2010 IEEE Virtual Reality Conference (VR)

20-24 March 2010

Filter Results

Displaying Results 1 - 25 of 95
  • [Front cover]

    Publication Year: 2010, Page(s): c1
    Request permission for commercial reuse | PDF file iconPDF (23397 KB)
    Freely Available from IEEE
  • [Title page]

    Publication Year: 2010, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (94 KB)
    Freely Available from IEEE
  • [Copyright notice]

    Publication Year: 2010, Page(s): ii
    Request permission for commercial reuse | PDF file iconPDF (17 KB)
    Freely Available from IEEE
  • Contents

    Publication Year: 2010, Page(s):iii - viii
    Request permission for commercial reuse | PDF file iconPDF (103 KB)
    Freely Available from IEEE
  • Supporting organizations

    Publication Year: 2010, Page(s): ix
    Request permission for commercial reuse | PDF file iconPDF (5714 KB)
    Freely Available from IEEE
  • Messages

    Publication Year: 2010, Page(s): x
    Request permission for commercial reuse | PDF file iconPDF (24 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from the Program Chairs

    Publication Year: 2010, Page(s): xi
    Request permission for commercial reuse | PDF file iconPDF (24 KB) | HTML iconHTML
    Freely Available from IEEE
  • IEEE Visualization and Graphics Technical Committee (VGTC)

    Publication Year: 2010, Page(s): xii
    Request permission for commercial reuse | PDF file iconPDF (50 KB)
    Freely Available from IEEE
  • Conference committee

    Publication Year: 2010, Page(s): xiii
    Request permission for commercial reuse | PDF file iconPDF (30 KB)
    Freely Available from IEEE
  • International Program Committee

    Publication Year: 2010, Page(s): xiv
    Request permission for commercial reuse | PDF file iconPDF (24 KB)
    Freely Available from IEEE
  • list-reviewer

    Publication Year: 2010, Page(s): xv
    Request permission for commercial reuse | PDF file iconPDF (17 KB)
    Freely Available from IEEE
  • Awards

    Publication Year: 2010, Page(s): xvi
    Request permission for commercial reuse | PDF file iconPDF (120 KB)
    Freely Available from IEEE
  • IEEE VGTC Virtual Reality Technical Achievement Award 2010

    Publication Year: 2010, Page(s): xvii
    Request permission for commercial reuse | PDF file iconPDF (4210 KB)
    Freely Available from IEEE
  • [Blank page]

    Publication Year: 2010, Page(s): xviii
    Request permission for commercial reuse | PDF file iconPDF (4 KB)
    Freely Available from IEEE
  • Keynote address

    Publication Year: 2010, Page(s): xix
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (11622 KB) | HTML iconHTML

    Is it possible for 3D Virtual Worlds to be as ubiquitous and relevant as the 2D Internet? Will a broad consumer audience find as much social connection and value in a 3D world as it does in the 2D experiences of Twitter and Facebook? Will conducting business in virtual meeting rooms or attending virtual conferences be as natural and valuable as in real life? Will consuming virtual goods be as comm... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • [Blank page]

    Publication Year: 2010, Page(s): xx
    Request permission for commercial reuse | PDF file iconPDF (4 KB)
    Freely Available from IEEE
  • Papers

    Publication Year: 2010, Page(s): 1
    Request permission for commercial reuse | PDF file iconPDF (56 KB)
    Freely Available from IEEE
  • Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution

    Publication Year: 2010, Page(s):3 - 10
    Cited by:  Papers (14)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (11678 KB) | HTML iconHTML

    This paper presents a solution for the photorealistic rendering of synthetic objects into dynamic real scenes, in Augmented Reality applications. In order to achieve this goal, an Image Based Lighting approach is used, where environment maps with different levels of glossiness are generated for each virtual object in the scene at every frame. Due to this, illumination effects, such as color bleedi... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • The role of latency in the validity of AR simulation

    Publication Year: 2010, Page(s):11 - 18
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2090 KB) | HTML iconHTML

    It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system is used to simulate multiple AR systems. To investigate the validity of this approach, in our first experiment we carefully replicated a well-known study by Ellis et al. using our simulator, obtaining comparable results. W... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Performance evaluation method for mobile computer vision systems using augmented reality

    Publication Year: 2010, Page(s):19 - 22
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (959 KB) | HTML iconHTML

    This paper describes a framework which uses augmented reality for evaluating the performance of mobile computer vision systems. Computer vision systems use primarily image data to interpret the surrounding world, e.g to detect, classify and track objects. The performance of mobile computer vision systems acting in unknown environments is inherently difficult to evaluate since, often, obtaining gro... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens

    Publication Year: 2010, Page(s):23 - 26
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (42943 KB) | HTML iconHTML

    In this paper, we quantify the effects of two physical affordances on user interaction in an augmented virtual environment: the grounding of datasets on a workbench and the augmentation of a Magic Lens interface tool. We investigated the effects of these affordances on subjects' performance and behavior in an information gathering task. Our results indicated that grounding had a significant main e... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Enabling functional validation of virtual cars through Natural Interaction metaphors

    Publication Year: 2010, Page(s):27 - 34
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (836 KB) | HTML iconHTML

    Natural Interaction in virtual environments is a key requirement for the virtual validation of functional aspects in automotive product development processes. Natural Interaction is the metaphor people encounter in reality: the direct manipulation of objects by their hands. To enable this kind of Natural Interaction, we propose a pseudo-physical metaphor that is both plausible enough to provide re... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments

    Publication Year: 2010, Page(s):35 - 38
    Cited by:  Papers (16)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1929 KB) | HTML iconHTML

    Users in virtual environments often find navigation more difficult than in the real world. Our new locomotion interface, Improved Redirection with Distractors (IRD), enables users to walk in larger-than-tracked space VEs without predefined waypoints. We compared IRD to the current best interface, really walking, by conducting a user study measuring navigational ability. Our results show that IRD u... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Visual-olfactory display using olfactory sensory map

    Publication Year: 2010, Page(s):39 - 42
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (655 KB) | HTML iconHTML

    Olfactory displays which exist now can only present the set of scents which was prepared beforehand because a set of "primary odors" has not been found. In this paper, we focus on development of an olfactory display using cross modality which can represent more patterns of scents than the patterns of scents prepared. Due to cross modal effect between vision and olfaction, human tends to feel not o... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Effect based scene manipulation for multimodal VR systems

    Publication Year: 2010, Page(s):43 - 46
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (656 KB) | HTML iconHTML

    Games use high quality graphics and pre-crafted visual and auditive effects to create user experiences. Virtual environments offer new navigation and interaction methods, immersive installations, and haptic and olfactoric output. We introduce an extension to VR systems, which makes it possible to use a wide range of multimodal effects from gaming and VR to be activated and modified on a per object... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.