2014 International Conference on Cyberworlds

6-8 Oct. 2014

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  • [Front cover]

    Publication Year: 2014, Page(s): C4
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  • [Title page i]

    Publication Year: 2014, Page(s): i
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  • [Title page iii]

    Publication Year: 2014, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2014, Page(s): iv
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  • Table of contents

    Publication Year: 2014, Page(s):v - ix
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  • Message from CW 2014 General Chair

    Publication Year: 2014, Page(s):x - xi
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  • Message from CW 2014 Organizing Committee Chairs

    Publication Year: 2014, Page(s):xii - xiii
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  • CW 2014 400 Years of Spain - Japan Relationship

    Publication Year: 2014, Page(s):xiv - xvi
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  • Message from CW 2014 Program Committee Chairs

    Publication Year: 2014, Page(s):xvii - xviii
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  • CW 2014 Organizing Committee

    Publication Year: 2014, Page(s): xix
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  • CW 2014 Program Committee

    Publication Year: 2014, Page(s):xx - xxi
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  • CW 2014 Sponsors

    Publication Year: 2014, Page(s):xxii - xxiii
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  • CW 2014 Invited Speakers

    Publication Year: 2014, Page(s):xxiv - xxvi
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (46 KB) | HTML iconHTML

    These Invited Speakers discuss the following: Shading Models for Extended/Environmental Light Sources; Virtual Human Characters and Their Roles in Scientific Research; Generative Works: From Recombinant Poetics to Recombinant Informatics. View full abstract»

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  • Generative Works: From Recombinant Poetics to Recombinant Informatics

    Publication Year: 2014, Page(s):5 - 11
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (204 KB) | HTML iconHTML

    Seaman has been active in the creation of differing Cyber worlds from the early 90's onward. This paper will cover historical approaches including The World Generator / The Engine of Desire (1996 to present) a generative virtual environment-exploring Recombinant Poetics, The Architecture of Association (with Daniel Howe), Engine of Engines (Howe | Seaman) (2011 - present), the more recent generati... View full abstract»

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  • Procedural Playable Cave Systems Based on Voronoi Diagram and Delaunay Triangulation

    Publication Year: 2014, Page(s):15 - 22
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (566 KB) | HTML iconHTML

    The volumetric approach for terrain representation is a technique used by several video-games and other graphic applications to manage both surface and geological data from the virtual world. To enhance the exploration experience and due to the amount of data required by this approach, volumetric terrains are usually generated with procedural methods. Nevertheless, one of the main issues of those ... View full abstract»

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  • Waterfall Simulation by Using a Particle and Grid-Based Hybrid Approach

    Publication Year: 2014, Page(s):23 - 30
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (987 KB) | HTML iconHTML

    Physics based simulation is one of the most important issues in computer graphics since it validates the simulation model and improves the quality of the images generated according to the simulation results. The visualization of natural phenomena is a challenging issue among them and the simulation on fluid is the most difficult one because the shape of fluid changes more dynamically than solid an... View full abstract»

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  • Safe Navigation of Pedestrians in Social Groups in a Virtual Urban Environment

    Publication Year: 2014, Page(s):31 - 38
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (657 KB) | HTML iconHTML

    Most prior crowd simulations do not have groups of people moving in a social manner. In our work, we use a two-level steering system based on two classes: group agent and pedestrian agent. By interpolating the current and desired slot positions of the group agent according to formation templates, dynamic social group formations can be achieved and can also adapt to the width of passageways by usin... View full abstract»

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  • Haptic-Based Serious Games

    Publication Year: 2014, Page(s):39 - 46
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (662 KB) | HTML iconHTML

    Recently, new interactive devices such as hap tic devices became available for game development. 6DOF hap tic devices give the user an opportunity "to feel" the simulated virtual environment in the way similar to the real world. Hap tic-based interaction can add a new dimension to "serious games" development. The user can "feel" objects surfaces and complex objects interaction forces in a 3D virtu... View full abstract»

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  • Image-Based Virtual Fitting System with Garment Image Reshaping

    Publication Year: 2014, Page(s):47 - 54
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2413 KB) | HTML iconHTML

    We propose an image-based virtual fitting system to reproduce the appearance of fitting during online shopping for garments. Inputs are whole-body images of a fashion model and the customer. We create a garment image by cutting out the garment portion from the image of the fashion model. If the garment images were naïvely superimposed, the fitting result would look strange mainly because t... View full abstract»

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  • Multisensory Experience with Images

    Publication Year: 2014, Page(s):55 - 62
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1164 KB) | HTML iconHTML

    We augment images with additional data allowing us to visualize them with elements of animation as well as interact with the images using haptic devices as if they were actual 3D scenes. First, we apply procedural simulation to simulate image distortions, which are characteristic for various phenomena like blowing wind, fluid flow, etc. Next, we consider how haptic rendering of images can be perfo... View full abstract»

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  • Constructive Roof Geometry

    Publication Year: 2014, Page(s):63 - 70
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1959 KB) | HTML iconHTML

    While the growing demand for new building models contained in virtual worlds, games, and movies, makes the easy and fast creation of modifiable models more and more important, 3D modeling of buildings can be a tedious task due to their sometimes complex geometry. For historic buildings, especially the roofs can be challenging. We present a new method of combining simple building solids to form mor... View full abstract»

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  • Feasibility Study for Contemporary Dance E-Learning: An Interactive Creation Support System Using 3D Motion Data

    Publication Year: 2014, Page(s):71 - 76
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (523 KB) | HTML iconHTML

    This paper describes a new method of dance e-learning by which students can learn to create contemporary dance choreography using 3D motion data. The method is designed to promote discovery learning of contemporary dance. "Body-part Motion Synthesis System (BMSS) " is implemented on tablets, which allows users to select body-part motion clips of basic dance movement and preview a short dance seque... View full abstract»

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  • Minimizing Collision among Social Groups in Wide-Open Spaces

    Publication Year: 2014, Page(s):77 - 84
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (838 KB) | HTML iconHTML

    Our paper introduces a novel approach for collision avoidance (CA) among social groups that uses the collective gaze-movement angle (CGMA) between groups as the primary approach for collision prediction. Rules are used for handling the CA steering such that it mimics how real human groups travel together in wide-open walk able areas. We also show how to apply reciprocal velocity obstacle (RVO) bas... View full abstract»

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  • GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion

    Publication Year: 2014, Page(s):85 - 92
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (620 KB) | HTML iconHTML

    Touch less interaction has received considerable attention in recent years with benefit of removing the burden of physical contact. To achieve mid-air interaction, several strategies are available. However, since most of these techniques directly map the 2D WIMP GUI to 3D user interface, they lead unnatural result. In this paper, interaction gestures and tools for exploring volume dataset are desi... View full abstract»

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  • User Avatar Association in Virtual Worlds

    Publication Year: 2014, Page(s):93 - 100
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (224 KB) | HTML iconHTML

    Human embodiment in virtual worlds is becoming increasingly popular in this day and age. Many researchers argue the need for investigation into human involvement in virtual worlds. We aim to investigate the human involvement in virtual worlds such as Second Life. This is increasingly popular on Second Life which is a 3-D dimensional digital role-playing environment where users create avatars to in... View full abstract»

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