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Mixed and Augmented Reality, 2009. ISMAR 2009. 8th IEEE International Symposium on

Date 19-22 Oct. 2009

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  • [Title page]

    Publication Year: 2009, Page(s): i
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  • [Copyright notice]

    Publication Year: 2009, Page(s): ii
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  • Contents

    Publication Year: 2009, Page(s):iii - vi
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  • Mixed and augmented reality: “Scary and wondrous”

    Publication Year: 2009, Page(s): vii
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  • Sponsors

    Publication Year: 2009, Page(s):viii - xi
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  • From the symposium general chairs

    Publication Year: 2009, Page(s): xii
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  • From the Science and Technology program chairs

    Publication Year: 2009, Page(s):xiii - xiv
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  • IEEE Visualization and Graphics Technical Committee (VGTC)

    Publication Year: 2009, Page(s): xv
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  • Task Force on Human Centered Computing (TFHCC)

    Publication Year: 2009, Page(s): xvi
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  • Conference committee

    Publication Year: 2009, Page(s): xvii
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  • Science and technology program committee & reviewers

    Publication Year: 2009, Page(s): xviii
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  • Mixing reality and magic at Disney theme parks

    Publication Year: 2009, Page(s): xix
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  • UPWAKE: Art performance fusing dreams and technology

    Publication Year: 2009, Page(s): xx
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  • SixthSense: Integrating information and the real world

    Publication Year: 2009, Page(s): xxi
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  • 2008 Awards

    Publication Year: 2009, Page(s):xxii - xxiv
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  • Papers

    Publication Year: 2009, Page(s): 1
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  • [Blank page]

    Publication Year: 2009, Page(s): 2
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  • Using AR to support cross-organisational collaboration in dynamic tasks

    Publication Year: 2009, Page(s):3 - 12
    Cited by:  Papers (8)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4526 KB) | HTML iconHTML

    This paper presents a study where Augmented Reality (AR) technology has been used as a tool for supporting collaboration between the rescue services, the police and military personnel in a crisis management scenario. There are few studies on how AR systems should be designed to improve cooperation between actors from different organizations while at the same time support individual needs. In the p... View full abstract»

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  • Interference avoidance in multi-user hand-held augmented reality

    Publication Year: 2009, Page(s):13 - 22
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7782 KB) | HTML iconHTML

    In a multi-user augmented reality application for a shared physical environment, it is possible for users to interfere with each other. For example, in a multi-player game in which each player holds a display whose tracked position and orientation affect the outcome, one player may physically block another player's view or physically contact another player. We explore software techniques intended ... View full abstract»

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  • Continuous natural user interface: Reducing the gap between real and digital world

    Publication Year: 2009, Page(s):23 - 26
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (36775 KB) | HTML iconHTML

    Augmented reality (AR) presentation enables the creation of natural user interfaces that employ the whole user's environment as interaction device. Additionally, by using hand based 3D interaction with gestures that have a physical meaning like grabbing, dragging, and dropping this leads to a user experience that is intuitive, since close to the real world's behavior. We propose a novel approach t... View full abstract»

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  • Animatronic Shader Lamps Avatars

    Publication Year: 2009, Page(s):27 - 33
    Cited by:  Papers (10)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4145 KB) | HTML iconHTML

    Applications such as telepresence and training involve the display of real or synthetic humans to multiple viewers. When attempting to render the humans with conventional displays, non-verbal cues such as head pose, gaze direction, body posture, and facial expression are difficult to convey correctly to all viewers. In addition, a framed image of a human conveys only a limited physical sense of pr... View full abstract»

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  • [Blank page]

    Publication Year: 2009, Page(s): 34
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  • Augmenting Aerial Earth Maps with dynamic information

    Publication Year: 2009, Page(s):35 - 38
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10150 KB) | HTML iconHTML

    We introduce methods for augmenting aerial visualizations of Earth (from services like Google Earth or Microsoft Virtual Earth) with dynamic information obtained from videos. Our goal is to make Augmented Aerial Earth Maps that visualize an alive and dynamic scene within a city. We propose different approaches for analyzing videos of cities with pedestrians and cars, under differing conditions and... View full abstract»

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  • Interaction and presentation techniques for shake menus in tangible augmented reality

    Publication Year: 2009, Page(s):39 - 48
    Cited by:  Papers (9)  |  Patents (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (22802 KB) | HTML iconHTML

    Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducte... View full abstract»

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  • Influence of visual and haptic delays on stiffness perception in augmented reality

    Publication Year: 2009, Page(s):49 - 52
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1712 KB) | HTML iconHTML

    Visual delays are unavoidable in augmented reality setups and occur in different steps of the rendering pipeline. In the context of haptic interaction with virtual objects, it has been shown that delayed force feedback can alter the perception of object stiffness. We hypothesize that delays in augmented reality systems can have similar consequences. To test this, we carried out a user study to inv... View full abstract»

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