2013 International Conference on Cyberworlds

21-23 Oct. 2013

Filter Results

Displaying Results 1 - 25 of 92
  • [Front cover]

    Publication Year: 2013, Page(s): C4
    Request permission for commercial reuse | PDF file iconPDF (1921 KB)
    Freely Available from IEEE
  • [Title page i]

    Publication Year: 2013, Page(s): i
    Request permission for commercial reuse | PDF file iconPDF (16 KB)
    Freely Available from IEEE
  • [Title page iii]

    Publication Year: 2013, Page(s): iii
    Request permission for commercial reuse | PDF file iconPDF (113 KB)
    Freely Available from IEEE
  • [Copyright notice]

    Publication Year: 2013, Page(s): iv
    Request permission for commercial reuse | PDF file iconPDF (125 KB)
    Freely Available from IEEE
  • Table of contents

    Publication Year: 2013, Page(s):v - xi
    Request permission for commercial reuse | PDF file iconPDF (147 KB)
    Freely Available from IEEE
  • Message from the Chairs

    Publication Year: 2013, Page(s): xii
    Request permission for commercial reuse | PDF file iconPDF (89 KB) | HTML iconHTML
    Freely Available from IEEE
  • CW 2013 Organizing Committee

    Publication Year: 2013, Page(s): xiii
    Request permission for commercial reuse | PDF file iconPDF (78 KB)
    Freely Available from IEEE
  • International Program Committee

    Publication Year: 2013, Page(s):xiv - xv
    Request permission for commercial reuse | PDF file iconPDF (85 KB)
    Freely Available from IEEE
  • External Reviewers

    Publication Year: 2013, Page(s): xvi
    Request permission for commercial reuse | PDF file iconPDF (53 KB)
    Freely Available from IEEE
  • Inspiring modeling

    Publication Year: 2013, Page(s): 1
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (139 KB)

    Summary form only given. An interesting question is whether a machine can assist humans in being creative and inspire a user during the creation of 3D models or a shape in general. One possible means to achieve this is through a design gallery which presents a variety of computed suggestive designs from which the user can pick the ones he likes the best. The ensuing challenge is how to come up wit... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • The science of social interactions on the web

    Publication Year: 2013, Page(s): 2
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (181 KB)

    Summary form only given. Social interactions have always been an important part of human learning and experience. We now know that social interactions are critical in many knowledge and information processes. Research has shown results ranging from influences on our behavior from social networks [Aral2012] to our understanding of social belonging on health [Walton2011], as well as how conflicts an... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Virtual reality and telexistence

    Publication Year: 2013, Page(s): 3
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (223 KB)

    Summary form only given. Virtual reality (VR) captures the essence of reality and is effectively real. VR can provide a basis for technology that enables humans to experience events and to act in a computer-synthesized environment as if they were in a real environment, while augmented reality (AR) seamlessly integrates virtual environments into real environments to enhance the real world. Telexist... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Deformation-Aware Split Grammars for Architectural Models

    Publication Year: 2013, Page(s):4 - 11
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1198 KB) | HTML iconHTML

    With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modeled assets, and rules apply only to planar surfac... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Rendering Railway Scenes in Cyberspace Based on Route Panoramas

    Publication Year: 2013, Page(s):12 - 19
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2015 KB) | HTML iconHTML

    The high demand from railway safety has promoted the sensing technology to avoid manual inspection that is error-prone, low efficiency, labor-intensive and high costs. However, few works have emphasized railway environmental monitoring so far which is equally important in railway safety maintenance. In this paper, we propose a railway scene rendering system for virtual maneuver and inspection. Bas... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Volumetric Virtual Worlds with Layered Terrain Generation

    Publication Year: 2013, Page(s):20 - 27
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1028 KB) | HTML iconHTML

    Procedural terrain generators are widely used in computer games, simulators and other virtual environments. Traditionally, these methods have been focused on generating realistic landscapes and their elements, like mountains or rivers. In contrast, there is a movement in the industry which employs virtual worlds using volumetric terrains. This movement uses its owns methods to generate terrains, b... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Cyber MetaPlasticity: CyberCosmos of MetaPlastic CyberWorlds

    Publication Year: 2013, Page(s):28 - 35
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (483 KB) | HTML iconHTML

    This paper describes the Metaplastic Cyber Cosmos evolution through its own memetic approach for the realization of new cyber media and interdisciplinary methodologies of Cyber Arts between reality and virtual realities. It introduces the open and conceptual platform of met plastic discipline. The following paragraphs use the metaplastic definitions within art and sciences application fields. In t... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Dialogue with the Brown Cloud: A Virtual Conversation

    Publication Year: 2013, Page(s):36 - 41
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (420 KB) | HTML iconHTML

    In this paper titled Dialogue with the Brown Cloud, new modes of approaching our environs will be investigated, adding to the global conversation surrounding climate change. This paper aims to pose questions rather than supply answers regarding the state of our atmosphere, written through the combined lens - the fields of science and art. At the cusp of these fields lies a liminal space, a 'virtua... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Functionalization and World Conception: What Happened to Us and How we Want to Overcome it Now

    Publication Year: 2013, Page(s):42 - 47
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (318 KB) | HTML iconHTML

    In this article we are going to explore a tendency in virtual world design towards the creation of non-functionalized virtual worlds, i.e. worlds which only exist to exist without resembling any function in their design. We are going to show how this tendency is grounded in the ongoing process of formatization in the real world by introducing a 4-step model of de-functionalization and show which c... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Towards Making Panoramic Images in Virtual Arthroscopy

    Publication Year: 2013, Page(s):48 - 51
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1808 KB) | HTML iconHTML

    Minimally invasive arthroscopic surgery has become the gold standard for orthopedic surgery procedures on joints done by making small incisions on the skin through which special miniature pencil-like cameras and tools are inserted. Simulation of the arthroscopic procedures in virtual environments is based on the specifics of the arthroscopic camera which is normally not a common forward-looking bu... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Incorporating Haptic and Olfactory into Surgical Simulation

    Publication Year: 2013, Page(s):52 - 55
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (807 KB) | HTML iconHTML

    Recently, surgical simulation is a widely used method to train surgeons on specific surgeries due to the fact that it helps reducing surgical errors. Available surgical simulations lack realism since they only incorporate one or two senses which are vision and hap tic. This paper proposes a novel multimode interactive surgical simulator that incorporates hap tic, olfactory, as well as traditional ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Investigation of a Virtual Environment for Rugby Skills Training

    Publication Year: 2013, Page(s):56 - 63
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (595 KB) | HTML iconHTML

    We have designed and developed a virtual environment to train rugby ball passing skills. Seeking to validate the system's ability to correctly aid training, an initial experiment was performed to examine the effect of stereoscopic technology and the physical screen's setup on the user's ability to perceive virtual distances correctly. Four participants with at least 10 years' experience of playing... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Navigation Maps for Virtual Travelers

    Publication Year: 2013, Page(s):64 - 70
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (937 KB) | HTML iconHTML

    Navigation is one of the most fundamental tasks in virtual environments, that requires timely collision detection and collision avoidance mechanisms. It was shown that when navigation is constrained to moving on a terrain, the problem of collision detection can be reduced from 3D to 2D case, by encoding all 3D objects that constitute travel obstacles into a terrain elevation image map, using a ded... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Achieving Satisfied Virtual Exchange Rates through Multiple-Stage Virtual Money Supply

    Publication Year: 2013, Page(s):71 - 76
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (179 KB) | HTML iconHTML

    An important research problem in designing an open virtual world is how to enable virtual currency exchange between multiple virtual worlds and guarantee the exchange fairness when multiple virtual currencies are adopted as virtual payment instruments in virtual trades between virtual worlds. While an existing VMX theory solved the fairness problem in a VERA algorithm based on a Pareto exchange po... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Low Complexity Algorithm for H.264/AVC Intra Prediction

    Publication Year: 2013, Page(s):77 - 81
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (269 KB) | HTML iconHTML

    Intra prediction plays an important role in H.264/AVC. To reduce the complexity of the intra prediction of H.264/AVC, this paper proposes an efficient intra prediction algorithm. First, we determine if a macro block (MB) is flat or detailed rich by comparing its texture feature with dual thresholds criterion. Then, the flat MBs will be encoded in Intra 16×16 mode and those relatively rich M... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Situation Awareness through Multimodal Biometric Template Security in Real-Time Environments

    Publication Year: 2013, Page(s):82 - 88
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (361 KB) | HTML iconHTML

    Cancelable biometric technique is one of the most effective methods of template protection. Essentially, the crucial security aspect of a biometric system is template protection. The concept behind the cancelable biometric or cancel ability is a transformation of a biometric data or extracted feature into an alternative form, which cannot be used by the imposter or intruder easily, and can be revo... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.