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2008 IEEE Symposium on 3D User Interfaces

8-9 March 2008

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Displaying Results 1 - 25 of 46
  • [Breaker page]

    Publication Year: 2008, Page(s): 1
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  • [Breaker page]

    Publication Year: 2008, Page(s): 1
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  • Table of contents

    Publication Year: 2008, Page(s):iii - v
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  • [Society related mateiral]

    Publication Year: 2008, Page(s): vii
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  • list-reviewer

    Publication Year: 2008, Page(s): viii
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  • [Opinion]

    Publication Year: 2008, Page(s): vi
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  • list-reviewer

    Publication Year: 2008, Page(s): ix
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  • [Breaker page]

    Publication Year: 2008, Page(s): 1
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  • Withindows: A Framework for Transitional Desktop and Immersive User Interfaces

    Publication Year: 2008, Page(s):3 - 10
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (3048 KB) | HTML iconHTML

    The uniqueness of 3D interaction is often used to justify levels of user fatigue that are significantly higher than those of desktop systems. Object manipulation and symbolic manipulation techniques based strictly on first person perspective are also generally less efficient than their desktop counterparts. Instead of considering the two environments as distinct, we have focused on the idea that d... View full abstract»

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  • Tangible User Interfaces Compensate for Low Spatial Cognition

    Publication Year: 2008, Page(s):11 - 18
    Cited by:  Papers (6)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (632 KB) | HTML iconHTML Multimedia Media

    This research investigates how interacting with tangible user interfaces (TUIs) affects spatial cognition. To study the impact of TUIs, a between subjects study was conducted (n=60) in which students learned about the operation of an anesthesia machine. A TUI was compared to two other interfaces commonly used in anesthesia education: (1) a Graphical User Interface (a 2D abstract simulation model o... View full abstract»

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  • A Haptic Virtual Borescope for Visual Engine Inspection Training

    Publication Year: 2008, Page(s):19 - 26
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (461 KB) | HTML iconHTML

    A haptic virtual borescope is developed for the purpose of aircraft engine inspection training, similar in spirit to borescope trainers intended for use in gas turbine maintenance training schools. Such devices consist of engine section mockups for use with a real borescope. Our approach instead simulates engine sections in virtual reality, replacing the need for physical mockups. We model the eng... View full abstract»

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  • TubeMouse - A Two-Handed Input Device for Flexible Objects

    Publication Year: 2008, Page(s):27 - 34
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (9859 KB) | HTML iconHTML Multimedia Media

    We present the design and realization of a two-handed input device that is dedicated to the interactive simulation of flexible objects. A set of symmetrical and asymmetrical bimanual interactions techniques has been designed and implemented in a VR simulation system that is used for routing design of cables, hoses and wiring harnesses. A preliminary expert review study showed the benefits of our a... View full abstract»

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  • Tech Note: Digital Foam

    Publication Year: 2008, Page(s):35 - 38
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (58009 KB) | HTML iconHTML

    This paper presents a new input device called digital foam designed to support natural sculpting operations similar to those used when sculpting clay. We have constructed two prototypes to test the concept of using a conductive foam input device to create 3D geometries and perform sculpting operations. The novel contributions of this paper include the realization that conductive foam sensors are a... View full abstract»

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  • Tech-note: Strain-based User Interface Using a Wooden Balance Beam

    Publication Year: 2008, Page(s):39 - 42
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8578 KB) | HTML iconHTML

    This paper proposes a basic technology that utilizes natural objects in the environment and uses them as a simple interface. We focus on an interface that uses a small wooden balance beam. Its input is the movement of the user's center of gravity and the balance on the beam. The user controls the interface by hopping onto it, walking back and forth, jumping on it or leaning his body in a direction... View full abstract»

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  • Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques

    Publication Year: 2008, Page(s):43 - 50
    Cited by:  Papers (11)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (959 KB) | HTML iconHTML

    We present two studies to assess which physical factors influence 3D object movement tasks with various input devices. Since past research has shown that a mouse with suitable mapping techniques can serve as a good input device for some 3D object movement tasks, we also evaluate which characteristics of the mouse sustain its success. Our first study evaluates the effect of a supporting surface acr... View full abstract»

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  • Tech-note: Dynamic Dragging for Input of 3D Trajectories

    Publication Year: 2008, Page(s):51 - 54
    Cited by:  Papers (8)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5745 KB) | HTML iconHTML

    We present Dynamic Dragging, a virtual reality (VR) technique for input of smooth 3D trajectories with varying curvature. Users "drag" a virtual pen behind a hand-held tracked stylus to sweep out curving 3D paths in the air. Previous explorations of dragging-style input have established its utility for producing controlled, smooth inputs relative to freehand alternatives. However, a limitation of ... View full abstract»

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  • Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input

    Publication Year: 2008, Page(s):55 - 58
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (13007 KB) | HTML iconHTML

    Traditional menu designs are not well-suited for command selection on distant displays. We describe a n.ew interaction technique called the "roll-and-pinch menu" (rapMenu), and investigate the design space of remote menu selection using freehand gestural input. The rapMenu maps intuitive hand postures and gestures to a radial menu layout at two levels of granularity: the user rolls h... View full abstract»

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  • HEMP-Hand-Displacement-Based Pseudo-Haptics: A Study of a Force Field Application

    Publication Year: 2008, Page(s):59 - 66
    Cited by:  Papers (7)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (2236 KB) | HTML iconHTML

    Abstract This paper introduces a novel pseudo-haptic approach called HEMP - hand-displacement-based pseudo-haptics. The main idea behind HEMP is to provide haptic-like sensations by dynamically displacing the visual representation of the user's hand. This paper studies the possible application of HEMP to the simulation of force fields (FF). The proposed hardware solution for simulating the hand di... View full abstract»

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  • 3D Virtual Haptic Cone for Intuitive Vehicle Motion Control

    Publication Year: 2008, Page(s):67 - 74
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (908 KB) | HTML iconHTML

    Haptic human-machine interfaces and interaction techniques have been shown to offer advantages over conventional approaches. This work introduces the 3D virtual haptic cone with the aim of improving human remote control of a vehicle's motion. The 3D cone introduces a third dimension to the haptic control surface over existing approaches. This approach improves upon existing methods by providing th... View full abstract»

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  • Real-Time 3D Fluid Interaction with a Haptic User Interface

    Publication Year: 2008, Page(s):75 - 81
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1603 KB) |  Multimedia Media

    Imagine you are playing a videogame in which you impersonate a wizard who needs to create a potion in order to enchant your enemies. Through a desktop haptic probe, shaped as a baton, you are able to stir and feel the magical fluid inside a bowl. As you follow the potion recipe, you feel how the fluid changes its viscosity, density, velocity and other properties. Various hapto-visual user interfac... View full abstract»

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  • Navidget for Easy 3D Camera Positioning from 2D Inputs

    Publication Year: 2008, Page(s):83 - 89
    Cited by:  Papers (13)  |  Patents (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (14400 KB) | HTML iconHTML Multimedia Media

    Navidget is a new interaction technique for camera positioning in 3D environments. This technique derives from the point-of-interest (POI) approaches where the endpoint of a trajectory is selected for smooth camera motions. Unlike the existing POI techniques, Navidget does not attempt to automatically estimate where and how the user wants to move. Instead, it provides good feedback and control for... View full abstract»

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  • Elastic Control for Navigation Tasks on Pen-based Handheld Computers

    Publication Year: 2008, Page(s):91 - 96
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (11413 KB) | HTML iconHTML Multimedia Media

    Isotonic pen and finger interfaces for handheld devices are very suitable for many interaction tasks (eg. pointing, drawing). However, they are not appropriate for rate controlled techniques, as required for other tasks such as navigation in 3D environments. In this paper, we investigate the influence of elastic feedback to enhance user performance in rate controlled interaction tasks. We conducte... View full abstract»

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  • LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place

    Publication Year: 2008, Page(s):97 - 104
    Cited by:  Papers (22)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (946 KB) | HTML iconHTML

    Walking-in-place techniques for locomotion in virtual environments typically have two problems that impact their usability: system latency (particularly troublesome when starting and stopping locomotion), and the fact that the change in the user's viewpoint may not be smooth and continuous. This paper describes a new WIP interface that improves both latency and the continuity of synthesized locomo... View full abstract»

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  • Tech-note: 4Record - recording and controlling spatiotemporal paths in virtual environments

    Publication Year: 2008, Page(s):105 - 108
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5777 KB) | HTML iconHTML

    4Record is a tool for creating and controlling spatiotemporal (4D) paths in a virtual environment (VE). It has been originally developed as a component of an application that uses 4D CAD models of buildings (with time as 4th dimension showing the building process progression) for the interactive visualization of construction processes. However its plug-in like design allows the integrat... View full abstract»

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  • Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming

    Publication Year: 2008, Page(s):109 - 115
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (8055 KB) | HTML iconHTML Multimedia Media

    The development of mixed reality (MR) applications typically requires a substantial amount of effort and programming skills. This is due to the fact that no standard interfaces and devices exist. Therefore, user interface elements and interaction techniques typically have to be implemented individually. In this paper we present our approach for supporting the development of mixed reality applicati... View full abstract»

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