2011 IEEE Virtual Reality Conference

19-23 March 2011

Filter Results

Displaying Results 1 - 25 of 93
  • [Title page]

    Publication Year: 2011, Page(s): i
    Request permission for commercial reuse | |PDF file iconPDF (27 KB)
    Freely Available from IEEE
  • [Copyright notice]

    Publication Year: 2011, Page(s): ii
    Request permission for commercial reuse | |PDF file iconPDF (18 KB)
    Freely Available from IEEE
  • Contents

    Publication Year: 2011, Page(s):iii - viii
    Request permission for commercial reuse | |PDF file iconPDF (42 KB)
    Freely Available from IEEE
  • Supporting organizations

    Publication Year: 2011, Page(s): ix
    Request permission for commercial reuse | |PDF file iconPDF (368 KB)
    Freely Available from IEEE
  • Messages: Message from the general chairs

    Publication Year: 2011, Page(s): x
    Request permission for commercial reuse | |PDF file iconPDF (24 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from the program chairs

    Publication Year: 2011, Page(s): xi
    Request permission for commercial reuse | |PDF file iconPDF (27 KB) | HTML iconHTML
    Freely Available from IEEE
  • IEEE Visualization and Graphics Technical Committee (VGTC)

    Publication Year: 2011, Page(s): xii
    Request permission for commercial reuse | |PDF file iconPDF (36 KB)
    Freely Available from IEEE
  • Conference committee

    Publication Year: 2011, Page(s): xiii
    Request permission for commercial reuse | |PDF file iconPDF (29 KB)
    Freely Available from IEEE
  • International program committee

    Publication Year: 2011, Page(s): xiv
    Request permission for commercial reuse | |PDF file iconPDF (24 KB)
    Freely Available from IEEE
  • Reviewers

    Publication Year: 2011, Page(s): xv
    Request permission for commercial reuse | |PDF file iconPDF (20 KB)
    Freely Available from IEEE
  • Keynote address: Bringing 3D immersive virtual reality technologies to visual-spatial cognition research

    Publication Year: 2011, Page(s): xvi
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (120 KB)

    Summary form only given. The speaker will discuss the design of 3D immersive virtual reality technologies that can accommodate individual differences in visual-spatial cognition and facilitate visual-spatial processing. In particular, the speaker will focus on the future of using such immersive virtual reality programs as a promising tool for basic and applied research on visual-spatial cognition.... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Dinner talk: Werner von Siemens and the electrical telegraph

    Publication Year: 2011, Page(s): xvii
    Request permission for commercial reuse | |PDF file iconPDF (40 KB) | HTML iconHTML
    Freely Available from IEEE
  • [Blank page]

    Publication Year: 2011, Page(s): 1
    Request permission for commercial reuse | |PDF file iconPDF (9 KB)
    Freely Available from IEEE
  • Papers [breaker page]

    Publication Year: 2011, Page(s): 1
    Request permission for commercial reuse | |PDF file iconPDF (32 KB)
    Freely Available from IEEE
  • Modeling object pursuit for 3D interactive tasks in virtual reality

    Publication Year: 2011, Page(s):3 - 10
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (322 KB) | HTML iconHTML

    Models of interaction tasks are quantitative descriptions of relationships between human temporal performance and the spatial characteristics of the interactive tasks. Examples include Fitts' law for modeling the pointing task and Accot and Zhai's steering law for the path steering task, etc. Models can be used as guidelines to design efficient user interfaces and quantitatively evaluate interacti... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A soft hand model for physically-based manipulation of virtual objects

    Publication Year: 2011, Page(s):11 - 18
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1506 KB) | HTML iconHTML

    We developed a new hand model for increasing the robustness of finger-based manipulations of virtual objects. Each phalanx of our hand model consists of a number of deformable soft bodies, which dynamically adapt to the shape of grasped objects based on the applied forces. Stronger forces directly result in larger contact areas, which increase the friction between hand and object as would occur in... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Lightweight palm and finger tracking for real-time 3D gesture control

    Publication Year: 2011, Page(s):19 - 26
    Cited by:  Papers (20)  |  Patents (7)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (673 KB) | HTML iconHTML Multimedia Media

    We present a novel technique implementing barehanded interaction with virtual 3D content by employing a time-of-flight camera. The system improves on existing 3D multi-touch systems by working regardless of lighting conditions and supplying a working volume large enough for multiple users. Previous systems were limited either by environmental requirements, working volume, or computational resource... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Parameter estimation variance of the single point active alignment method in optical see-through head mounted display calibration

    Publication Year: 2011, Page(s):27 - 34
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (385 KB) | HTML iconHTML

    The parameter estimation variance of the Single Point Active Alignment Method (SPAAM) is studied through an experiment where 11 subjects are instructed to create alignments using an Optical See-Through Head Mounted Display (OSTHMD) such that three separate correspondence point distributions are acquired. Modeling the OSTHMD and the subject's dominant eye as a pinhole camera, findings show that a c... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Random dot markers

    Publication Year: 2011, Page(s):35 - 38
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (372 KB) | HTML iconHTML

    This paper presents a novel approach for detecting and tracking markers with randomly scattered dots for augmented reality applications. Compared with traditional markers with square pattern, our random dot markers have several significant advantages for flexible marker design, robustness against occlusion and user interaction. The retrieval and tracking of these markers are based on geometric fea... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Self-motion illusions in immersive virtual reality environments

    Publication Year: 2011, Page(s):39 - 46
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (1013 KB) | HTML iconHTML

    Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this problem, some researchers propose to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and vi... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception

    Publication Year: 2011, Page(s):47 - 50
    Cited by:  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (253 KB) | HTML iconHTML

    While modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordinatio... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Psychophysical influence of mixed-reality visual stimulation on sense of hardness

    Publication Year: 2011, Page(s):51 - 54
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (503 KB) | HTML iconHTML

    In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the same time, when humans sense the hardness of real objects, it is known that their perception is influenced not only by tactile information but also by visual information. In this paper, we studied the psychophysical infl... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces

    Publication Year: 2011, Page(s):55 - 62
    Cited by:  Papers (14)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (763 KB) | HTML iconHTML

    We report on a user study evaluating Redirected Free Exploration with Distractors (RFED), a large-scale, real-walking, locomotion interface, by comparing it to Walking-in-Place (WIP) and Joystick (JS), two common locomotion interfaces. The between-subjects study compared navigation ability in RFED, WIP, and JS interfaces in VEs that are more than two times the dimensions of the tracked space. The ... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Stable vision-aided navigation for large-area augmented reality

    Publication Year: 2011, Page(s):63 - 70
    Cited by:  Papers (11)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (2215 KB) | HTML iconHTML

    In this paper, we present a unified approach for a drift-free and jitter-reduced vision-aided navigation system. This approach is based on an error-state Kalman filter algorithm using both relative (local) measurements obtained from image based motion estimation through visual odometry, and global measurements as a result of landmark matching through a pre-built visual landmark database. To improv... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Recognition-driven 3D navigation in large-scale virtual environments

    Publication Year: 2011, Page(s):71 - 74
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract |PDF file iconPDF (863 KB) | HTML iconHTML

    We present a recognition-driven navigation system for large-scale 3D virtual environments. The proposed system contains three parts, virtual environment reconstruction, feature database building and recognition-based navigation. The virtual environment is reconstructed automatically with LIDAR data and aerial images. The feature database is composed of image patches with features and registered lo... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.