2015 International Conference on Culture and Computing (Culture Computing)

17-19 Oct. 2015

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Displaying Results 1 - 25 of 57
  • [Front cover]

    Publication Year: 2015, Page(s): C4
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  • [Title page i]

    Publication Year: 2015, Page(s): i
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  • [Title page iii]

    Publication Year: 2015, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2015, Page(s): iv
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  • Table of contents

    Publication Year: 2015, Page(s):v - ix
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  • Message from Conference Chairs

    Publication Year: 2015, Page(s): x
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  • Conference Organization

    Publication Year: 2015, Page(s): xi
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  • Program Committee

    Publication Year: 2015, Page(s):xii - xiii
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  • External Reviewers

    Publication Year: 2015, Page(s): xiv
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  • Music Cultures Opened Up by Music Technologies

    Publication Year: 2015, Page(s):1 - 2
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (320 KB) | HTML iconHTML

    Music technologies have opened up various music cultures. For example, any musical instruments such as guitar, piano, and sound synthesizers were originally invented by state-of-the-art music technologies and have had huge influences on music cultures.This keynote talk will demonstrate several practical systems such as VocaListener that can synthesize natural singing voices by analyzing and imitat... View full abstract»

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  • Antoni Gaud?? and His Role in Forming a Traditional Craft and Digital Culture Continuum

    Publication Year: 2015, Page(s):3 - 9
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2019 KB) | HTML iconHTML

    The deep practitioner's practice and the site of their discoveries are inseparable from each other whether it is the scientist in their laboratory, the medical researcher in the hospital, the composer-conductor with their orchestra, or the humanities scholar in the library. View full abstract»

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  • How to Pay Attention to the End of Our Life: An Interactive Installation in Cultural Computing

    Publication Year: 2015, Page(s):10 - 17
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (697 KB) | HTML iconHTML

    This paper contributes a novel research in cultural computing, by presenting an interactive installation which creates a unique experience for visitors to contemplate and conceptualize their own end of life, death resp. Our final goal is creating societal transformation and awareness through individual reflections. Death is ubiquities, but its conception is one of the deeply rooted cultural herita... View full abstract»

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  • Projection Mapping Celebrating RIMPA 400th Anniversary

    Publication Year: 2015, Page(s):18 - 24
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1090 KB) | HTML iconHTML

    2015 is the year of 400th anniversary of RIMPA, one of famous Japanese art schools. To celebrate this special year, the authors organized a projection mapping event at Kyoto National Museum in March 2015. As this is an event to commemorate RIMPA school, the authors tried to create contents based on the concept of RIMPA. At the same time, to appeal that RIMPA should expand into the future, they tri... View full abstract»

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  • Perception of Affective Body Movements in HRI across Age Groups: Comparison between Results from Denmark and Japan

    Publication Year: 2015, Page(s):25 - 32
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2577 KB) | HTML iconHTML

    Social robots are envisioned to move into unrestricted environments where they will be interacting with naive users (in terms of their experience as robot operators). Thus, these robots are also envisioned to exploit interaction channels that are natural to humans like speech, gestures, or body movements. A specificity of these interaction channels is that humans do not only convey task-related in... View full abstract»

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  • Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors

    Publication Year: 2015, Page(s):33 - 40
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (413 KB) | HTML iconHTML

    Anthropomorphic user interfaces such as virtual agents or humanoid robots aim on simulating believable human behavior. As human behavior is influenced by diversifying factors such as cultural background, research in anthropomorphic user interfaces considers culture background for their behavioral models as well. This paper presents a hybrid approach of creating a culture-specific model of non-verb... View full abstract»

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  • "Third-Person" Augmented Reality-Based Interactive Chinese Drama

    Publication Year: 2015, Page(s):41 - 46
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1041 KB) | HTML iconHTML

    This paper introduces a new form of augmented reality (AR) from a third person perspective which combines virtual elements with traditional elements in a live drama performance on stage. Actors" posture and gesture are recognized by using kinect. Upon recognition, corresponding virtual elements created within the Unity 3D game engine are generated, projected and superimposed over real elements on ... View full abstract»

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  • Visual Point-Based Analysis of Laser-Scanned Historical Structures

    Publication Year: 2015, Page(s):47 - 53
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2474 KB) | HTML iconHTML

    Recently, terrestrial laser scanners (TLS) are actively used to acquire point cloud data of historical sites, and visualization of these data is becoming an important research target. A major purpose of the visualization is to extract 3D structures of laser-scanned historical sites such as culturally important buildings and monuments. In our previous work, we reported the stochastic point-based re... View full abstract»

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  • Painting Based Enterable Tunnel-Like VR Space

    Publication Year: 2015, Page(s):54 - 56
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1694 KB) | HTML iconHTML

    Traditional paintings could bring unique aesthetic feelings to people which could not be easily rendered in CG environment, especially for certain style of paintings. This paper developed a kind of enterable tunnel-like VR space constructed by using elements extracted from paintings which could allow users to go into it and walk through to explore a virtual world of traditional painting style. Use... View full abstract»

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  • Comparing the Access to and Legibility of Japanese Language Texts in Massive Digital Libraries

    Publication Year: 2015, Page(s):57 - 63
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (650 KB)

    A random sample of 800 Japanese-language books with publication dates prior to 1943 was extracted from the OCLC World Cat database and 409 were examined. The book titles were queried in both Google Books and HathiTrust. The texts were then examined for their level of typical user access, their accuracy in metadata, and their scan quality. Despite their likely public domain status within Japan and ... View full abstract»

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  • A Computational Model for Conversational Japanese

    Publication Year: 2015, Page(s):64 - 71
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1959 KB) | HTML iconHTML

    Natural language generation (NLG) is characterized by the automated creation of language, based on databases and linguistic models. In the field of NLG, in-depth classification of natural language is an open challenge, especially within Asian languages. One example is conversational Japanese, for which there currently exist very few speech act models. To address this deficiency, the presented stud... View full abstract»

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  • Accessing Cultural Artifacts through Digital Companions: The Effects on Children's Engagement

    Publication Year: 2015, Page(s):72 - 79
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2101 KB) | HTML iconHTML

    This paper presents a study that explores how the introduction of a digital companion agent for a museum exploration game changes children's engagement with the presented artworks. To this end, a mobile application was developed featuring a monster agent that has eaten the artworks, which the children had now to find in the museum. Results show that in comparison to the paper-based version of the ... View full abstract»

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  • Indigenous Storytelling in Namibia: Sketching Concepts for Digitization

    Publication Year: 2015, Page(s):80 - 86
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (541 KB) | HTML iconHTML

    Oral storytelling predates the written word and computer code by millennia which has been part of all pasts of contemporary communities. While narratives and plots can take place in the metaphysical world, be presented with hum or and seem like fairytales to outsiders with little relevance to the physical world, they are very functional and foundational for communities where storytelling is enacte... View full abstract»

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  • Intuitive Curve Drawing Based Folktale Generator

    Publication Year: 2015, Page(s):87 - 90
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (239 KB) | HTML iconHTML

    The authors developed a folktale generator system (FGS) based on the narrative function theory of Vladimir Propp which is used as the story grammar. FGS allows users to generate diverse story plots by drawing curves, intuitively. Each functional segment of Propp's theory in a story is modified into ten variations (including the original one), given a score attribute from one to ten, and then store... View full abstract»

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  • An Example of Collaborative Online Writing in the Italian Language: "The Incipit"

    Publication Year: 2015, Page(s):91 - 94
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (247 KB) | HTML iconHTML

    This paper aims to illustrate one of the possible scenarios that can unfold in the development of the relation between the author and the reader in the digital era by taking the Italian platform of digital fiction "The Incipit" as a case study. Due to the current debates on book digitalization, an analysis of the phenomenon of online collaborative writing may help propose interesting hypotheses ab... View full abstract»

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  • Cultural Networks and the Future of Cultural Analytics

    Publication Year: 2015, Page(s):95 - 98
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (167 KB) | HTML iconHTML

    The objectives of this paper are to point out the different trends prevalent in the analysis and study of culture by digital means, to define the concept of "cultural network", and to explain why this concept can help us to understand the past and to solve social and economic issues facing our modern world. View full abstract»

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