorithm named Energy Trend Constraint TREC (ET-TREC) that retrieves typhoon circulation field is proposed. Firstly, the radar reflectivity data is smoothed and interpolated into regular grids in preprocessing stage. Then for each grid at previous time step, a corresponding one with maximum correlation at current time step is found under energy trend constraint, the collection o... View full abstract»

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  • TimeTubes: Design of a Visualization Tool for Time-Dependent, Multivariate Blazar Datasets

    Publication Year: 2016, Page(s):15 - 20
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (735 KB) | HTML iconHTML

    Blazars are active galactic nuclei whose relativistic jets ejected from the central black hole are pointing toward the Earth. Astronomers have attempted to classify blazars, but analyzing the time-dependent multivariate datasets with conventional visualization methods, such as scatter plot matrices, is difficult. This paper presents TimeTubes, a new visualization scheme that allows astronomers to ... View full abstract»

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  • Druggability Analysis and Prediction Based on Geometric Distances between Amino Acid Residues and Protein Surface Pockets

    Publication Year: 2016, Page(s):21 - 24
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (347 KB) | HTML iconHTML

    Protein is the major component of the organism. A concave (pocket) on a protein surface is known to be the best target for a drug to react. We previously presented a study on distance analysis between pockets and amino acid residue. We firstly identified pockets on the protein surface and then calculated distances between atoms of an amino acid residue and the deepest points or the outer loops of ... View full abstract»

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  • Visualizing Road Appearance Properties in Driving Video

    Publication Year: 2016, Page(s):25 - 28
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1719 KB) | HTML iconHTML

    With the increasing videos taken from driving recorders on thousands of cars, it is a challenging task to retrieve these videos and search for important information. The goal of this work is to mine certain critical road properties in a large scale driving video data set for traffic accident analysis, sensing algorithm development, and testing benchmark. Our aim is to condense video data to compac... View full abstract»

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  • Development of a Whack-a-Mole Game with Haptic Feedback for Rehabilitation

    Publication Year: 2016, Page(s):29 - 35
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (611 KB) | HTML iconHTML

    The main purpose of computer game is to immerse a user in a virtual environment. The perception of immersion experience has been used to develop virtual reality applications for game-based learning, healthcare, rehabilitation, etc. In traditional games, the user immersion is performed through the sense of visuals and sounds with interactions through 2D input devices like mouse and keyboards. Hapti... View full abstract»

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  • Motion Interpolation Using Adjectives

    Publication Year: 2016, Page(s):36 - 43
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1910 KB) | HTML iconHTML

    In this paper, we propose a motion interpolation method using parameters based on adjectives. We conducted a questionnaire experiment in which subjects were asked to evaluate 10 example walking motions using 41 pairs of adjectives. Based on the results, we selected 27 pairs of adjectives that are effective for motion parameterization and determined four primary parameters by categorizing the adjec... View full abstract»

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  • A Study of Feature Line Extraction and Closed Frame Structure of a Stone Tool from Measured Point Cloud

    Publication Year: 2016, Page(s):44 - 51
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2642 KB) | HTML iconHTML

    This paper introduces a method to extract feature lines and produce the closed frame structure of a stone tool from a measured point cloud. At first, the curvatures of the point cloud with polynomial fitting are derived partially. Then, from the mean curvature, inner and outer potential feature points sets are classified. After that, the most densely-located feature points are clustered with the E... View full abstract»

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  • UX Gymnastics: Representation of UX Theory and Concepts through Full Body Movement

    Publication Year: 2016, Page(s):52 - 55
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2080 KB) | HTML iconHTML

    This paper presents UX Gymnastics, a collaborative activity for learning user experience (UX) theory and concepts through full body representation. UX Gymnastics participants are tasked to twist and contort their bodies to represent UX theory and concepts presented by the activity facilitator. The activity may involve complex physical movements and exercise. By adopting full body collaborative act... View full abstract»

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  • Research on the Elimination of Game Based on Unity3D Technology

    Publication Year: 2016, Page(s):56 - 59
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (107 KB) | HTML iconHTML

    Through the study of various problems in the elimination game, with unity 3D technology which has the advantages of convenient interactive graphical development environment and the cross-platform features, and C# scripting language is simple, safety, efficient, this paper carefully investigated and described the candy elimination of categories in mobile Android game algorithm design, AI design and... View full abstract»

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  • Proposal of Methods of Interactive Art to Empower Japanese Local City: The Work "Counters" in Kameyama Triennale

    Publication Year: 2016, Page(s):60 - 63
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1335 KB) | HTML iconHTML

    Recently in Japan, many activities to revitalize local cities have been increasing. To those need, this research is trial to empower the city by using interactive art in community art project. This research introduces two proposals for interactive art to empower the city. One proposal is “exhibition system to enable unintentional work appreciation”. The other is “usage of the ... View full abstract»

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  • The Experience Design of Shadow Puppet Culture Based on Tangible Interaction

    Publication Year: 2016, Page(s):64 - 67
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (223 KB) | HTML iconHTML

    With a history of 2000 years, Chinese traditional shadow puppet is a splendid art, combining delicate hand craftsmanship and folk drama. However, with the rapid social change in China, the precious traditional shadow puppet culture is endangered. Therefore, we focus on transforming the traditional shadow puppet play into an interactive system. In this research, we developed a portable device used ... View full abstract»

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  • A Survey of Reversible Data Hiding Schemes Based on Pixel Value Ordering

    Publication Year: 2016, Page(s):68 - 74
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (209 KB) | HTML iconHTML

    Recently, a novel reversible data hiding method based on pixel value ordering, also called PVO, has been widespread concerned by the researchers in the field of data hiding, because the incorporation of PVO-based reversible data hiding reduces pixels modification, and thus it can contribute in the high fidelity of image quality. To date, several improvements of the PVO method originated form Li et... View full abstract»

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  • Optimizing Dither Masks for Rendering Smooth Tones on Fabric

    Publication Year: 2016, Page(s):75 - 82
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2164 KB) | HTML iconHTML

    Recently, the aid of modern computer graphics and image processing techniques have made photorealistic weaving methods feasible. For example, a fabric-tailored halftoning method called “Stepping Dithering” has been developed for automatically generating Jacquard weave patterns for an arbitrary given image. The method can faithfully reproduce gradually changing tones on fabric at a hi... View full abstract»

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  • Improvements of Classification Accuracy of Film Defects by Using GPU-accelerated Image Processing and Machine Learning Frameworks

    Publication Year: 2016, Page(s):83 - 87
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (351 KB) | HTML iconHTML

    Research on image classification for natural images are quite actively worked on and recent achievements using deep learning techniques are tremendous. On the other hand, image classification techniques of defects in industrial products are mostly kept secret, partly because defective images contain very sensitive information about the products and the confidential manufacturing technologies. With... View full abstract»

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  • Camera Self-Calibration Based on Multiple View Images

    Publication Year: 2016, Page(s):88 - 91
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1036 KB) | HTML iconHTML

    Camera calibration is an essential part of 3D reconstruction. Conventional calibration methods require high precision equipment and sophisticated operations. Compared with that, Camera self-calibration is quite simple but with low precision, which leads to significant performance degradation of 3D reconstruction. Therefore, a high precision self-calibration method with simple operations is necessa... View full abstract»

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