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Computational Science and Its Applications (ICCSA), 2011 International Conference on

Date 20-23 June 2011

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  • [Front cover]

    Publication Year: 2011 , Page(s): C1
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  • [Title page i]

    Publication Year: 2011 , Page(s): i
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  • [Title page iii]

    Publication Year: 2011 , Page(s): iii
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  • [Copyright notice]

    Publication Year: 2011 , Page(s): iv
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  • Table of contents

    Publication Year: 2011 , Page(s): v - ix
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  • Message from ICCSA 2011 General Chairs

    Publication Year: 2011 , Page(s): x - xi
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  • Message from ICCSA 2011 Program Committee Chairs

    Publication Year: 2011 , Page(s): xii
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  • ICCSA 2011 Organizing Committee

    Publication Year: 2011 , Page(s): xiii - xiv
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  • ICCSA 2011 Program Committee

    Publication Year: 2011 , Page(s): xv - xvi
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  • ICCSA 2011 Welcome Message

    Publication Year: 2011 , Page(s): xvii - xviii
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  • ICCSA 2011 Sponsors

    Publication Year: 2011 , Page(s): xix
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  • Message from CASA 2011 Workshop Chairs

    Publication Year: 2011 , Page(s): xx
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  • CASA 2011 Program Committee

    Publication Year: 2011 , Page(s): xxi
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  • CASA 2011 Reviewers

    Publication Year: 2011 , Page(s): xxii
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  • Message from CGVR 2011 Workshop Chairs

    Publication Year: 2011 , Page(s): xxiii
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  • CGVR 2011 Program Committee

    Publication Year: 2011 , Page(s): xxiv
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  • CGVR 2011 Reviewers

    Publication Year: 2011 , Page(s): xxv
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  • Message from FISTA 2011 Workshop Chairs

    Publication Year: 2011 , Page(s): xxvi
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  • FISTA 2011 Program Committee

    Publication Year: 2011 , Page(s): xxvii
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  • FISTA 2011 Reviewers

    Publication Year: 2011 , Page(s): xxviii
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  • Message from TTSDP 2011 Workshop Chair

    Publication Year: 2011 , Page(s): xxix
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  • TTSDP 2011 Program Committee

    Publication Year: 2011 , Page(s): xxx
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  • TTSDP 2011 Reviewers

    Publication Year: 2011 , Page(s): xxxi
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  • Towards a More Efficient Use of GPUs

    Publication Year: 2011 , Page(s): 3 - 9
    Cited by:  Papers (3)
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (246 KB) |  | HTML iconHTML  

    This paper presents a new proposal of use for GPUs in which more than one job can be executed simultaneously in a single GPU. The requirements for this are provided and a performance evaluation for such a new scenario is also presented. Finally the results of these performance measurements are analyzed and the paper is concluded with some key guidelines for getting the most of these devices under the performance point of view. View full abstract»

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  • Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags

    Publication Year: 2011 , Page(s): 10 - 16
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (6770 KB) |  | HTML iconHTML  

    Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry. View full abstract»

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