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Ubiquitous Virtual Reality, 2009. ISUVR '09. International Symposium on

Date 8-11 July 2009

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Displaying Results 1 - 25 of 29
  • [Front cover]

    Publication Year: 2009, Page(s): C1
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  • [Title page i]

    Publication Year: 2009, Page(s): i
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  • [Title page iii]

    Publication Year: 2009, Page(s): iii
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  • [Copyright notice]

    Publication Year: 2009, Page(s): iv
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  • Table of contents

    Publication Year: 2009, Page(s):v - vi
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  • Message from the General Chair

    Publication Year: 2009, Page(s): vii
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  • Message from the Program Chair

    Publication Year: 2009, Page(s): viii
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  • Organizing Committee

    Publication Year: 2009, Page(s): ix
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  • Program Committee

    Publication Year: 2009, Page(s): x
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  • Steering Committee

    Publication Year: 2009, Page(s): xi
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  • Mobile Visual Computing

    Publication Year: 2009, Page(s):3 - 6
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5403 KB) | HTML iconHTML

    Smart phones are becoming visual computing powerhouses. Using sensors such as camera, GPS, and others, the device can provide a new user interface to the real world, augmenting user's view of the world with additional information and controls. Combining computation with image capture allows new kind of photography that can be more expressive than is possible to obtain with a traditional camera. Ne... View full abstract»

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  • History and Future of Tracking for Mobile Phone Augmented Reality

    Publication Year: 2009, Page(s):7 - 10
    Cited by:  Papers (6)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (456 KB) | HTML iconHTML

    We present an overview on the history of tracking for mobile phone augmented reality. We present popular approaches using marker tracking, natural feature tracking or offloading to nearby servers. We then outline likely future work. View full abstract»

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  • About Two Physical Interaction Metaphors: Narrowing the Gap between the Real and the Virtual World

    Publication Year: 2009, Page(s):11 - 14
    Cited by:  Papers (1)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (813 KB) | HTML iconHTML

    In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increas... View full abstract»

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  • Supporting User Interfaces in Ubiquitous Virtual Reality

    Publication Year: 2009, Page(s):15 - 18
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (134 KB) | HTML iconHTML

    Ubiquitous virtual reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that curre... View full abstract»

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  • CAMAR 2.0: Future Direction of Context-Aware Mobile Augmented Reality

    Publication Year: 2009, Page(s):21 - 24
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3723 KB) | HTML iconHTML

    With the rapid spreading of ubiComp and mobile augmented reality, the interaction of mobile users in U-VR environments has been evolving. However, current interaction is limited in individualspsila experience with given contents and services. In this paper, we propose CAMAR 2.0 as a future direction of CAMAR aiming at improving perception and interaction of users in U-VR environments. We thus intr... View full abstract»

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  • Towards Wireless Augmented Reality A Review of its Enabling Technologies

    Publication Year: 2009, Page(s):25 - 28
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (240 KB) | HTML iconHTML

    Mixed and augmented reality is an emerging technology with growth popularities in recent years. This paper presents the challenges of designing next generation wireless devices to facilitate applications on mixed and augmented reality. A review of leading mobile system architecture, user interface, and communication protocols, are discussed in this paper. The review of current and previous researc... View full abstract»

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  • From Augmented Reality to Augmented Computing: A Look at Cloud-Mobile Convergence

    Publication Year: 2009, Page(s):29 - 32
    Cited by:  Papers (19)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (610 KB) | HTML iconHTML

    There has been considerable number of virtual and augmented reality applications designed and developed for mobile devices. However the state-of-the-art systems are commonly confined by several limitations. In this position paper the concept rdquocloud-mobile convergence for virtual reality (CMCVR)rdquo is presented. CMCVR envisions effective and user-friendly integration of the mobile device and ... View full abstract»

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  • CAMAR Mashup: Empowering End-user Participation in U-VR Environment

    Publication Year: 2009, Page(s):33 - 36
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1449 KB) | HTML iconHTML

    In this paper, we propose a concept of context aware mobile AR (CAMAR) mashup as an enriched form of participatory user interaction in U-VR environment. We define CAMAR mashup and discuss how its characteristics are different and distinguishable from previous mashup activities in various additional aspects such as context-awareness, mobility and presentation. To elaborate the proposed concept, an ... View full abstract»

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  • CAMAR Tag Framework: Context-Aware Mobile Augmented Reality Tag Framework for Dual-reality Linkage

    Publication Year: 2009, Page(s):39 - 42
    Cited by:  Papers (2)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (555 KB) | HTML iconHTML

    In this paper, we propose a novel tag framework for sharing information in dual-reality space, which is based on context-aware mobile augmented reality (CAMAR). When a user selects a target object to be tagged onto dual-reality, the proposed framework and procedures create CAMAR Tag with a userpsilas mobile device to be registered in virtual space. CAMAR Tag is able to play a role as a reference p... View full abstract»

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  • Augmenting Wiki System for Collaborative EFL Reading by Digital Pen Annotations

    Publication Year: 2009, Page(s):43 - 46
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (486 KB) | HTML iconHTML

    Wikis are very useful for collaborative learning because of their sharing and flexible nature. Many learning activities can use Wiki to facilitate the processes, such as online glossaries, project reports, and dictionaries. Some EFL (English as a Foreign Language) instructors have paid attention to the popularity of Wiki. Although Wikis are very simple and intuitive for users with information lite... View full abstract»

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  • Sketch on Lifelong AR Agents in U-VR Environments

    Publication Year: 2009, Page(s):47 - 50
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (465 KB) | HTML iconHTML

    In this paper, we present a lifelong AR agent that provides the customized assistance with a mobile user at anywhere, anytime, anything. The agent infers the user's characteristics, e.g., ability, knowledge, and preference, based on the history of the user's context in U-VR environments. It differentiates the assistance generation by reflecting the user's characteristics. The agent also shows appr... View full abstract»

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  • A Comparative Study of PCA, LDA and Kernel LDA for Image Classification

    Publication Year: 2009, Page(s):51 - 54
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1189 KB) | HTML iconHTML

    Although various discriminant analysis approaches have been used in content-based image retrieval (CBIR) application, there have been relatively few concerns with kernel-based methods. Furthermore, these CBIR applications still applied discriminant analysis to face images as face recognition did. In this paper we concerns images with general semantic concepts. We use our presented symmetrical inva... View full abstract»

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  • A System for Enhancing Relationship between Intimate Group Members with Story

    Publication Year: 2009, Page(s):55 - 58
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (267 KB) | HTML iconHTML

    Modern society generates and shares great amount of information with rapid development of information and communication infrastructure. The development, however, makes people too busy to communicate enough time with families and accelerates separation of families in a sense of physical and social location. In this paper, we describe two concepts of stories for messages of the communication. The st... View full abstract»

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  • A Quick Algorithm for Snapping 3D Objects in Augmented Reality

    Publication Year: 2009, Page(s):61 - 63
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (750 KB) | HTML iconHTML

    This paper describes a quick algorithm for snapping a moving object (being moved by a user) to existing objects in Augmented Reality (AR) environment. Because in AR, human-computer interactions are in the real time mode, the algorithm should be fast enough not to affect the scene rendering but still assure accuracy. It is currently designed to deal with primitive geometries such as cubes, cones, c... View full abstract»

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  • A Preliminary System Framework for 'SilGam' Book

    Publication Year: 2009, Page(s):64 - 67
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (329 KB) | HTML iconHTML

    dasiaSil-Gampsila book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in dasiaSil-Gampsila book, we propose a preliminary system framework of hardware and software systems for dasiaSil-Gampsila Book through which users c... View full abstract»

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