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Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on

Date 27-30 March 2012

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Displaying Results 1 - 25 of 84
  • [Front cover]

    Publication Year: 2012 , Page(s): C1
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  • [Title page i]

    Publication Year: 2012 , Page(s): i
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  • [Title page iii]

    Publication Year: 2012 , Page(s): iii
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  • [Copyright notice]

    Publication Year: 2012 , Page(s): iv
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  • Table of contents

    Publication Year: 2012 , Page(s): v - x
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  • Preface

    Publication Year: 2012 , Page(s): xi
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  • Conference Committees

    Publication Year: 2012 , Page(s): xii - xiv
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  • Reviewers

    Publication Year: 2012 , Page(s): xv - xvi
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  • Keynote speakers

    Publication Year: 2012 , Page(s): xvii - xix
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (105 KB) |  | HTML iconHTML  

    These keynote speeches discuss the following: ubiquitous computing; Internet of Things; wearable computing; head-mounted display; body area network; human body sensing; and cloud computing. View full abstract»

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  • Enculturing Self-Directed Seamless Learners: Towards a Facilitated Seamless Learning Process Framework Mediated by Mobile Technology

    Publication Year: 2012 , Page(s): 1 - 8
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (343 KB) |  | HTML iconHTML  

    This paper reports an attempt to rise above the past five years' expositions and studies on 1:1 mobile seamless learning by putting forward the notions of self-directed seamless learning and facilitated seamless learning to distinguish between self- and externally-initiated seamless learning activities. In order to nurture genuine self-directed and therefore life-long learners, seamless learning p... View full abstract»

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  • Mobile Digital Storytelling for Promoting Creative Collaborative Learning

    Publication Year: 2012 , Page(s): 9 - 16
    Cited by:  Papers (2)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (234 KB) |  | HTML iconHTML  

    This paper presents our on-going research efforts related to the use of mobile storytelling to support alternative ways of learning about cultural heritage. In a joint effort to promote creative collaborative learning we are working together with a local museum and an elementary school on actively engaging a group of Swedish school children in mobile digital storytelling. Divided into eight groups... View full abstract»

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  • Mobile Gaming - A Serious Business!

    Publication Year: 2012 , Page(s): 17 - 24
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (237 KB) |  | HTML iconHTML  

    This paper describes the design and development of a mobile serious game and discusses the outcomes of a prototype evaluation. The game augments a physical location to represent a virtual company. Players take the role of business consultants hired by this company to help it address its problems and 'interview' virtual employees, obtaining information and physical artifacts, players must infer the... View full abstract»

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  • Multimodal Analysis of Spatial Characteristics of a Real-world Learning Field

    Publication Year: 2012 , Page(s): 25 - 32
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (596 KB) |  | HTML iconHTML  

    Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To increase the learning effects, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop workable strategies for learning support. Our viewpoint is that a real-world learning field is the key to promoting diverse learning interactions... View full abstract»

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  • Outdoor Activities for the Learning of Mathematics: Designing with Mobile Technologies for Transitions across Learning Contexts

    Publication Year: 2012 , Page(s): 33 - 40
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (771 KB) |  | HTML iconHTML  

    Guided by design-based research and the notion of seamless learning, we have designed a learning activity in mathematics where mobile and web technologies support transitions between outdoor and indoor learning contexts. The students' initiatives during the self-regulated outdoor part of the activity are scaffolded by the use of mobile technologies and activity prompts which provide means and dema... View full abstract»

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  • Personalization in Context-aware Ubiquitous Learning-Log System

    Publication Year: 2012 , Page(s): 41 - 48
    Cited by:  Papers (4)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (669 KB) |  | HTML iconHTML  

    This paper describes a ubiquitous learning log system called SCROLL (System for Capturing and Reminding of Learning Log). Learning log stands for the log of knowledge or learning experience acquired ubiquitously. This study primarily exploits a personalized learning and context-aware method supporting ubiquitous learning log system. Its aims lie in helping learners recall what they have logged (le... View full abstract»

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  • Sortko: Learning Sorting Algorithms with Mobile Devices

    Publication Year: 2012 , Page(s): 49 - 56
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (531 KB) |  | HTML iconHTML  

    In this paper we present a semester-long study on using smart phone devices in computer science engineering education. We developed Sortko, an Android smart phone application, which helps students in learning sorting algorithms, an important undergraduate computer science topic. The application consists of four main components - the module for interactive sorting, the scaffolding module, the motiv... View full abstract»

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  • A New Type of Learning Experience in Nomadic Inquiry: Use of Zydeco in the Science Center

    Publication Year: 2012 , Page(s): 57 - 61
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (373 KB) |  | HTML iconHTML  

    Zydeco is a mobile and web based system that allows students to collect and annotate multi-modal data. With the support of Zydeco, students are expected to connect their learning experiences across different learning settings. In this case study, we shadowed four 7th grade students with different achievement levels from a science class and observed how they utilized Zydeco in a science center. We ... View full abstract»

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  • A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning

    Publication Year: 2012 , Page(s): 62 - 66
    Cited by:  Papers (5)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (436 KB) |  | HTML iconHTML  

    This study used augmented reality and mobile learning technologies to design a virtual butterfly ecological environment for learning butterfly ecology. Students can breed virtual caterpillars on host plants using smart phones, and become familiar with butterfly's life cycle by observing their growth. The virtual campus butterfly ecological environment can reduce the difficulty of building and mana... View full abstract»

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  • An Architecture for Supporting Heterogeneous Multi-Device Learning Environments

    Publication Year: 2012 , Page(s): 67 - 71
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (522 KB) |  | HTML iconHTML  

    In recent years the diversity and the ownership of mobile devices steadily increased while the prices for this kind of devices decreased to a level that allows many students to own reasonably powerful devices. As mobile devices are also being used in learning scenarios, the challenge of today is the integration of multiple heterogeneous devices into existing and upcoming learning scenarios. This p... View full abstract»

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  • CAMLES: An Adaptive Mobile Learning System to Assist Student in Language Learning

    Publication Year: 2012 , Page(s): 72 - 76
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (288 KB) |  | HTML iconHTML  

    This paper represents a personalized context-aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. We consider how to apply open learner modeling techniques to adapt contents for different learners based on context which includes location, amount of time to learn, the manner as well as learner's knowledge in learning prog... View full abstract»

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  • Designing Better Mobile Collaborative Laboratories for Ecology Field Work for Upper Secondary Schools

    Publication Year: 2012 , Page(s): 77 - 81
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (242 KB) |  | HTML iconHTML  

    This paper presents the next step in the iterative design process of a four-year project that explores how to use technology in the everyday ecology classroom for fieldwork. In order to proceed in making mobile science inquiries more accessible to the everyday teacher and to better understand how to design the final phases of the project we investigate how small groups of students' use new media t... View full abstract»

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  • Development and Practice of Teaching Material in Tablet Computer Based on Computer Graphics by Quantumchemistry Calculation Reaction of I + H2?HI + H -

    Publication Year: 2012 , Page(s): 82 - 86
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (503 KB) |  | HTML iconHTML  

    We developed a computer graphics teaching material (QT movie) in a tablet computer (iPad), which shows rearrangement of a diatomic molecule and an atom by collision. The teaching material provides information concerning changes of potential energy and realistic image of intermediate in I + H2 → HI + H, which leads to better understanding of reaction profile. Practice of the teach... View full abstract»

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  • Device-Free Personal Response System Based on Fiducial Markers

    Publication Year: 2012 , Page(s): 87 - 91
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (928 KB) |  | HTML iconHTML  

    Conventional student response systems require electronic devices for collecting personal responses, such as, wireless RF remote keypads, portable hand helds, PDAs, tablets, and cell phones. Although these devices are becoming inexpensive and popular, their management causes additional burdens for teachers and students. We propose a method of collecting student responses by means of printed fiducia... View full abstract»

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  • Evaluating Interaction with Mobile Devices in Mobile Inquiry-Based Learning

    Publication Year: 2012 , Page(s): 92 - 96
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (304 KB) |  | HTML iconHTML  

    We evaluate to what extent students are interacting with mobile devices in one of four ways intended in the design of a mobile learning activity. Video data from one class of fifth grade students were analyzed using a model of four different types of interaction. The evaluation shows that the students interacted with the devices in the ways intended in design 64% of the time. The contribution is a... View full abstract»

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  • Folksonomy-based Indexing for Retrieving Tutoring Resources

    Publication Year: 2012 , Page(s): 97 - 101
    Cited by:  Papers (1)
    Save to Project icon | Request Permissions | Click to expandAbstract | PDF file iconPDF (270 KB) |  | HTML iconHTML  

    As more and more undergraduate students act as voluntary tutors to rural pupils after school, there is a growing need for a resource repository to support tutors during their tutoring process. However, when tutoring resources are not text-based, such as a clip of Flash animation, the technology of conventional information retrieval cannot be simply applied to retrieve these resources. Therefore, w... View full abstract»

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