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2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities

Date 19-22 Oct. 2009

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Displaying Results 1 - 25 of 35
  • [Title page]

    Publication Year: 2009, Page(s): i
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  • [Copyright notice]

    Publication Year: 2009, Page(s): ii
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  • Contents

    Publication Year: 2009, Page(s):iii - iv
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  • Mixed and augmented reality: “Scary and wondrous”

    Publication Year: 2009, Page(s): v
    Cited by:  Papers (1)
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  • Sponsors

    Publication Year: 2009, Page(s):viii - xi
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  • Messages from the symposium general chairs

    Publication Year: 2009, Page(s): x
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  • From the arts, media & humanities general program chair

    Publication Year: 2009, Page(s):xi - xii
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  • IEEE Visualization and Graphics Technical Committee (VGTC)

    Publication Year: 2009, Page(s): xv
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  • Task Force on Human Centered Computing (TFHCC)

    Publication Year: 2009
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  • Conference committee

    Publication Year: 2009, Page(s): xv
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  • [Reviewers]

    Publication Year: 2009, Page(s): xvi
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  • Keynote speaker - Mixing reality magic at Disney theme parks

    Publication Year: 2009, Page(s): xix
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    Summary form only given, as follows. Ever since Walt Disney frst opened the doors to Disneyland in 1955, Imagineers have been using (and misusing) state-of-the-art technology to immerse our guests in magical worlds. Combined with richly detailed environments, imaginative characters, and compelling stories, these tools have enabled our guests to dance with ghosts, sail with pirates, and fy to the f... View full abstract»

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  • Keynote speaker - UPWAKE: Art performance fusing dreams and technology

    Publication Year: 2009, Page(s): xx
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (527 KB)

    Provides an abstract of the keynote presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings. View full abstract»

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  • Keynote speaker - Sixthsense: Integrating information and the real world

    Publication Year: 2009, Page(s): xxi
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (564 KB)

    Provides an abstract of the keynote presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings. View full abstract»

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  • Presenters [biographies]

    Publication Year: 2009, Page(s):xx - xxii
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  • Papers

    Publication Year: 2009, Page(s): 1
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  • [Blank page]

    Publication Year: 2009, Page(s): 1
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  • AR-View: An augmented reality device for digital reconstruction of Yuangmingyuan

    Publication Year: 2009, Page(s):3 - 7
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3062 KB) | HTML iconHTML

    Yuanmingyuan was a vast and magnificent royal garden built continuously by several emperors of the Qing Dynasty. Unfortunately, it was looted and burnt down by the Anglo-French forces in 1860 and suffered from continual damages later on. Because of its special significance in the Chinese history, the reconstruction of Yuanmingyuan has been argued for a long time and visitors could only imagine its... View full abstract»

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  • [Blank page]

    Publication Year: 2009, Page(s): 1
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  • Games in AR: Types and technologies

    Publication Year: 2009, Page(s):9 - 10
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (126 KB) | HTML iconHTML

    To unlock its full potential, augmented reality gaming will need to integrate several types of technology, including RFID; motion, image and face recognition; location awareness. Different types of play mechanism enabled by integration of each of these technologies are discussed. View full abstract»

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  • Radiating centers: Augmented reality and human-centric design

    Publication Year: 2009, Page(s):11 - 16
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (138 KB) | HTML iconHTML

    People understand themselves as centers. Using a humanities approach, this paper proposes a conceptual model that promotes human-centricity for AR experiences. It uses David Burrows' phenomenology of sound and human thought as a reflective model. He argues that humans act according to a center-periphery scheme that is projected in three fields of action relating to body, mind, and the existential ... View full abstract»

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  • Process and (mixed) reality: A process philosophy for interaction in mixed reality environments

    Publication Year: 2009, Page(s):17 - 23
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (226 KB) | HTML iconHTML

    Mixed Reality (MR) environments deployed in the service of art present a radical shift in aesthetics. These relatively recent artistic experiments open up many questions relating to the traditional distinction between subjects and objects. I seek to grapple with these questions of reception by viewing works by pioneering artists such as Jeffrey Shaw, Dennis Del Favero, Ulrike Gabriel and the artis... View full abstract»

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  • [Blank page]

    Publication Year: 2009, Page(s): 1
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  • Coupling digital and physical worlds in an AR magic show performance: Lessons learned

    Publication Year: 2009, Page(s):25 - 28
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1532 KB) | HTML iconHTML

    ¿Magic for a Pixeloscope¿ is a one hour show conceived to be represented in a theater scenario that merges mixed and augmented reality (MR/AR) and full-body interaction with classical magic to create new tricks. The show was conceived by an interdisciplinary team composed by a magician, two interaction designers, a theater director and a stage designer. The magician uses custom based hardware an... View full abstract»

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  • Augmented reality and digital genre design — Situated simulations on the iPhone

    Publication Year: 2009, Page(s):29 - 34
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (4830 KB) | HTML iconHTML

    In digital media - including augmented reality research - rapid change continue to take place at the levels of hardware and software. This paper focus on a third layer in a hierarchy of digital media - meaningware. Meaningware is the domain of digital textuality, its genres and conventions - all key subject matters of the humanities. To prevent cultural lag at the textual level the conduct of genr... View full abstract»

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