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Information Technology Based Higher Education and Training (ITHET), 2010 9th International Conference on

Date April 29 2010-May 1 2010

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Displaying Results 1 - 25 of 97
  • MI-IDEM: A model to evaluate instructional design using Bayesian Belief Networks

    Page(s): 1 - 8
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (506 KB) |  | HTML iconHTML  

    In this paper, we propose a model to evaluate instructional design for distance learning, based on Bayesian Belief Networks (BBN) that combine data from student feedback, peer review as well as data extracted from Moodle and parsed content from student learning environment interaction. For the purpose of our model, we use a commercial BBN tool developed by Norsys that provides the flexibility of interacting with the model using the GUI, as well as programmatically. This approach can be used to evaluate learning experience gained through online interaction, improving the quality of instructional design methodology and tools used. The model will also be tested with actual data for an online Java courses being developed in Athabasca University. View full abstract»

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  • A training tool for Global Software Development

    Page(s): 9 - 16
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (397 KB) |  | HTML iconHTML  

    In recent years, the application of Global Software Development (GSD) has grown significantly and its efficiency has been proven. However the collaboration between distant members is not always easy and some challenging issues must be confronted. The main problems are related with the communication with distant members, especially when cultural and language differences appear. Members involved in GSD must develop specific skills in order to confront these problems. On the other hand, the training to develop these skills is not easy as the practice in real projects is too risky, and simulating the complexity of real environments is not always possible and requires the coordination with distant institutions. In this work we present a training tool that will help universities and companies to achieve this training by simulating GSD scenarios that will place learners in realistic projects in which they will interact with Virtual Agents of different cultures that will simulate real members. View full abstract»

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  • Teaching Computer Vision for telemedicine systems using OpenCV

    Page(s): 17 - 20
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (449 KB) |  | HTML iconHTML  

    This paper reports on experiences of teaching Computer Vision for robotic telemedicine cluster system, within the practice based ICTD subject within the undergraduate Software Engineering Program at the Faculty of Engineering, University of Technology Sydney (UTS). Topics described by this paper include shared experiences in designing and implementing Computer Vision subsystem and discusses successes, as well as common problems both experienced and anticipated in adaptation of OpenCV framework for building a robotic system for telemedicine. One of the main objectives of the ICTD is to bridge the gap between the students' theoretical knowledge of design and programming with the practical side of software reuse and modularization when designing and implementing a robotic system for medical applications. View full abstract»

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  • WappenLite: A Web application framework for lightweight programming environments

    Page(s): 21 - 26
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (583 KB) |  | HTML iconHTML  

    This paper describes WappenLite-a Web application framework for lightweight educational programming environments. In particular, this paper focuses on the back-end (nonuser-interface) components of the framework. View full abstract»

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  • Information technology focused training in logistics

    Page(s): 27 - 34
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (405 KB) |  | HTML iconHTML  

    Recent developments in information technology and telecommunications call for a serious reconsideration of the actual training methods and offer wide opportunities for developing active teaching/training methods. This paper shares the empirical study on developing information technology focused training laboratory for the course Logistics Information Systems. The descriptions of the three implemented laboratories are presented, as well as didactical comments about the outcomes of investigation of the above-mentioned labs are discussed. The developed laboratories give students a new impulse for both understanding of logistics from a technical point of view and developing their hands-on skills. The paper could be considered as experience sharing with colleagues teaching the subject of Logistics. View full abstract»

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  • A competence-based system for recommending study materials from the Web (CBSR)

    Page(s): 35 - 43
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (373 KB) |  | HTML iconHTML  

    A pedagogically-informed approach to the design of an e-learning system is important since an effective learning system requires teaching activities that match the students' learning requirements. Currently some e-learning systems are based on adaptive educational hypermedia. User modelling is one of the components of adaptive hypermedia. However, currently designed user models are inconsistent in estimating learner's knowledge level, are not pedagogically designed, and do not satisfactorily incorporate the achieved learning of the learner. The paper proposes a competency-based system for recommending study materials from the Web to learners (CBSR), and explores the benefits of a competency model for an improved pedagogical approach to e-learning and a more consistent profile of learners' competences which can persist though their learning life. A competences structure is represented as a directed acyclic graph (DAG), and the paper considers the processing of a competence structure to identify learners' existing/desired competences and provide appropriate study materials from the Web. View full abstract»

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  • Personal learning environment: A concept, an application, or a self-designed instrument?

    Page(s): 44 - 51
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (489 KB) |  | HTML iconHTML  

    The aim of this article is to contribute to the debate on PLEs in order to enrich the conceptual framework elaborated by educators and used by PLE developers. By doing so, we put the emphasis on how PLEs can contribute to enhance the users' ability to learn and suggest research orientations to study the learning processes supported by PLEs. Firstly, we review the main components of the PLE concept and suggest enriching it with scenarios of use. Secondly, we present the directions taken by PLE developers and propose that a PLE solution should not be conceptualised as a predetermined PLE structure but more as a tool to support learners in designing their own PLE. Thirdly, we outline our conceptualisation of PLEs as a learner's self-designed instrument. Fourthly, we discuss the instrumental approach for designing PLEs as it takes into account the personal dimension of a PLE to allow for an efficient, scalable design process. View full abstract»

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  • Simulation of verbal and mathematical learning by means of simple neural networks

    Page(s): 52 - 59
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (586 KB) |  | HTML iconHTML  

    In this paper a new tool is proposed as a possible aid to study differences and similarities between the human and the artificial neural network (NN) learning of some verbal and mathematical elementary abilities. For this purpose, simple NNs of the multi layer kind (MLNN) have been build. These MLNNs are able to recognize some graphemes and/or to make additions of integers up to 1000. An algorithm based on dynamic character recognition has allowed to limit significantly the data size, making easier the NN optimization phase of training. The adopted method of grapheme encoding has allowed to generate automatically large training sets upon which the MLNNs have been trained. Then, a test set has been generated to evaluate the MLNN prediction capacity. The analysis of results has shown some interesting characteristics of the trained nets, such as, for example, the possible appearance of very rudimentary symptoms analogous to dyslexia. The specialization of the function of some groups of neurons in the neural system has been also investigated by procuring an artificial damage to the MLNN (in one or more neurons) and by evaluating the MLNN response. View full abstract»

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  • An investigation on Cognitive Styles and multiple intelligences model based learning preferences in a group of students in engineering

    Page(s): 60 - 66
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (490 KB) |  | HTML iconHTML  

    The aim of this paper is offering to the Scientific Community the results of an experimental investigation which attempted to understand some characteristics of the learning methods adopted in two different groups of students enrolled in the Engineering Faculty of Sapienza University of Rome. For this reason, some dimensions have been identified by taking inspiration from the most popular and accepted models that are related to different theories of Cognitive Styles, Learning Styles and Preferences. A test has been submitted to two different groups of students and two types of analysis have been performed. Firstly, a correlation analysis have been done, within the same group of students, among the different dimensions. Then, significant differences, within the same dimension, between the two groups have been sought. Results have shown that, assuming a typical probability level, some interesting correlations among the dimensions could be detected. Furthermore, in some dimensions, significant differences appeared between the two groups. Finally, it is worth noticing that the test results have been useful both to the teacher, in order to improve the didactic method in class, and to the students, who can receive suggestions and counseling on their personal learning methods. View full abstract»

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  • How well aligned are the views of generic competence development between Electrical and Information Engineering students, their faulty and their employers?

    Page(s): 67 - 74
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (500 KB) |  | HTML iconHTML  

    As faculty members it is part of our job, in conjunction with local and/or National government regulations, our institutional rules, regulations and guidance and our faculty Industry advisory committees, to design and deliver appropriate degree programmes to our students. But what is appropriate and does our thinking align with that of the students we educate? This paper presents a project that set out to investigate the alignment of the perception of the importance (to future careers) and level of development of a large set of generic and specific competences. The target group for the project was Electrical and Information Engineering (EIE) students, faculty and employers across Europe. The body undertaking this project was the European Association for Education in Electrical Engineering as part of the European Union funded EIE-Surveyor project. In total, 3,275 completed questionnaires were analyzed and analyses have been carried out by gender, academic study level, country and by competence both individually and in groups they for through the application of standard statistical data reduction techniques. This paper introduces the project and its background and explains the research methodology and analyses employed. It shows key results and their impact and provides a set of recommendations for future related work. View full abstract»

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  • Enhanced learning outcome using participative role play simulation

    Page(s): 75 - 78
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (658 KB) |  | HTML iconHTML  

    The aim of this paper is to explain how a new type of participative role play simulation can be used to improve a learning situation. A learning goal is presented to make a concrete example of how to use the tool. The paper will address the particular learning goal, and how a total learning situation can be created to support the wanted outcome. We will discuss game design principles and the pedagogical benefits of using participative role play simulation and argue why this improves the learning situation. The testing is still undergoing as part of a PhD project and one of the reasons for this paper is to receive feedback from a different target group. We will use examples from the testing of the model and also where only the first part of the model is tested. The last project was regarding netiquette amongst parents and children in elementary school, as bullying on the internet and improper exposure to children has become increasingly harder to combat. View full abstract»

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  • Assessment of wiki-supported collaborative learning in higher education

    Page(s): 79 - 85
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (560 KB) |  | HTML iconHTML  

    Collaborative learning activities, based on constructivism, were applied within the introductory course on the Internet for the first year students of Computer science at the Faculty of Education. In the paper we present a form of wiki-supported collaborative learning followed by collaborative and peer assessment. We will make overview of the elements which indicate contributions of individual students to the project as well as their contribution to the process of collaboration. In order to evaluate how reliable are collaborative and peer assessment, we consider how the grades from wikis' assessment are related to the final grade of the course and to the grades of other learning activities. View full abstract»

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  • Quality assurance of degree programs in the field of computing by peer review in developing countries

    Page(s): 86 - 90
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (210 KB) |  | HTML iconHTML  

    We report on experiences gained in an exercise for peer training carried out at several universities in East Africa. The goal of this initiative is to train peers for evaluating degree programs in the field of computing. The peer training is a joint initiative of the German Academic Exchange Service, DAAD, and the Inter University Council for East Africa, IUCEA. Its ultimate goal is to establish a quality assurance system at East African universities which guarantees that degree programs meet international standards. View full abstract»

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  • Needs and management of the complementary courses for PhD candidates in the field of electrical and information engineering: An answer to economical and industrial world

    Page(s): 91 - 94
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (233 KB) |  | HTML iconHTML  

    Since the Bologna process requires harmonization of degrees in the European Higher Education Area, doctoral programs have become subject to intensive analysis. This applies particularly to two components: the first one is directly linked to research activities performed in a research environment. The second one corresponds to complementary means devoted to preparing the future doctor to the professional life in research institutions, academic environment but also in companies. Today, in average two third of the doctors in the developed countries must find a professional position in commerce and industry. Academic institutions have adapted their doctoral programs to the changed situation. This paper highlights this development by giving some examples in the field of electrical and information engineering. View full abstract»

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  • Importance of virtual illumination technique in the illumination education

    Page(s): 95 - 97
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (445 KB) |  | HTML iconHTML  

    Fundamental topic of Illumination consists of production, distribution, economy and measurement of light. Besides, behaviors of people towards light are studied. Illumination is a major topic in electrical engineering and architecture in our age. Any field to be illuminated should be analyzed as a special problem. However, solution to the illumination problem can only be found by electrical engineers having a voice in light production and architects working together. Illumination education has only started in recent past in our country. In the past, in many applications too many or wrong type lighting fixtures were used mistakenly due to ignorance. Since illumination became a separate field in our universities, use of computers in illumination education has increased rapidly. Computers are used in preparing illumination projects both to measure and to visualize. A designer can make virtual and natural lighting measurements using computers. In general, computer programmers are used in illumination technique to design fixtures, to measure and evaluate interior and exterior lighting. In addition to this, virtual illumination technique should be used in education in order to be able to visualize the lighting projects in three dimensions. View full abstract»

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  • “Welfare studies” via a “life experiences continuum” program

    Page(s): 98 - 101
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (671 KB) |  | HTML iconHTML  

    The aim of this paper is to suggest a pathway that will enhance the quality of higher education. We start with premise that traditional pedagogy does not satisfy current needs so we claim that “critical pedagogy” can motivate all stakeholders to participate. Our evidence is to be found in literature and our implementation highlights in the direction for change. We put into action our ideas in a program for “welfare studies”, being that the area of our expertise. View full abstract»

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  • A pilot exploration of systematic ideation methods and tools on design learning

    Page(s): 102 - 107
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (300 KB) |  | HTML iconHTML  

    Today, more than ever, we need engineering graduates equipped with effective design skills and a high degree of ideation competence. This paper presents results of our pilot study on improving the ideation performance of undergraduate engineers through training in TRIZ and emphasis on sketching. This is the first study of its type to rigorously test the value of TRIZ on ideation performance. Positive study findings would provide guidance to introductory and capstone design course instructors, as well industry practitioners who intend to enhance their ideation toolkits. Our objective is to test our hypotheses that TRIZ, or sketching emphasis improves design ideation alone or in combination. A series of classroom studies using investigator-developed interventions (modules) that train students in TRIZ and Sketching Importance is run. Class participants perform ideation exercises. The results of the ideation exercises are assessed and scored for Novelty, Variety and Quantity. In the paper, we document the results of the pilot experimentation. Overall, pilot studies will help fine tune the experimental approach. View full abstract»

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  • Context-based services selection and recommendation through P-learning platform

    Page(s): 108 - 113
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (585 KB) |  | HTML iconHTML  

    Taking into account continuously growing content wealth of pervasive environments generally, user needs assistance to find what he want in short time. Specifically in pervasive learning environment where learners are surrounded by numerous suppliers and the rich resources offered by the learning platform, the personalized recommender systems seems important for providing user by convenience and fulfil his needs. However, existing learning recommender systems interest to the user appraisal and taste while the contextual constraints due to the heterogeneity may influence the service consumption. We propose in this paper an hybrid recommender approach based on contextual information and memory-based filtering. View full abstract»

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  • e-Portfolio: A tool to assess university students' skills

    Page(s): 114 - 124
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (320 KB) |  | HTML iconHTML  

    The present article introduces the main qualitative and quantitative results obtained in a pilot study of e-portfolio implementation in two different subjects offered in the Polytechnic University of Catalonia (Universitat Politècnica de Catalunya, UPC). In particular, such teaching innovation took place within the Technical Industrial and Aeronautics Engineering School (ETSEIAT) curricula. And our results seem to indicate that the e-Portfolio can be viewed as: 1) a complementary tool for student's assessment and 2) a perfect follow-up device to check student's competences development (both generic and specific) throughout their degree studies. The useful data gathered allow us to generalize our findings and therefore, consider its implementation in the second cycle of Industrial Organization (IO) Engineering as well as the rest of degrees taught at the UPC. View full abstract»

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  • Development of the MR laboratory for electrical experiment using ARToolKit

    Page(s): 125 - 128
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (1152 KB) |  | HTML iconHTML  

    Mixed-Reality (MR) is placed between real environment and virtual environment. An advantage of real environment is to receive physical information. In the meantime, an advantage of virtual environment is to receive visual information. Mixed-Reality is able to include these advantages. Our group paid attention to Mixed-Reality and developed the system for electrical experiment. This report describes development of the Mixed-Reality (MR) laboratory using ARToolKit. Result of this effort, it was able to give a prospect in the development of the MR laboratory. Our group will continues development of system of the MR laboratory. In parallel with the development of the system, we will evaluate the educational usefulness and usability of this system. View full abstract»

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  • The effects of digital storytelling through the strategy of evaluation and correction

    Page(s): 129 - 135
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (679 KB) |  | HTML iconHTML  

    The university's storytelling class enables students to both deepen the students' self-understanding and heighten their skills in using computers and problem solving. First students write a narration of a story relating to them and then convert the story to a slide presentation. After reading the story slide show together and evaluating them, the students modify them. The students in this study felt that these activities deepened their self-understanding, as shown by significantly high average rating scale values. The factor analysis was conducted on these values and found three factors: “skill in evaluating and creating cooperatively,” “skill in clarifying problems and in expressing opinions,” and “interest in computers and technical skills in using computers.” The average rating values for the factors were raised significantly. The activities that contributed significantly to improving the students' skill and perception were also identified. Better product and significantly higher self-understanding were brought by modifying a digital story. View full abstract»

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  • Development of KUMA system for rapid e-Learning

    Page(s): 136 - 139
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (1291 KB) |  | HTML iconHTML  

    A web-based authoring system for rapid e-Learning has been developed. This system not only converts PowerPoint with voice into an e-Learning content using multimedia technology, but also publishes an e-Learning content. Using this system, even a researcher who is not familiar with the Information Technology can easily create an e-Learning content. This system named as Kumamoto Universal and Multipurpose Authoring system is helpful to spread rapid e-Learning. View full abstract»

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  • Putting adaptive granularity and rich context into learning objects

    Page(s): 140 - 145
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (340 KB) |  | HTML iconHTML  

    The content granularity and context information are two important factors to the efficiency and reusability of learning objects. The context information is necessary to facilitate the discovery and reuse of learning objects stored in global and/or local repositories. However, traditional learning objects are generally not conceived to incorporate with enough context information. Users have to do some extension of the description item set to fit their special use. In this paper, in order to deal with the issue mentioned above, we firstly introduce a context-rich paradigm, the related service driven tagging strategy, and a context model of learning objects. We further explain how to use the context information to realize the adaptive granularity of the content object. Finally, we show a simple concept model for online authoring systems that support the evolution from resource objects to learning objects. View full abstract»

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  • Distance network learning with real network devices

    Page(s): 146 - 150
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (240 KB) |  | HTML iconHTML  

    Network education given in the universities and in the other education areas constitutes the backbone of computer science. This education is provided not only in theoretical form but also in the practical way. Since it is hard to settle some information of computer networks in learners' mind practices are the necessary activities of learning process. As the visuality increases, learners start learning easier. So, network education is given in the applied form with real devices such as switches, routers, servers, etc. Although it is necessary to perform this education in this way, it may not always be possible with some reasons like high cost and installation hardness. The reason of planning to do this project comes exactly from this point. We are supposed to get over the difficulties of a qualified network education with some techniques used for distance learning and the remote communication with the network devices. To realize the project we will use the network labs of computer engineering department of Düzce University. With only this lab we will reach many learners and this will be profitable for both the client and the manufacturer. The system will include authorization, network knowledge assessment test, application, and logging out operations. After opening the system some questions are directed to the users optionally and according to the result of the assessment related part of the lesson is given. In this point, users first interact with the authorization server and then they are directed to the application server. Next, they will be using the network devices out of classroom wherever they want. View full abstract»

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  • Integrating e-Learning into work processes in industrial settings: A case study

    Page(s): 151 - 157
    Save to Project icon | Request Permissions | Click to expandQuick Abstract | PDF file iconPDF (636 KB) |  | HTML iconHTML  

    Nowadays, one of the key prerequisites for staying competitive in many business fields is efficient knowledge management in an organization. In particular, efficiency and integration of knowledge transfer activities into day-to-day organizational business processes is being of the primary importance. As recent research suggests only learning that is fully integrated with workers' current business activities can lead to improvements in productivity and process optimization. Consequently, such integrative approach to learning at workplace reduces workers training costs. For evaluation purposes, in this paper we will use an experimental method of integrating learning at workplace with an international timetable coordination system called Pathfinder which is currently used for enhancement of international railway transportation business processes in Europe. Based on the evaluation results guidelines for integrative approach to learning at workplace will be created. View full abstract»

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