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2008 IEEE Symposium on Visual Languages and Human-Centric Computing

Date 15-19 Sept. 2008

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Displaying Results 1 - 25 of 74
  • [Front cover]

    Publication Year: 2008, Page(s): c1
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  • [Front cover]

    Publication Year: 2008, Page(s): i
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  • [Copyright notice]

    Publication Year: 2008, Page(s): ii
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  • Table of content

    Publication Year: 2008, Page(s):iii - vii
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  • Foreword

    Publication Year: 2008, Page(s):viii - ix
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  • Conference committees

    Publication Year: 2008, Page(s):x - xii
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  • Sponsors

    Publication Year: 2008, Page(s):xiii - xiv
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  • Workshops

    Publication Year: 2008, Page(s):1 - 2
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  • Second international workshop on Layout of (Software) Engineering diagrams (LED’08)

    Publication Year: 2008, Page(s): 3
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  • Workshop on Sketch tools for diagramming

    Publication Year: 2008, Page(s): 4
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  • Keynotes

    Publication Year: 2008, Page(s):5 - 6
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (16 KB)

    Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings. View full abstract»

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  • Visualization for information exploration and analysis

    Publication Year: 2008, Page(s):7 - 8
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  • Model driven development with mechatronic UML

    Publication Year: 2008, Page(s):9 - 10
    Cited by:  Papers (1)
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  • Visualization and animation

    Publication Year: 2008, Page(s):11 - 12
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  • Exploring the evolution of software quality with animated visualization

    Publication Year: 2008, Page(s):13 - 20
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2126 KB) | HTML iconHTML

    Assessing software quality and understanding how events in its evolution have lead to anomalies are two important steps toward reducing costs in software maintenance. Unfortunately, evaluation of large quantities of code over several versions is a task too time-consuming, if not overwhelming, to be applicable in general. To address this problem, we designed a visualization framework as a semi-auto... View full abstract»

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  • Flexible visualization of automatic simulation based on structured graph transformation

    Publication Year: 2008, Page(s):21 - 28
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1017 KB) | HTML iconHTML

    Visual modeling languages for discrete behavior modeling allow the modeler to describe how systems develop over time during system runs. Models of these languages are the basis for simulation with the purpose to validate the model with respect to its requirements. Graph transformation systems have shown to be suitable for the definition of various kinds of visual modeling languages. They define a ... View full abstract»

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  • End-user programming I

    Publication Year: 2008, Page(s):29 - 30
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  • What’s in a mashup? And why? Studying the perceptions of web-active end users

    Publication Year: 2008, Page(s):31 - 38
    Cited by:  Papers (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1268 KB) | HTML iconHTML

    Mashups - Web applications that integrate multiple data sources or APIs into one interface - have attracted considerable attention in recent years. The availability of Web-based APIs and a growing array of XML data feeds has enabled this novel approach to Web applications. However, due to the relatively advanced programming languages needed to integrate the Web APIs and data feeds, mashup developm... View full abstract»

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  • End-user programming in the wild: A field study of CoScripter scripts

    Publication Year: 2008, Page(s):39 - 46
    Cited by:  Papers (12)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (794 KB) | HTML iconHTML

    Although a new class of languages has emerged to enable end users to create their own Web applications, little is known about how end-user programmers actually use such languages in the real world. In this paper, we report a field study on over 1400 scripts collected from the Internet which were created by early adopters of CoScripter, a Web macro programming-by-demonstration language. We contrast... View full abstract»

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  • Using scalable game design to promote 3D fluency: Assessing the AgentCubes incremental 3D end-user development framework

    Publication Year: 2008, Page(s):47 - 54
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6138 KB) | HTML iconHTML

    With the IT crisis reaching alarming levels, it is more important than ever to attract K-12 students to computer science. 3D game development can be an enticing way to achieve that, but building 3D games is far from trivial. Students need to achieve a degree of 3D fluency in modeling, animation and programming to be able to create compelling 3D content. The combination of innovative end-user devel... View full abstract»

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  • Supporting professional programmers

    Publication Year: 2008, Page(s):55 - 56
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  • Can information foraging pick the fix? A field study

    Publication Year: 2008, Page(s):57 - 64
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (538 KB) | HTML iconHTML

    Previous findings have revealed the ability of information foraging to model or predict where developers will navigate within source code. However, the previous investigation did not consider whether the places developers went were the right places to go. In this paper, we present afield study in which we investigated over 200 open source bug reports and feature requests. We analyzed the textual s... View full abstract»

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  • Codetrail: Connecting source code and web resources

    Publication Year: 2008, Page(s):65 - 72
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (510 KB) | HTML iconHTML

    When faced with the need for documentation, examples, bug fixes, error descriptions, code snippets, workarounds, templates, patterns, or advice, software developers frequently turn to their Web browser. Web resources both organized and authoritative as well as informal and community-driven are heavily used by developers. The time and attention devoted to finding (or re-finding) and navigating thes... View full abstract»

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  • Tool support for working with sets of source code entities

    Publication Year: 2008, Page(s):73 - 77
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1598 KB) | HTML iconHTML

    Previous research has identified several challenges that programmers face in answering questions about a code base. To explore ways to overcome those challenges, we have developed a prototypical programming tool called the Code Set tool. The tool allows programmers to work with sets of source code entities in novel ways, and this support allows programmers to more directly answer a range of questi... View full abstract»

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  • Analyzing a socio-technical visualization tool using usability inspection methods

    Publication Year: 2008, Page(s):78 - 81
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (246 KB) | HTML iconHTML

    Ariadne is a novel visualization tool that allows end users to explore the socio-technical relationships in software development projects. Essentially the visualization is a variant of a social network graph. It is based on the observation that dependencies between software components create dependencies between the developers implementing those components. This relationship emerged in our own and... View full abstract»

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