2011 Second International Conference on Culture and Computing

20-22 Oct. 2011

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Displaying Results 1 - 25 of 68
  • [Front cover]

    Publication Year: 2011, Page(s): C1
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  • [Title page i]

    Publication Year: 2011, Page(s): i
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  • [Title page iii]

    Publication Year: 2011, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2011, Page(s): iv
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  • Table of contents

    Publication Year: 2011, Page(s):v - ix
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  • Message from Conference Chairs

    Publication Year: 2011, Page(s): x
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  • Conference organization

    Publication Year: 2011, Page(s): xi
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  • Program Committees

    Publication Year: 2011, Page(s):xii - xiii
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  • External Reviewers

    Publication Year: 2011, Page(s): xiv
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  • Keynote Talk

    Publication Year: 2011, Page(s):xv - xix
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (712 KB) | HTML iconHTML

    Modern history has been told primarily through the written text. This is natural and richly rewarding. At the same time, however, such fixation on language cuts us off from an enormous body of historically fascinating material embedded in the visual world - the photographs, prints, paintings, popular graphics, and material objects that saturate everyday life and decisively influence how we see our... View full abstract»

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  • Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside

    Publication Year: 2011, Page(s):3 - 6
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1226 KB) | HTML iconHTML

    In this paper, we introduce a novel method to display a famous Chinese ancient painting for the purpose of cultural heritage preservation. In order to animate the painting, some objects are extracted from the repainted painting and redrawn with three dimensional figures. Consequently the computer animation and Image-based rendering techniques are used to drive these objects animated. Furthermore, ... View full abstract»

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  • Linking Norms and Culture

    Publication Year: 2011, Page(s):9 - 14
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (317 KB) | HTML iconHTML

    The goal of this paper is to propose a method of modelling the evolution of social norms in different cultural settings. We analyse the role of culture in shaping agents' normative reasoning and hence their behaviour. The general notion of 'value' is discussed from the perspective of the BDI framework as a means to represent cultural regularities in social interactions. Culture is described as a s... View full abstract»

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  • A Serious Game and Artificial Agents to Support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

    Publication Year: 2011, Page(s):15 - 20
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1102 KB) | HTML iconHTML

    This paper addresses our experience in the design of a serious game, aimed at computer-based support for intercultural participatory management of protected areas (e.g., parks, marine reserves, biosphere reserves...), in order to promote biodiversity conservation and social inclusion. Its objective is, via a computer assisted role-playing game, to help various stakeholders (e.g., environmentalist,... View full abstract»

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  • Alignment of Remote Cultures: In Contrast to the Relevance Theory of Communication

    Publication Year: 2011, Page(s):21 - 26
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (304 KB) | HTML iconHTML

    As the role of ontology in a multilingual setting becomes important to Semantic Web development, it becomes necessary to understand and model how an original conceptual meaning of a Source Language word is conveyed into a Target Language translation. Terminological ontology [1] is a tool used for knowledge sharing and domain-specific translation, and could potentially be suitable for simulating th... View full abstract»

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  • Omnidirectional 3D Visualization for the Analysis of a Large-Scale Corpus: Tripitaka Koreana

    Publication Year: 2011, Page(s):27 - 32
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1431 KB) | HTML iconHTML

    This paper presents the research and development of a new omni spatial visualization framework for the collaborative interrogation of the world's largest Buddhist textual canon, using the worlds' first panoramic stereoscopic visualization environment - the Advanced Visualization and Interaction Environment (AVIE). The work is being undertaken at a new research facility, The Applied Laboratory for ... View full abstract»

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  • Earth Girl Saves the Day: A Computer Game Prototype about Earth Hazards

    Publication Year: 2011, Page(s):33 - 38
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (20558 KB) | HTML iconHTML

    Earth Girl is the story of an Asian girl who can save her family and friends from natural hazards. The story is being developed as a computer game and an animated short. This paper presents the design philosophy and progress report on the single level game prototype, one that is meant to help players gain a better understanding of natural hazards through imaginative and fun game play. Earth Girl t... View full abstract»

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  • Clustering Bayon Face Towers Using Restored 3D Shape Models

    Publication Year: 2011, Page(s):39 - 44
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (6371 KB) | HTML iconHTML

    Bayon, the well-known Khmer temple at Angkor in Cambodia, is famous for its numerous massive stone face towers. Researchers believe that these facial sculptures can be divided into several meaningful categories. Unlike previous studies, in this paper, each face tower is treated as a basic unit in the classification procedure, as we find that faces located on the same tower have a higher similarity... View full abstract»

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  • The Art-Space of a Global Community: The Network of Baroque Paintings in Hispanic-America

    Publication Year: 2011, Page(s):45 - 50
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (671 KB) | HTML iconHTML

    This paper presents the results of a multidisciplinary collaboration in Digital Humanities that focuses on the multi-scale analysis of the network of Baroque paintings in the territories of the Hispanic Monarchy from the 16th through the 18th centuries. We apply graph analysis and visualizations as well as natural language analysis over a database of over 11,000 artworks in order to address three ... View full abstract»

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  • Imagining Historic Fashion: Digital Tools for the Examination of Historic Dress

    Publication Year: 2011, Page(s):51 - 56
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1181 KB) | HTML iconHTML

    The mid-19th century saw the rise of institutional collections which brought together artifacts from cultures and industry around the world for the enlightenment and entertainment of the public, and to raise the standards of the products of the industrial age. Inexpensive digital imaging and the internet have radically changed how we disseminate these artifacts in the best way to the most people. ... View full abstract»

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  • Towards a Dialogic Archive: Canadian Copyright Law, Digital Archives and Fair Dealing

    Publication Year: 2011, Page(s):57 - 62
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (325 KB) | HTML iconHTML

    Intellectual property laws present formidable challenges for digital cultural archiving projects. While cultural institutions may be permitted to make works available to the public, these rights may not cover online publishing or reproduction. Consequently, institutions undertake time-consuming, resource-intensive clearance processes in order to secure licenses for displaying copyright protected c... View full abstract»

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  • Features of Accuracy Mismatch between Back-Translated Sentences and Target-Translated Sentences

    Publication Year: 2011, Page(s):63 - 68
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (502 KB) | HTML iconHTML

    In communication using a machine translation, inaccurate translation prevents effective communication between individuals and leads to misunderstandings. Back-translation is used to check the accuracy of a sentence translated to a native language. For back-translation to be used as a method for checking the accuracy of a translated sentence, it has to satisfy the following conditions: There must b... View full abstract»

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  • The Role of Movies and Telephony in the History of Communication Media

    Publication Year: 2011, Page(s):69 - 73
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (429 KB) | HTML iconHTML

    Recently various types of new media have surfaced with surprising rapidily namely e-mails, blogs, and social networks such as Twitter and Face book. The dialogue on these media is critical yet insubstantial verging merely on negative and positive rather than an extensive study. However, few attempts have visualised the greater impact of the phenomena. In this paper, our effort is to investigate th... View full abstract»

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  • Computer Art for Non-computer People

    Publication Year: 2011, Page(s):74 - 79
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1010 KB) | HTML iconHTML

    It is common to introduce computer art to people with a background about computer science or art. However, the rising importance of computer-based creativity demands methods of talking about computer art to people who have no professional experience in any of these fields. This paper describes and evaluates "Vanishing Point" computer art workshop, designed both for children and adults with small o... View full abstract»

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  • The Three Phases of Life: An Inter-cultural Perspective

    Publication Year: 2011, Page(s):80 - 85
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (360 KB) | HTML iconHTML

    This paper presents a new direction of research in entertainment computing. The problem addressed is drawing on results from different disciplines: anthropology, sociology, design, and engineering sciences. Starting with the three divine concepts in Hinduism (Brahma, Vishnu and Shiva) each individual human life on earth can be divided into three main phases: (1) childhood, (2) adolescence, and (3)... View full abstract»

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  • Towards Preserving Indigenous Oral Stories Using Tangible Objects

    Publication Year: 2011, Page(s):86 - 91
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (504 KB) | HTML iconHTML

    Handcrafted beadwork produced by the BaNtwane people of South Africa is loaded with meaning. Communicating indigenous oral stories is important for passing on culture-specific traditions and community memory, such as the meaning of the handcrafted beadwork. Oral stories are told within the physical confines of the community. The community we focus on in this paper suffers from younger generations ... View full abstract»

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