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Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on

Date 5-8 Nov. 2012

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  • BOF

    Publication Year: 2012 , Page(s): 1
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  • Committee

    Publication Year: 2012 , Page(s): 1 - 2
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  • Demos

    Publication Year: 2012 , Page(s): 1
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  • Doctoral Consortium

    Publication Year: 2012 , Page(s): 1
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  • General chairs

    Publication Year: 2012 , Page(s): 1 - 2
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  • Portable reality: Expanding available space

    Publication Year: 2012 , Page(s): 1
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  • A new era of Human Computer Interaction

    Publication Year: 2012 , Page(s): 1 - 2
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  • Preface

    Publication Year: 2012 , Page(s): 1 - 3
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  • [Program Committee]

    Publication Year: 2012 , Page(s): 1
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  • Reviewers

    Publication Year: 2012 , Page(s): 1 - 6
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  • [Steering Committee]

    Publication Year: 2012 , Page(s): 1
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  • Tracking competition

    Publication Year: 2012 , Page(s): 1
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  • Tutorial 1: Adaptive augmented reality (A2R): Where AR meets user's interest

    Publication Year: 2012 , Page(s): 1
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (33 KB) |  | HTML iconHTML  

    Adaptive behavior is one of the main challenges in building computerized systems, especially in the case of systems which are delivering information to the end users. Indeed, since the information overload has become the main drawback for the future development of such systems (cf. Big Data challenge), there is a huge movement in the research community to develop concepts for better adaptation of ... View full abstract»

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  • Tutorial 2: Integrating and using panoramas and photographic images in AR experiences

    Publication Year: 2012 , Page(s): 1
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (30 KB)  

    Some AR browsers and other mobile phone apps (e.g. Argon, Photosynth, 360 Cities, Tourwrist) allow the user to create, display or interact with panoramas and other forms of historical and contemporary imagery. These technologies open up exciting possibilities for cultural heritage, entertainment and other uses in location-based experiences. Full panoramas or historical photographs merged into the ... View full abstract»

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  • Tutorial 3: AR mobile game development: Getting started

    Publication Year: 2012 , Page(s): 1
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (33 KB)  

    This tutorial is a half-day project based tutorial to demonstrate how to create an AR mobile game prototype from game design to art, animation and technical production. Tools such as Unity, Maya and Vuforia will be used in this tutorial. Standard game development topics which can be applied to all digital game projects such as the game design process, pre-production planning, 3D modeling, rigging ... View full abstract»

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  • Tutorials

    Publication Year: 2012 , Page(s): 1
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  • Workshop

    Publication Year: 2012 , Page(s): 1
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  • Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality

    Publication Year: 2012 , Page(s): 1 - 2
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (35 KB)  

    The motivation of this workshop is to discuss future direction of content authoring in the field of Augmented Reality, as well as to discuss the current state of art on content creation and content authoring for augmented reality. The workshop will comprise of a paper session where authoring papers, late-breaking results and overviews over state-of-the-art are presented. In the afternoon, we will ... View full abstract»

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  • Workshop 2: Classifying the AR presentation space

    Publication Year: 2012 , Page(s): 1 - 2
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (38 KB) |  | HTML iconHTML  

    Already 3D visualization environments provide a large design space not being investigated to the same extent as traditional WIMP-spaces. When using this design space in combination with AR, the design space even further grows. Information can not only be presented in a 3D space, AR also puts virtual information in relation to real objects, locations or events. The different properties of presentat... View full abstract»

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  • Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)

    Publication Year: 2012 , Page(s): 1 - 2
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (40 KB) |  | HTML iconHTML  

    The focus of this workshop is on presenting, discussing and demonstrating recent tracking methods and applications that work well in practice and that show some superiority over state-of-the-art methods. Rather than focusing on pure novelty, this workshop encourages presentations that concentrate on complete systems and integrated approaches. The TMA workshop looks at pose tracking from an end-to-... View full abstract»

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  • Science & technology papers

    Publication Year: 2012 , Page(s): 1 - 2
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  • Wide-area scene mapping for mobile visual tracking

    Publication Year: 2012 , Page(s): 3 - 12
    Cited by:  Papers (5)
    Multimedia
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (4417 KB) |  | HTML iconHTML  

    We propose a system for easily preparing arbitrary wide-area environments for subsequent real-time tracking with a handheld device. Our system evaluation shows that minimal user effort is required to initialize a camera tracking session in an unprepared environment. We combine panoramas captured using a handheld omnidirectional camera from several viewpoints to create a point cloud model. After th... View full abstract»

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  • Live tracking and mapping from both general and rotation-only camera motion

    Publication Year: 2012 , Page(s): 13 - 22
    Cited by:  Papers (6)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (4100 KB) |  | HTML iconHTML  

    We present an approach to real-time tracking and mapping that supports any type of camera motion in 3D environments, that is, general (parallax-inducing) as well as rotation-only (degenerate) motions. Our approach effectively generalizes both a panorama mapping and tracking system and a keyframe-based Simultaneous Localization and Mapping (SLAM) system, behaving like one or the other depending on ... View full abstract»

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  • Kinectrack: Agile 6-DoF tracking using a projected dot pattern

    Publication Year: 2012 , Page(s): 23 - 29
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (4036 KB) |  | HTML iconHTML  

    We present Kinectrack, a new six degree-of-freedom (6-DoF) tracker which allows real-time and low-cost pose estimation using only commodity hardware. We decouple the dot pattern emitter and IR camera of the Kinect. Keeping the camera fixed and moving the IR emitter in the environment, we recover the 6-DoF pose of the emitter by matching the observed dot pattern in the field-of-view of the camera t... View full abstract»

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  • [Blank page]

    Publication Year: 2012 , Page(s): 30
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