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Distributed Simulation and Real Time Applications (DS-RT), 2011 IEEE/ACM 15th International Symposium on

Date 4-7 Sept. 2011

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  • [Front cover]

    Publication Year: 2011 , Page(s): C1
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  • [Title page i]

    Publication Year: 2011 , Page(s): i
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  • [Title page iii]

    Publication Year: 2011 , Page(s): iii
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  • [Copyright notice]

    Publication Year: 2011 , Page(s): iv
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  • Table of contents

    Publication Year: 2011 , Page(s): v - vii
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  • Message from the General Co-Chairs

    Publication Year: 2011 , Page(s): viii
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  • Message from the Program Co-Chairs

    Publication Year: 2011 , Page(s): ix
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  • Program Committee

    Publication Year: 2011 , Page(s): x
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  • Reviewers

    Publication Year: 2011 , Page(s): xi
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  • Steering Committee

    Publication Year: 2011 , Page(s): xii
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  • Advisory Board

    Publication Year: 2011 , Page(s): xiii
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  • DS-RT 2011 Tutorial

    Publication Year: 2011 , Page(s): xiv
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  • Symbiotic Simulation and Its Application to Complex Adaptive Systems

    Publication Year: 2011 , Page(s): 3
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (137 KB)  

    Simulation-based decision support is an important tool in business, science, engineering, and many other areas. Although traditional simulation analysis can be used to generate and test possible plans, it suffers from a long cycle time for model update, analysis and verification. It is thus very difficult to carry out prompt "what-if' analysis to respond to abrupt changes in the physical systems b... View full abstract»

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  • Predictive Dynamic Load Balancing for Large-Scale HLA-based Simulations

    Publication Year: 2011 , Page(s): 4 - 11
    Cited by:  Papers (4)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (389 KB) |  | HTML iconHTML  

    Due to the dependency on the resources, HLA-based simulations can experience load imbalances and consequently loose execution performance. Such imbalances are originated from external background load, inappropriate deployment of simulation entities, heterogeneity of resources, and dynamic load variations. The High Level Architecture (HLA) was developed aiming to facilitate the creation and control... View full abstract»

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  • Expression-Level Parallelism for Distributed Spice Circuit Simulation

    Publication Year: 2011 , Page(s): 12 - 17
    Request Permissions | Click to expandAbstract | PDF file iconPDF (322 KB) |  | HTML iconHTML  

    Distributed system-level simulation among coordinated, heterogeneous simulators requires communication and synchrony to preserve event causality. Once achieved, multiple coordinated, distributed instances of a single simulator not originally written for internal parallelism can be used to conduct the expression-level parallel execution of a model partitioned into subsystems, such that each subsyst... View full abstract»

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  • A Multi-scale Agent-Based Distributed Simulation Framework for Groundwater Pollution Management

    Publication Year: 2011 , Page(s): 18 - 27
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (359 KB) |  | HTML iconHTML  

    Groundwater is like dark matter - we know very little apart from the fact that it is hugely important. Given the scarcity of data, mathematical modelling can come to the rescue but existing groundwater models are mainly restricted to simulate the transport and degradation of contaminants on the scale of whole contaminated field sites by averaging out the effect of spatial heterogeneity on the avai... View full abstract»

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  • Distributed Simulation of Situated Multi-agent Systems

    Publication Year: 2011 , Page(s): 28 - 35
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (533 KB) |  | HTML iconHTML  

    This work develops techniques for modeling and distributed simulation of complex situated multi-agent systems, which are highly dynamic and possess an intrinsic spatial character. Each agent owns its spatial coordinates and acts and interacts with its peers in a hosting territory. In a distributed/parallel scenario of a typical situated agent model, the territory represents a huge shared variable.... View full abstract»

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  • A Parallel Interest Matching Algorithm for Distributed-Memory Systems

    Publication Year: 2011 , Page(s): 36 - 43
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (778 KB) |  | HTML iconHTML  

    As the scale of Distributed Virtual Environments (DVEs) grows in terms of participants and virtual entities, using interest management schemes to reduce bandwidth consumption becomes increasingly common for DVE development. The interest matching process is essential for most of the interest management schemes which determines what data should be sent to the participants as well as what data should... View full abstract»

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  • Error-Resilient Routing for Supporting Multi-dimensional Range Query in HD Tree

    Publication Year: 2011 , Page(s): 44 - 51
    Cited by:  Papers (1)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (543 KB) |  | HTML iconHTML  

    The Hierarchically Distributed Tree (HD Tree) is a novel distributed data structure built over a complete tree. The purpose of proposing this new data structure is to better support multi-dimensional range query in the distributed environment. HD Tree doubles the number of neighbors at the cost of doubling total links of a tree. The routing operation in HD Tree is supposed to be highly error-resil... View full abstract»

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  • Performance Characterization on Mobile Phones for Collaborative Augmented Reality (CAR) Applications

    Publication Year: 2011 , Page(s): 52 - 53
    Cited by:  Papers (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (161 KB) |  | HTML iconHTML  

    Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment including computer generated images in real time. Currently, the hardware features of most mobile phones not only provide excellent multimedia services, but it also includes wireless network capabilities that provides a natural platform for CAR systems. However, the wide variety of these hardware f... View full abstract»

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  • 4D Performance Modelling and Animation

    Publication Year: 2011 , Page(s): 57
    Request Permissions | Click to expandAbstract | PDF file iconPDF (131 KB)  

    Visual reconstruction of dynamic events as 3D video, such as an actor performance or sports action, has advanced to the stage where it is possible to achieve free-viewpoint replay with a quality approaching the captured video. In this talk we present research going beyond replay to allow the creation of 4D models which support interactive animation control from captured performance whilst maintain... View full abstract»

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  • Contextual Interaction Support in 3D Worlds

    Publication Year: 2011 , Page(s): 58 - 63
    Request Permissions | Click to expandAbstract | PDF file iconPDF (432 KB) |  | HTML iconHTML  

    With the increasing use of 3D displays and input devices we need to be sure that when 3D worlds are created that their users can easily learn how to operate within these 3D worlds. To do this we can provide the user with a contextal interaction support within the environment. Within virtual worlds where you are free to move around and especially when you are immersed, trying to refer to a manual t... View full abstract»

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  • Controlling Viewpoint from Markerless Head Tracking in an Immersive Ball Game Using a Commodity Depth Based Camera

    Publication Year: 2011 , Page(s): 64 - 71
    Request Permissions | Click to expandAbstract | PDF file iconPDF (712 KB) |  | HTML iconHTML  

    We present the use of commodity depth based cameras to control viewpoint from passive unencumbered head tracking. This allowed participants to maintain correct perspective while playing an immersive computer ball game, without the need to wear devices, wires or markers. While viewpoint update is more generally useful than stereoscopy it has traditionally used tracking equipment of expense and comp... View full abstract»

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  • A Modular Architecture for an Interactive Real-Time Simulation and Training Environment for Satellite On-Orbit Servicing

    Publication Year: 2011 , Page(s): 72 - 80
    Cited by:  Papers (2)
    Request Permissions | Click to expandAbstract | PDF file iconPDF (450 KB) |  | HTML iconHTML  

    This paper outlines the development of a real-time interactive application for the analysis, training and programming of on-orbit servicing tasks within a virtual reality environment. The main challenges put on the system are the real-time simulation of the realistic dynamic and kinematic behavior of satellite components and additionally integrate interaction through a bimanual haptic interface, a... View full abstract»

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  • Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression

    Publication Year: 2011 , Page(s): 81 - 87
    Request Permissions | Click to expandAbstract | PDF file iconPDF (459 KB) |  | HTML iconHTML  

    Real-time 3D content distribution over a network (either LAN or WAN) has many possible applications, but requires facing several challenges, most notably the handling of the large amount of data usually associated with 3D meshes. The scope of the present paper falls within the well-established context of real-time capture and streaming of OpenGL command sequences, focusing in particular on data co... View full abstract»

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