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Ubiquitous Virtual Reality (ISUVR), 2012 International Symposium on

Date 22-25 Aug. 2012

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Displaying Results 1 - 25 of 26
  • [Cover art]

    Publication Year: 2012, Page(s): C4
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  • [Title page i]

    Publication Year: 2012, Page(s): i
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  • [Title page iii]

    Publication Year: 2012, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2012, Page(s): iv
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  • Table of contents

    Publication Year: 2012, Page(s):v - vi
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  • Message from the Program Chair

    Publication Year: 2012, Page(s): vii
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  • Organizing Committee

    Publication Year: 2012, Page(s): viii
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  • Advisory Committee

    Publication Year: 2012, Page(s): ix
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  • Steering Committee

    Publication Year: 2012, Page(s): x
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  • Technical Program Committee

    Publication Year: 2012, Page(s): xi
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  • Reviewers

    Publication Year: 2012, Page(s): xii
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  • A User Study Trends in Augmented Reality and Virtual Reality Research: A Qualitative Study with the Past Three Years of the ISMAR and IEEE VR Conference Papers

    Publication Year: 2012, Page(s):1 - 5
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (364 KB) | HTML iconHTML

    Augmented reality (AR) and virtual reality (VR) are becoming a part of everyday life with the advance of other technologies such as computer vision systems, sensing technologies, graphics, mobile computing, etc. Their primary goal is to help users achieve their goals effectively and efficiently with satisfaction. This paper describes the trends of how user studies have been incorporated into AR an... View full abstract»

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  • Immersive Telepresence: Transcending Space and Time

    Publication Year: 2012, Page(s):6 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3438 KB) | HTML iconHTML

    With increasing economic globalization and workforcemobilization, there is a strong need for research anddevelopment of advanced infrastructures and tools to bringimmersive experience into telecommunication so people acrossgeographically distributed sites can interact collaboratively ina natural way. This requires deep understanding of multipledisciplines. In particular, computer vision, graphics ... View full abstract»

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  • Physical-Virtual Humans: Challenges and Opportunities

    Publication Year: 2012, Page(s):10 - 13
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3842 KB) | HTML iconHTML

    Physical-virtual humans combine work in physical animatronics and virtual humans to achieve virtual humans with physical manifestations. In this article I introduce the idea of a physical-virtual human along with potential applications, potential concerns, and some historically related work. I then discuss challenges and opportunities related to applications involving physical-virtual avatars, pat... View full abstract»

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  • Trends and Vision of Head Mounted Display in Augmented Reality

    Publication Year: 2012, Page(s):14 - 17
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (836 KB) | HTML iconHTML

    This article introduces research trends and future visions of head mounted displays (HMDs) for mixed and augmented reality. Specifically, studies on head mounted visual displays, head mounted multi-modal displays, and head mounted sensing technologies for mixed and augmented reality are introduced, and challenges and visions are discussed for the realization of better MR/AR experience. View full abstract»

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  • From Interactive to Adaptive Augmented Reality

    Publication Year: 2012, Page(s):18 - 21
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (882 KB) | HTML iconHTML

    This paper presents several results from the research department "Augmented Vision" of the German Research Center for Artificial Intelligence. The driving idea of this work is to move from traditional Augmented Reality (AR) systems, which are often limited to visualization and tracking components, to AR cognitive systems, which have or gradually build knowledge about the situation and intentions o... View full abstract»

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  • DigiLog Space: Real-Time Dual Space Registration and Dynamic Information Visualization for 4D+ Augmented Reality

    Publication Year: 2012, Page(s):22 - 25
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (906 KB) | HTML iconHTML

    In this paper, we propose a DigiLog space that combines physical real world and its mirrored world to realize a 4D+ augmented reality. To support this, a RGB-D-based feature map is designed which is robust to lighting changes and enables texture-less object detection and tracking. Then we suggest a real-time context of interest (CoI) registration method for dynamic augmented reality (AR) informati... View full abstract»

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  • Digital Restoration of Seokguram Grotto: The Digital Archiving and the Exhibition of South Korea's Representative UNESCO World Heritage

    Publication Year: 2012, Page(s):26 - 29
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (804 KB) | HTML iconHTML

    The digitalization of Seokguram Grotto, a UNESCO World Heritage: KAIST GSCT produced a digitalized mapping of Seokguram Grotto, a UNESCO World Heritage and South Korea's representative cultural heritage, on two separate occasions in year 2008 and 2011. The Seokguram Grotto was the first to be registered at UNESCO among South Korean cultural heritages in year 1996. Hence, we are able to understand ... View full abstract»

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  • Designing for Human-Centered Curricular Experience - A Study on Engaging Academic Career Management System Interface Design

    Publication Year: 2012, Page(s):30 - 33
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (523 KB) | HTML iconHTML

    This paper is a study on engaging Academic Career Management Interface design. We approach the Academic Systems from a User Experience (UX) perspective. We identified three interrelated users: the Student, the Faculty and the Employer. For the Student UX, the system is an academic career experience, with decision-making and resource management in the design problem space. We developed a solution s... View full abstract»

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  • A Study on the Relationship between Educational Achievement and Emotional Engagement in a Gameful Interface for Video Lecture Systems

    Publication Year: 2012, Page(s):34 - 37
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (407 KB) | HTML iconHTML

    An increasing number of students are learning in digitalized education environments. For younger generations of students who have grown up participating in digital environments and virtual reality, E-learning is considered to be an appropriate educational platform. In particular, video lectures are regarded as key component of E-learning systems. However, online lecture systems have limitations in... View full abstract»

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  • Putting Real-World Objects into Virtual World: Fast Automatic Creation of Animatable 3D Models with a Consumer Depth Camera

    Publication Year: 2012, Page(s):38 - 41
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1794 KB) | HTML iconHTML

    Consumer depth cameras such as Kinect are gaining huge popularity due to their potential to real-time 3D surface reconstruction. The creation of tractable 3D object models from the reconstructed surface model, however, requires further processings for segmentation, mesh/texture generation, and skeletal rigging. Providing solutions for all these issues, this paper formulate a comprehensive framewor... View full abstract»

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  • Local Feature Descriptors for 3D Object Recognition in Ubiquitous Virtual Reality

    Publication Year: 2012, Page(s):42 - 45
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (481 KB) | HTML iconHTML

    This paper represents 3D object recognition, which is an extension of the common feature point-based object recognition, based on novel descriptors utilizing local angles (for shape), gradient orientations (for texture of corners), and color information. First, the proposed algorithm extracts complementary feature points by randomly sampling the positions of the object edges. Then, it generates th... View full abstract»

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  • Contextual Information Provision on Augmented Reality with IoT-Based Semantic Communication

    Publication Year: 2012, Page(s):46 - 49
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (457 KB) | HTML iconHTML

    During the last decades, a number of researches have been focusing on contextual information provisioning in ubiquitous environment. Among many research works from them, AR and IoT are recently getting many attentions as promising technologies for next generation of contextual information provisioning and invested for their potentials. However, current ARUI for real world browsing has limitations ... View full abstract»

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  • Linking Functionality for Ubiquitous Virtual Reality

    Publication Year: 2012, Page(s):50 - 52
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (249 KB) | HTML iconHTML

    In this paper, we describe the context of interest as linking functionality for ubiquitous VR and discuss how to apply it in the ubiquitous VR environments. We first explain a ubiquitous VR environment and its features. Then we present the context of interest as a linking method for making ubiquitous VR environments. This paper illustrates ubiquitous VR as realizing mirrored VR in ubiquitous compu... View full abstract»

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  • Author index

    Publication Year: 2012, Page(s): 53
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