2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design

Sept. 29 2015-Oct. 3 2015

Filter Results

Displaying Results 1 - 25 of 29
  • [Title page i]

    Publication Year: 2015, Page(s): i
    Request permission for commercial reuse | |PDF file iconPDF (72 KB)
    Freely Available from IEEE
  • [Title page iii]

    Publication Year: 2015, Page(s): iii
    Request permission for commercial reuse | |PDF file iconPDF (123 KB)
    Freely Available from IEEE
  • [Copyright notice]

    Publication Year: 2015, Page(s): iv
    Request permission for commercial reuse | |PDF file iconPDF (127 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2015, Page(s):v - vi
    Request permission for commercial reuse | |PDF file iconPDF (159 KB)
    Freely Available from IEEE
  • Message from the ISMAR 2015 General Chairs

    Publication Year: 2015, Page(s): vii
    Request permission for commercial reuse | |PDF file iconPDF (78 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from the MASH'D Chairs 2015

    Publication Year: 2015, Page(s): viii
    Request permission for commercial reuse | |PDF file iconPDF (75 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from the Demonstration Chairs

    Publication Year: 2015, Page(s): ix
    Request permission for commercial reuse | |PDF file iconPDF (76 KB) | HTML iconHTML
    Freely Available from IEEE
  • ISMAR 2015 Conference Committee Members

    Publication Year: 2015, Page(s):x - xi
    Request permission for commercial reuse | |PDF file iconPDF (89 KB)
    Freely Available from IEEE
  • ISMAR 2015 Steering Committee Members

    Publication Year: 2015, Page(s): xii
    Request permission for commercial reuse | |PDF file iconPDF (72 KB)
    Freely Available from IEEE
  • Paper Reviewers

    Publication Year: 2015, Page(s): xiii
    Request permission for commercial reuse | |PDF file iconPDF (45 KB)
    Freely Available from IEEE
  • Keynotes

    Publication Year: 2015, Page(s):xiv - xvi
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (181 KB) | HTML iconHTML

    These tutorials/keynote speeches discuss the following: ubiquitous augmented reality; art of the exploit: an introduction to critical engineering; and superhuman sports: beyond human limits. View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Supporters

    Publication Year: 2015, Page(s):xvii - xix
    Request permission for commercial reuse | |PDF file iconPDF (563 KB)
    Freely Available from IEEE
  • Using Augmented Reality to Promote Homogeneity in Learning Achievement

    Publication Year: 2015, Page(s):1 - 5
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (411 KB) | HTML iconHTML

    The issue of individual differences among learners has thus far received the most attention from education researchers. Many teachers strive to develop a learning strategy with significant effect on the majority of learners. Through literature analysis, this study found that not only could Augmented Reality (AR) improve learning effectiveness, it could also reduce the impact of individual differen... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • The Effect of Tangible User Interfaces on Cognitive Load in the Creative Design Process

    Publication Year: 2015, Page(s):6 - 8
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (276 KB) | HTML iconHTML

    The aim of the study is to investigate how Graphical User Interfaces (GUI) and Tangible User Interfaces (TUI) affect the creative design process in design education through cognitive load. A simple design problem was introduced to 30 design students in two groups. One group was provided with a TUI that was operationalized through a Desktop Augmented Reality Environment (AR) the other group was pro... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning

    Publication Year: 2015, Page(s):9 - 14
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (10465 KB) | HTML iconHTML

    Historical inquiry involves investigating compelling questions by analyzing historical sources to construct evidence-based accounts of the past. However, teaching students to do history is challenging. This paper discusses the design of CI-Spy, a mobile augmented reality system that explicitly teaches inquiry strategies and engages students to practice the doing of history in an augmented real-wor... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • IoT-enhanced and Bidirectionally Interactive Information Visualization for Context-Aware Home Energy Savings

    Publication Year: 2015, Page(s):15 - 20
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2277 KB) | HTML iconHTML

    In recent years, due to deteriorating global warming, there has been increasing attention to home energy savings, which is often a serious and not so interesting task. In this regard, we proposed a playful and bidirectionally interactive eco-feedback with three kinds of information visualization integrated with a 3D pet-raising game, which synchronously visualizes the information of the physical e... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Augmented "Ouch!". How to Create Intersubjective Augmented Objects into Which We can Bump

    Publication Year: 2015, Page(s):21 - 26
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (177 KB) | HTML iconHTML

    The aim of this work is to provide the elements to design an inter-subjective augmented reality in order to make the augmented objects part of our everyday world. This work will analyse intersubjectivity from a phenomenological point of view using the works by Husserl and Schutz. Thanks to these two authors it will be possible to understand how our in-tersubjective world is constituted by highligh... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • The Paranoid Interface

    Publication Year: 2015, Page(s):27 - 29
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (174 KB) | HTML iconHTML

    This paper explores the rise of paranoid perception. It reasons that in recent years, a distinctly paranoid and conspiratorial understanding of reality has emerged in mainstream society, one that brings opportunities and implications for mixed, alternate and augmented reality experiences, particularly in the realm of games. In discussing paranoia, this paper does not denote clinical paranoia, but ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Can Reconstruction of the Human Body Reveal a New Transition Phase for the Human Species into a Yet to be Known Living Form? Posthumanism: Future Biomorphic Transformations and Sculptural Reconstruction of the Human Body

    Publication Year: 2015, Page(s):30 - 33
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (265 KB) | HTML iconHTML

    My research focus is on posthumanism: future biomorphic transformations and sculptural reconstruction of the human body. I work with digital—physical sculpture, data art, performance and contemporary technology and materials, such as 3D printing, attempting to bridge the gap between art, science, design and technology. My work investigates a presently topical discourse on the aspects of ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • WildAR: Creating a Networked AR System for "In-the-Wild" Studies

    Publication Year: 2015, Page(s):34 - 39
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1650 KB) | HTML iconHTML

    In this paper, we describe the creation, deployment and validation study of WildAR, a networked AR system that can be used to conduct user studies over long periods of time “in-the-wild”, such as in museum settings. By combining four components: an AR game platform for implicit scaffolding of interactions, a web-based platform editor for real-time control of experiment variable... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Metadata Design for Location-Based Film Experience in Augmented Places

    Publication Year: 2015, Page(s):40 - 45
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (4508 KB) | HTML iconHTML

    Augmented reality (AR) not only extends our perceptions and thinking about the world, but it also provides a new experience when enjoying entertainment content as a new type of media. Nonetheless, most researchers have focused on retrieving multimedia content on the AR platform, considering few contexts, and fewer have contemplated how to present content and provide a novel experience to people. T... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Handling, Addition and Snipping Human Interface: HASHI

    Publication Year: 2015, Page(s):46 - 50
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (698 KB) | HTML iconHTML

    For a digital clay modeling, AR technique is applied with highly cost-performed devices; web camera, print-out markers, and a pair of chopsticks, or "hashi" in Japanese. A user can build up a particle based model by HASHI from scratch. Particles can be moved as a bunch or one-by-one with user's manipulation of chopsticks, and are prevented being scattered or collapsed with pseudo force mechanism. ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Novel Haptic Vibration Media and Its Application

    Publication Year: 2015, Page(s):51 - 52
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1635 KB) | HTML iconHTML

    Tactile sense is a media and has been of interest to Engineering, Arts, Design, etc. We have proposed Tactile Score, which is a novel method for describing tactile sense referred to as the notation system of music scores, and we have investigated design principle of composing tactile senses. We propose a method for retransforming from Tactile Score to tactile sense by using haptic sound vibrations... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects

    Publication Year: 2015, Page(s):53 - 54
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (242 KB) | HTML iconHTML

    This article describes our initial experimental results more about how shadow cues on real space impact an individual's ability to perceive the depth of objects in a 3D stereoscopic environment. During the course of developing direct touch interaction systems, we found that it was consistently difficult to control depth perception. We observed that users often had problems identifying the 3D locat... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Light Detecting 3D User Interface-Equipped System for Mixed and Augmented Reality Games

    Publication Year: 2015, Page(s):55 - 56
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (353 KB) | HTML iconHTML

    This paper suggests a novel and interactive system for three dimensional games in mixed and augmented reality (MAR). The proposed system allows a user to interact with 3D virtual objects with accuracy by locating a source of light using simple light detecting algorithms. From our pilot study, our tangible system proved to be highly usable and beneficial for 3D MAR gameplay with inexpensive accompa... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.