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3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on

Date 14-15 March 2009

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Displaying Results 1 - 25 of 52
  • IEEE symposium on 3D user interfaces 2009

    Publication Year: 2009, Page(s): i
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  • [Copyright notice]

    Publication Year: 2009, Page(s): ii
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  • Contents

    Publication Year: 2009, Page(s):iii - v
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  • Message

    Publication Year: 2009, Page(s): vi
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  • IEEE visualization and graphics technical committee

    Publication Year: 2009, Page(s): vii
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  • Comittee

    Publication Year: 2009, Page(s): viii
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  • list-reviewer

    Publication Year: 2009, Page(s): ix
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  • Keynote address

    Publication Year: 2009, Page(s): x
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (89 KB)

    Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings. View full abstract»

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  • Papers

    Publication Year: 2009, Page(s): 1
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  • [Blank page]

    Publication Year: 2009, Page(s): 2
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  • Measuring the effect of gaming experience on virtual environment navigation tasks

    Publication Year: 2009, Page(s):3 - 10
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1849 KB) | HTML iconHTML

    Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with many potential applications within areas such as visualisation, entertainment and training simulators. To effectively develop and utilise virtual environments, user-centric evaluations are commonly performed. Anecdotal evidence suggests that factors such as prior experience with computer games may ... View full abstract»

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  • A direct manipulation interface for time navigation in scientific visualizations

    Publication Year: 2009, Page(s):11 - 18
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (10211 KB) | HTML iconHTML Multimedia Media

    Scientific visualization tools are applied to gain understanding of time-varying simulations. When these simulations have a high temporal resolution or simulate a long time span, efficient navigation in the temporal dimension of the visualization is mandatory. For this purpose, we propose direct manipulation of visualization objects to control time. By dragging objects along their three-dimensiona... View full abstract»

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  • Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection

    Publication Year: 2009, Page(s):19 - 22
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (7806 KB) | HTML iconHTML

    Inspecting a 3D object is a common task in 3D applications. However, such a camera movement is not trivial and standard tools do not provide an efficient and unique tool for such a move. ScrutiCam is a new 3D camera manipulation technique. It is based on the “click-and-drag” mouse move, where the user “drags” the point of interest on the screen to perform different came... View full abstract»

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  • Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents

    Publication Year: 2009, Page(s):23 - 30
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1289 KB) | HTML iconHTML

    A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user a... View full abstract»

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  • A multiscale interaction technique for large, high-resolution displays

    Publication Year: 2009, Page(s):31 - 38
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (457 KB) | HTML iconHTML

    This paper explores the link between users' physical navigation, specifically their distance from their current object(s) of focus, and their interaction scale. We define a new 3D interaction technique, called multiscale interaction, which links users' scale of perception and their scale of interaction. The technique exploits users' physical navigation in the 3D space in front of a large high-reso... View full abstract»

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  • Tech-note: Device-free interaction spaces

    Publication Year: 2009, Page(s):39 - 42
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1779 KB) | HTML iconHTML Multimedia Media

    Existing approaches to 3D input on wall-sized displays include tracking users with markers, using stereo- or depth-cameras or have users carry devices like the Nintendo Wiimote. Markers makes ad hoc usage difficult, and in public settings devices may easily get lost or stolen. Further, most camera-based approaches limit the area where users can interact. View full abstract»

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  • Effects of tracking technology, latency, and spatial jitter on object movement

    Publication Year: 2009, Page(s):43 - 50
    Cited by:  Papers (19)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (875 KB) | HTML iconHTML

    We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and 3D object movement tasks. First, we characterize jitter and latency in a 3D tracking device and an optical mouse used as a baseline comparison. We then present an experiment based on ISO 9241-9, which measures performance characteristics of pointing devices. We artificially introduce latency and jitter t... View full abstract»

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  • Selection performance based on classes of bimanual actions

    Publication Year: 2009, Page(s):51 - 58
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (480 KB) | HTML iconHTML

    We evaluated four selection techniques for volumetric data based on the four classes of bimanual action: symmetric-synchronous, asymmetric-synchronous, symmetric-asynchronous, and asymmetric-asynchronous. The purpose of this study was to determine the relative performance characteristics of each of these classes. In addition, we compared two types of data representations to determine whether these... View full abstract»

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  • The influence of input device characteristics on spatial perception in desktop-based 3D applications

    Publication Year: 2009, Page(s):59 - 66
    Cited by:  Papers (6)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (15346 KB) | HTML iconHTML Multimedia Media

    In desktop applications 3D input devices are mostly operated by the non-dominant hand to control 3D viewpoint navigation, while selection and geometry manipulations are handled by the dominant hand using the regular 2D mouse. This asymmetric bi-manual interface is an alternative to commonly used keyboard and mouse input, where the non-dominant hand assists the dominant hand with keystroke input to... View full abstract»

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  • Wayfinding techniques for multiScale virtual environments

    Publication Year: 2009, Page(s):67 - 74
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5583 KB) | HTML iconHTML Multimedia Media

    Wayfinding in multiscale virtual environments can be rather complex, as users can and sometimes have to change their scale to access the entire environment. Hence, this work focuses on the understanding and classification of information needed for travel, as well as on the design of navigation techniques that provide this information. To this end, we first identified two kinds of information neces... View full abstract»

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  • Arch-Explore: A natural user interface for immersive architectural walkthroughs

    Publication Year: 2009, Page(s):75 - 82
    Cited by:  Papers (25)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1358 KB) | HTML iconHTML

    In this paper we propose the Arch-Explore user interface, which supports natural exploration of architectural 3D models at different scales in a real walking virtual reality (VR) environment such as head-mounted display (HMD) or CAVE setups. We discuss in detail how user movements can be transferred to the virtual world to enable walking through virtual indoor environments. To overcome the limited... View full abstract»

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  • Tech-note: Vtrail: Supporting trailblazing in virtual environments

    Publication Year: 2009, Page(s):83 - 86
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (709 KB) | HTML iconHTML

    Trails are a proven means of improving performance in virtual environments (VE) but there is very little understanding or support for the role of the trailblazer. The Use-IT Lab is currently designing a tool, the VTrail system, to support trailblazing in VE's. The objective of this document is to introduce the concept of trailblazing, present the initial prototype for a tool designed specifically ... View full abstract»

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  • A tactile distribution sensor which enables stable measurement under high and dynamic stretch

    Publication Year: 2009, Page(s):87 - 93
    Cited by:  Papers (15)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1853 KB) | HTML iconHTML

    Recently, we have been studying various tactile distribution sensors based on electrical impedance tomography (EIT) which is a non-invasive technique to measure the resistance distribution of a conductive material only from a boundary, and needs no wiring inside the sensing area. In this paper, we present a newly developed conductive structure which is pressure sensitive but stretch insensitive an... View full abstract»

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  • [Blank page]

    Publication Year: 2009, Page(s): 94
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  • Tech-note: Multimodal feedback in 3D target acquisition

    Publication Year: 2009, Page(s):95 - 98
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5598 KB) | HTML iconHTML

    We investigated dynamic target acquisition within a 3D scene, rendered on a 2D display. Our focus was on the relative effects of specific perceptual cues provided as feedback. Participants were asked to use a specially designed input device to control the position of a volumetric cursor, and acquire targets as they appeared one by one on the screen. To compensate for the limited depth cues afforde... View full abstract»

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