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2011 International Conference on Pattern Analysis and Intelligence Robotics

28-29 June 2011

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  • [Front cover]

    Publication Year: 2011, Page(s): c1
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  • [Title page]

    Publication Year: 2011, Page(s): i
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  • [Copyright notice]

    Publication Year: 2011, Page(s): ii
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  • Table of contents

    Publication Year: 2011, Page(s):iii - vii
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  • Preface

    Publication Year: 2011, Page(s): ix
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  • Organizing Committees

    Publication Year: 2011, Page(s):xi - xii
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  • Reviewers

    Publication Year: 2011, Page(s): xiii
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  • Technical, educational issues and challenges in ubiquitous learning

    Publication Year: 2011, Page(s): 183
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (39 KB) | HTML iconHTML

    Summary form only given. Along with the rapid development in ubiquitous computing featured by seamless and pervasive computing technology which utilizes new information and collaborative environment accelerated by web 2.0, education has undergone revolutionary changes in recent years giving rise to ubiquitous learning. To begin with, the characteristics of ubiquitous learning (u-learning), permane... View full abstract»

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  • Mobile learning course content application as a revision tool: The effectiveness and usability

    Publication Year: 2011, Page(s):184 - 187
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (198 KB) | HTML iconHTML

    The use of mobile phone technologies in the education sector is getting more attention nowadays. This is due to the advancement of technologies equipped in majority of the mobile phones which makes the devices become more capable of supporting the learning and teaching activities. Mobile learning (m-learning) is a learning tool which can be run on mobile devices. Mobile System Analysis and Design ... View full abstract»

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  • Accessible targets for motion impaired users with Hidden Click Zone technique

    Publication Year: 2011, Page(s):188 - 191
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (146 KB) | HTML iconHTML

    Nowadays, there are a lot of motivations for people to use the computer. In the past decades, computer technology has seen tremendous progress. However, despite this progress, some users still have problems of accessibility to the computer. To improve accessibility, the proposed technique “Hidden Click Zone” tries to adapt the computer mouse based on the user's needs. Problems such a... View full abstract»

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  • Remedial software for negative numbers subtraction operation: Meta-cognitive/constructivism approach

    Publication Year: 2011, Page(s):192 - 196
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (136 KB) | HTML iconHTML

    This study was to identify the remedial aspect and develop remedial software to help remedial students needing assistant solving negative number subtraction operation involving two integers in order to meet their unique needs. The respondent of this study were five mathematics teachers and 124 students aged 14 years old from Malaysian secondary school. Further analysis revealed that the sentence q... View full abstract»

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  • Accessible courseware for kids with hearing impaired (‘MudahKiu’): A preliminary analysis

    Publication Year: 2011, Page(s):197 - 202
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (151 KB) | HTML iconHTML

    Accessible courseware design for hearing impaired ensures that the user-interface is perceivable, operable and can be easily understood by all users. Accessible courseware help the disabled to learn to be more independent, besides obtaining similar opportunities as everyone else, thus bridging the gap between them and the normal people. This paper reported findings from the need analysis conducted... View full abstract»

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  • Factoring culture as the main role to design game interface model

    Publication Year: 2011, Page(s):203 - 206
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (105 KB) | HTML iconHTML

    Huge budget up to RM200 million has been assigned to creative industry in Malaysia as it is believes that it can produce a huge turnover as well. One of divisions of the industry is digital game. Hence, the encouragement to upgrading the design of game is increased. There are a lot of factors influenced a good design of digital game. Game interface is one of the main factors. Failure in designing ... View full abstract»

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  • Pedagogical approach to design an e-learning courseware

    Publication Year: 2011, Page(s):207 - 210
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (99 KB) | HTML iconHTML

    Information and Communication Technology (ICT) has influenced every aspects of human being and it has brought a lot of innovation in the field of education. E-learning is the fast growing aspect of lifelong learning process. It is a new form of teaching and learning method that makes educators to rethink when designing an e-learning courseware. Pedagogical approach of teaching and learning should ... View full abstract»

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  • Usability in practice: Perception and practicality of management and practitioners

    Publication Year: 2011, Page(s):211 - 216
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (126 KB) | HTML iconHTML

    Usability has been plagued in many years since the birth of the term called human computer interaction. Many studies have proved numerous benefits gained from usability, from the software product specifically to the business as a whole. Moreover, international standards, and guidelines have incorporated usability in the quality assessment. As there is growth of software consultancy industry in the... View full abstract»

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  • Self efficiency and social influence of computer support collaborative learning teaching and learning blog

    Publication Year: 2011, Page(s):217 - 221
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (233 KB) | HTML iconHTML

    This paper is a report of self efficiency of student teachers conducting blog as their collaborative teaching and learning tool. The report analysis social influence of collaborative activities and its impact on the content development of teaching and learning blog. A number of 35 undergraduates of Bachelor of Education in Teaching English as Second Language (TESL) programme participated in the st... View full abstract»

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  • Integrating digital games based learning environments with eye gaze-based interaction

    Publication Year: 2011, Page(s):222 - 227
    Cited by:  Papers (1)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (136 KB) | HTML iconHTML

    Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze int... View full abstract»

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  • Methodology to evaluate interface of educational computer game

    Publication Year: 2011, Page(s):228 - 232
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (187 KB) | HTML iconHTML

    Game is an application that is popularly used in teaching and learning by some of educational institution to-date. Educational computer game (ECG) is a game being used for teaching and learning. Comprehensive methodology that consist of techniques and tools need to be developed to assist the development of ECG. ECG is an application that combines elements of fun and education and the evaluation cr... View full abstract»

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  • Authors index

    Publication Year: 2011, Page(s):1 - 3
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