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Applied Wearable Computing (IFAWC), 2006 3rd International Forum on

Date 15-16 March 2006

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Displaying Results 1 - 21 of 21
  • Wearable Computing ¿ an Approach for Living Labs

    Publication Year: 2006 , Page(s): 1 - 8
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (1807 KB)  

    A Living Lab refers to a setting created with specific targets and a clear structure, but in the same time dealing with the uncontrollable dynamics of daily life. Wearable computing means a paradigm shift: instead of working at the computer users are supported by computing systems in their primary tasks. Thus wearable computing is ideal to develop new insight into the behaviour of the Living Lab. Currently wearable computing is still a niche technology in the laboratory stage. However, with wearIT@work a project dedicated to wearable applications was launched by the European Commission (EC IP 004216). The first 18 months of this project are completed and demonstrators, evaluations, and results are available. In this paper, the concept of the project is briefly introduced and results are presented showing the impact of wearable computing for the Living Lab. This impact is based on the cyclic and user-centred design approach in developing the different pilot application demonstrators for the four application domains of maintenance, production, healthcare and emergency response. View full abstract»

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  • Wearable Computing for Aircraft Maintenance: Simplifying the User Interface

    Publication Year: 2006 , Page(s): 1 - 12
    Cited by:  Papers (1)
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (353 KB)  

    In this paper we present results from the realization of a wearable computing system with the goal to shorten the maintenance process in the aircraft industry. The project combines knowledge management with wearable computing to enable instant access to an electronic logbook, aircraft manuals, and experience knowledge. This research is part of an ongoing project which is carried out in cooperation with an aircraft company. The paper elaborates on user interface issues for a hybrid wearable/hand-held interface with an abstract representation to separate the application from any concrete UI. The semantic representation of maintenance data as well as clothing aspects are also addressed. View full abstract»

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  • Wearable Computing and Mobile Workers: The Aeronautic Maintenance Showcase in the WearIT@Work Project

    Publication Year: 2006 , Page(s): 1 - 12
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (888 KB)  

    WearIT@Work is an Integrated Project co-funded by the European Commission under the Information Society Technologies 6th Framework Programme. As a general objective, WearIT@Work aims to develop a mobile computing platform that supports complex tasks with limited and multimodal human-machine interaction and thereby enables mobile professionals to keep their attention focused on the interaction with the work environment. Wearable mobile computing can empower professionals to higher levels of productivity by providing more seamless and effective forms of access to knowledge at the point of work, collaboration and communication. This paper illustrates the ongoing activities and some qualitative preliminary results achieved up to now in the first phase of the project, with respect to a relevant application scenario: the support to maintenance activities in the aeronautic industry. View full abstract»

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  • Wearable Computers in Clinical Ward Rounds

    Publication Year: 2006 , Page(s): 1 - 9
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (623 KB)  

    Today¿s hospitals are under an increased pressure to become more efficient. There is an increasing number of patients and less budget for treatment. Hospital information systems promise such a necessary increase in productivity. However the medical point of care is different from any traditional office workplace. Usability is of utmost importance because the primary concern of doctors and nurses is the patient and not the information system. In this paper we show how wearable computing can be utilized to achieve a usable solution for the point of care. A user-centered design process is followed to achieve the necessary usability. The remainder of this paper describes our solution and the expected benefits as well as the two most important steps of our design process. View full abstract»

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  • Using Wearable Computing for Knowledge Management

    Publication Year: 2006 , Page(s): 1 - 4
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (75 KB)  

    Wearable computers aim to support and improve KM abilities for the worker and the organization. However it is also expected that the wearable computers will present them with many challenges along the way. The following paper presents both the advantages and the challenges found in the research of four industrial pilots for which wearable computers are being developed. View full abstract»

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  • Playing with Fire: towards virtual prototyping of wearable computing for highly situated contexts of use

    Publication Year: 2006 , Page(s): 1 - 10
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (1192 KB)  

    In this paper we motivate and present our approach to use game-like techniques for designing wearable computing solutions for the Paris Fire Brigade. We explain why designing innovative technologies for skillful, situated and collaborative activities is particularly difficult and why game-like techniques can be particularly helpful for this task. We present the specific difficulties for emergency response and three game-like techniques we are using in a coherent design process with our users. View full abstract»

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  • Machine learning algorithms for task identification

    Publication Year: 2006 , Page(s): 1 - 7
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (191 KB)  

    Context awareness plays an essential role in implementing the Ambient Intelligence vision (AmI). Instrumentalized data gloves are used for task tracking based on the information provided by sensors embedded into them. This article presents some preliminary results of the use of Genetic Algorthms for sensor selection in person independent task recognition system. View full abstract»

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  • A Helmet-Mounted Pedestrian Dead Reckoning System

    Publication Year: 2006 , Page(s): 1 - 11
    Cited by:  Papers (7)
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (1706 KB)  

    Since most persons in emergency service wear some sort of headgear, we investigate how basic navigation sensors could be incorporated into a safety helmet and thereby be made truly wearable. It is well known that the key to solving the generic ubiquitous localization problem is the combination of different positioning techniques and sensor modalities. In this paper, a combined approach of pedestrian dead reckoning (PDR) and GPS positioning is followed. An novel combination of neural-network step length predictions and helmet-mounted sensors is presented. The experimental system shows low accumulated error over an extended walk and indoor/outdoor navigation is demonstrated. View full abstract»

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  • Event-Based Activity Tracking in Work Environments

    Publication Year: 2006 , Page(s): 1 - 10
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (719 KB)  

    Wearable computers aim to empower people by providing relevant information at appropriate time. This context-based information delivery helps to perform intricate, tedious or critical tasks and improves productivity, decreases error rates, and thus results in a reduction of labor cost. To evaluate the usability of wearable computing in a work environment, we have chosen a car production scenario in which new employees are trained for mechanical assembly tasks. In this paper we describe the implementation of an activity tracking system that allows to detect the individual steps of assembling a front lamp into a car body. Our approach is to break down these steps of the assembly task into smaller units, so called discrete events. Body-worn and environmental sensors are employed to create these events which trigger transitions in a Finite State Machine (FSM). The FSM states represent user activities which correspond to the assembly steps. View full abstract»

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  • SCIPIO: A Miniaturized Building Block for Wearable Interaction Devices

    Publication Year: 2006 , Page(s): 1 - 5
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (656 KB)  

    The SCIPIO (¿Semi-Complex Intelligent Programmable Input and Output¿) module is a miniaturized interface device designed for use in wearable computing applications. It provides a considerable number of flexibly combinable input and output channels in a small and lightweight package (50x30x12 mm, 19 gram). Besides hardware aspects of the SCIPIO interface the paper shows an example of a wearable interaction device that was built with the SCIPIO hardware to evaluate its usefulness for interaction device design for wearable applications. View full abstract»

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  • Head Mounted Displays for Fire Fighters

    Publication Year: 2006 , Page(s): 1 - 15
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (837 KB)  

    Head Mounted Displays have the potential to increase the fire fighter's safety and make their work more efficient. Typical applications of Head Mounted Displays in the area of fire fighting are to display thermal imaging data or tactical information such as maps or navigation information. As fire fighters work under hazardous conditions they have to wear special equipment such as helmets and breathing masks. This makes an appropriate design of a Head Mounted Display for fire fighters especially challenging. In this paper we discuss the requirements of Head Mounted Displays for fire fighters and evaluate different design options. View full abstract»

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  • Performance of IEEE 802.11 Wireless Technologies in Airplane Maintenance

    Publication Year: 2006 , Page(s): 1 - 6
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (273 KB)  

    An attractive application scenario for wearable computing is the maintenance of airplanes. In this scenario, wearable computers need wireless communication with high data rates to enable mobile workers to communicate with remote assistants or to obtain video manuals from remote servers. This paper describes experiments and results of measurements with IEEE 802.11 wireless technologies in an airplane maintenance scenario. The highest throughput was achieved with IEEE 802.11g/n devices in infrastructure mode. View full abstract»

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  • Smart Networking Requests: Supporting Application Development Relying on Network Connectivity for Wearable Computers

    Publication Year: 2006 , Page(s): 1 - 12
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (176 KB)  

    In mobile and wearable computing the availability of communication networks changes over time and location in the same way as the requirements on communication from the application point of view change. Recent mobile and wearable devices support different networking technologies like UMTS, WLAN, and Bluetooth simultaneously and can use different networking protocols, such as infrastructure, ad hoc and MobileIP to extend coverage and support mobility. However, the complexity of managing these network functions increases dramatically, making it more and more difficult for application developers to control. Therefore within this paper a novel approach is presented providing a tool to the application developer, which allows to attach the business logic to Smart Networking Requests, ensuring the communication when a suitable network connectivity has been set up and possibly further requirements are met, such as a certain context (e.g. location) of the wearable computer. The approach presented is based on work achieved in the EC funded WearIT@Work project, which is an Integrated Project of the 6th IST Framework Programme. Within the WearIT@Work project the so-called Communication Service Module has been developed as part of the middleware, allowing to control the selection and configuration of the network connectivity by profiles only. This Communication Service Module has now been integrated into the Software Framework allowing the above addressed attachment of business and networking logic. A first prototype has been implemented proving the feasibility of the approach. Within this paper the main focus is on the requirements and conceptual design of the solution. View full abstract»

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  • Wearable games as a benchmark method for wearable computing research

    Publication Year: 2006 , Page(s): 1 - 7
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (88 KB)  

    Games realized on wearable computers used as a benchmark method for comparing wearable computing differently stressed will give an good example about how games could be used to get keys for building successful professional applications. The analysis of the results will give an overview which features of wearable computing are adequate developed for different tasks and which are not, all in an independent form. View full abstract»

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  • Context processing within an open, component-oriented, software framework

    Publication Year: 2006 , Page(s): 1 - 10
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (452 KB)  

    This paper presents some architectural guidelines for an open, component- oriented software framework supporting applications running on wearable devices, and describes an approach for implementing context processing capabilities within such framework. The authors describe an open approach intended to both enhance reusability and simplify the development of contextaware applications. View full abstract»

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  • Evaluation of the Current RE Methods against the Typical Requirements of Wearable Computer

    Publication Year: 2006 , Page(s): 1 - 11
    Cited by:  Papers (1)
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (370 KB)  

    Day by day, computing is going to be more punctilious in size and functionalities, faster in communication, more effective and reliable in awareness, more flexible and user friendly in behaviour and very much constant in operation and interaction. Such a computer which fulfils all the above requirements is wearable computer, a computer that is subsumed in the personal space of the user. Though the entry of wearable computer into the computer world was not so remarkable and admirable, it is getting attracted by the current civilization day by day for the realization of its requirements for the future world. A person busy with several workloads at the same time likes to acquire much more output from the same span of time and wearable computer substantiates this type of un-restriction. This is one of the most important and salient features of wearable computer and this type of typical, goal oriented requirements of wearable computer are the point of discussion of this paper. An empirical study of the requirements of wearable computer has been done in the SoftWEAR project led by University of Hohenheim and IAO, Fraunhofer, Stuttgart. This paper will organise these requirements according to current RE methods. This kind of requirement analysis based on current RE methods might identify important research issues for the enthusiastic researchers in this field and ascertain potentially fruitful future research directions in a conducing environment. View full abstract»

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  • Personal Dead Reckoning with Accelerometers

    Publication Year: 2006 , Page(s): 1 - 6
    Cited by:  Papers (3)
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (153 KB)  

    This article shows a dead reckoning system which is able to use any possible information from the infrastructures to correct and calibrate itself. The movement determination is realised by a 3DOF orientation Tracker. A particle filter combines the dead reckoning method with any infrastructures available. View full abstract»

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  • Towards Recognizing Tai Chi ¿ An Initial Experiment Using Wearable Sensors

    Publication Year: 2006 , Page(s): 1 - 6
    Cited by:  Papers (2)
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (374 KB)  

    Inexpensive wearable sensors are well-suited for the automatic recognition of many activities occuring in everyday life. But what about fast and involved movements such as those occuring in athletic sports? We tackle this question by studying the feasibility of using body-worn gyroscopes and acceleration sensors to recognize Tai Chi movements. To this end, we conducted an initial experiment with eight sensors each affixed to four different persons who repeatedly performed three distinct Tai Chi movements. The resulting data confirm that standard thresholding and pattern-matching techniques should suffice to automate the analysis and recognition of the movements. Moreover, the data also seem to allow for distinguishing between certain levels of expertise and quality in executing the movements. View full abstract»

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  • Conductive, sensorial and luminescent features in textile structures

    Publication Year: 2006 , Page(s): 1 - 6
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (756 KB)  

    The TITV - The Institute for Special Textiles and Flexible Materials - is a German textile research institute. Our special capabilities are thread materials, threads with a high level of conductivity and textile properties, special thread constructions (fancy yarns, braiding), possibilities to produce fabrics with these material (weaving, warp knitting, embroidery), textile circuitries based on woven structures, coating technology, textile test laboratory. Furthermore the institute has experiences in the area of medical textiles: monitoring of bodily functions, 3 dimensional fabrics with defined pressure elastic behavior and thermoregulation, textile switches based on matrix structures. In this lecture the current stand of technique and actual developments will be presented. Also examples of conductive structures and their processing possibilities are shown. Textile conductor busses and carrier of ICs show the possibilities of textile micro-structuring. Another field of application of conductive structures is the use in a textile-based keypad or matrices. The galvanic modification improves the electrical properties of the textile structures. Through special coatings luminous / luminescent textiles can be produced. The examples demonstrate the functional properties. All the textiles are primary narrow fabrics or ribbons. View full abstract»

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  • Smart Gloves ¿ Dreaming the Future

    Publication Year: 2006 , Page(s): 1 - 8
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (3901 KB)  

    The i/i/d Institute of Integrated Design develops on behalf of companies and organisations user-oriented innovations and design solutions to improve their competitiveness and success of products. The i/i/d is a multidisciplinary centre for research and development. Designers, artists, scientists, architects and engineers work together on innovative design solutions. The institute was founded in 1998 when its director, Detlef Rahe, was appointed a professor for 3-di. Design at the University of the Arts Bremen (HfK). The i/i/d has a cooperation agreement with the HfK and is a company within Steinbeis Group, Steinbeis GmbH & Co. KG for technology transfer. The institute is based in an old warehouse called `Speicher XI¿ in the harbour quarter. Integrated design supports on the one hand the interdisciplinary collaboration of different design disciplines (as communication design, industrial design, architectural design or strategic design) and coordinates on the other hand the management and synchronization of all design activities with processes of research, development and innovations ¿ all with strong user-focus from the early start of projects. Main activities of the i/i/d are research, development and optimization of the man-made environment and the intensifying of relations between user and product. View full abstract»

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  • Potentialities for an innovative power supply for Smart Clothes

    Publication Year: 2006 , Page(s): 1 - 2
    Save to Project icon | Click to expandQuick Abstract | PDF file iconPDF (47 KB)  

    The development of Smart Clothes is a promising new market for the clothing industry and trade. Nearly all of these new products use electric power to run the electronic or microsystem devices, integrated into the garment. The availability of robust and flexible solar cells makes it possible to avoid complicated and uncomfortable processes of charging batteries or accumulators. The integration of solar systems into Smart Clothes result in a mobile socket for any kind of device. The Smart Clothes Solutions can be autarkic or can lengthen at least the running time of the equipment carried on. View full abstract»

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