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2006 IEEE/ACM/IFIP Workshop on Embedded Systems for Real Time Multimedia

Date 26-27 Oct. 2006

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Displaying Results 1 - 25 of 38
  • [Front cover]

    Publication Year: 2006, Page(s): C1
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  • [Title page]

    Publication Year: 2006, Page(s): C2
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  • Proceedings of the 2006 IEEE/ACM/IFIP Workshop on Embedded Systems for Real Time Multimedia

    Publication Year: 2006, Page(s): i
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  • Copyright page

    Publication Year: 2006, Page(s): ii
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  • [Commentary]

    Publication Year: 2006, Page(s): iii
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  • Conference committee

    Publication Year: 2006, Page(s): iv
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  • Table of contents

    Publication Year: 2006, Page(s):v - vi
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  • [Breaker page]

    Publication Year: 2006, Page(s): 1
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  • [Breaker page]

    Publication Year: 2006, Page(s): 5
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  • [Breaker page]

    Publication Year: 2006, Page(s): 19
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  • [Breaker page]

    Publication Year: 2006, Page(s): 39
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  • [Breaker page]

    Publication Year: 2006, Page(s): 65
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  • [Breaker page]

    Publication Year: 2006, Page(s): 85
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  • [Breaker page]

    Publication Year: 2006, Page(s): 99
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  • [Breaker page]

    Publication Year: 2006, Page(s): 113
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  • Real-time processing on configurable multimedia systems

    Publication Year: 2006, Page(s): 3
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (27 KB) | HTML iconHTML

    This paper shows the actually measured response times that can be achieved with Linux configurations on Virtex processor+FPGA architectures, containing both hard PowerPC processors or soft Microblaze processors and FPGA fabric. How the various response times drive system design is shown in this paper. The trade-off between the part of an application that can be handled with a real-time operating s... View full abstract»

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  • Recent developments in video compression standards and their impact on implementation complexity: From scalable to multi-view video coding

    Publication Year: 2006, Page(s): 4
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (28 KB) | HTML iconHTML

    This paper focuses on the implementation challenges of recent developments in video compression standards. The collaborative effort, which goes under the name of joint video team (JVT), has recently completed the standardization of the new H.264/MPEG-4 advanced video coding (AVC) standard. The scalable video coding (SVC), will be standardized as an amendment to MPEG-4 Part 10 AVC/ITU-T 1-1.264. Th... View full abstract»

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  • Hardware/Software Partitioned Implementation of Real-time Object-oriented Camera for Arbitrary-shaped MPEG-4 Contents

    Publication Year: 2006, Page(s):7 - 12
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6543 KB) | HTML iconHTML

    Recently developed MPEG-4 part 2 compression standard provides a novel capability to handle arbitrary video objects. To support this capability, an efficient object segmentation technique is required. This paper proposes a real-time algorithm for foreground object segmentation in video sequences. The proposed algorithm consists of two steps: the first step that segments a frame into several sub-re... View full abstract»

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  • A Low Complexity MPEG Video Decoder with Arbitrary Downscaling Capability

    Publication Year: 2006, Page(s):13 - 18
    Cited by:  Papers (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (5518 KB) | HTML iconHTML

    This paper presents some new techniques to implement arbitrary downscaling in decoding MPEG video with very low complexity. The DCT block recomposition method, which was used in resizing static image, is introduced to downscale video in frequency domain with arbitrary factors. New motion compensation based on the block group motion evaluation is proposed to correspond to the downscaled IDCT. Block... View full abstract»

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  • An Estimation Methodology for Designing Instruction Cache Memory of Embedded Systems

    Publication Year: 2006, Page(s):21 - 26
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (262 KB) | HTML iconHTML

    The design exploration procedure of DSP systems using simulation tools is a time-consuming process, even for low complexity applications. The main goal of the design methodology introduced in this paper is to provide fast and accurate estimates of the number of (-micro) instructions and the instruction cache miss rate of DSP applications implemented on a programmable embedded platform, during the ... View full abstract»

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  • A Mixed-level Co-simulation Method for System-level Design Space Exploration

    Publication Year: 2006, Page(s):27 - 32
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (131 KB) | HTML iconHTML

    The Sesame modeling and simulation framework aims at efficient system-level design space exploration of embedded multimedia systems. A primary objective of Sesame is the exploration at multiple levels of abstraction. As such, it targets gradual refinement of its (initially abstract) architecture performance models while maintaining architecture-independent application specifications. In this paper... View full abstract»

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  • Resource Manager for Non-preemptive Heterogeneous Multiprocessor System-on-chip

    Publication Year: 2006, Page(s):33 - 38
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (177 KB) | HTML iconHTML

    Increasingly more MPSoC platforms are being developed to meet the rising demands from concurrently executing applications. These systems are often heterogeneous with the use of dedicated IP blocks and application domain specific processors. While there is a host of research done to provide good performance guarantees and to analyze applications for preemptive uniprocessor systems, the field of het... View full abstract»

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  • High-Level Power Management of Audio Power Amplifiers for Portable Multimedia Applications

    Publication Year: 2006, Page(s):41 - 46
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (434 KB) | HTML iconHTML

    Modern hand-held multimedia devices are equipped with high-power audio subsystems with built-in loudspeakers. These audio subsystems consume around 30% of the total system power, due to the poor efficiency of loudspeakers, even though high-efficiency class-D amplifiers are used. We introduce an elaborated system-level approach to the analysis of power consumption in amplifiers and consequent power... View full abstract»

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  • Annotation Based Multimedia Streaming Over Wireless Networks

    Publication Year: 2006, Page(s):47 - 52
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (147 KB) | HTML iconHTML

    The relatively high power consumption of wireless network interfaces represents an important detriment in multimedia streaming for mobile devices. The IEEE 802.11 built-in power saving mode was designed for transfers of different nature and is not able to take advantage of the short idle intervals and continuous, periodic transmissions inherent in multimedia streaming. We propose an annotation bas... View full abstract»

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  • A Low-Power Implementation of 3D Graphics System for Embedded Mobile Systems

    Publication Year: 2006, Page(s):53 - 58
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (6266 KB) | HTML iconHTML

    For mobile 3D graphics systems, even though performance requirements are met, an efficient power management is even more important for battery-powered mobile devices since they require a large number of arithmetic operations as well as a high frequency of memory accesses. According to the analysis of the power consumption of mobile 3D graphics pipelines and the slacks across the pipeline stages, w... View full abstract»

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