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Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06)

26-27 Jan. 2006

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Displaying Results 1 - 25 of 44
  • The Fourth International Conference on Creating, Connecting and Collaborating through Computing - Cover

    Publication Year: 2006, Page(s): c1
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  • The Fourth International Conference on Creating, Connecting and Collaborating through Computing - Title

    Publication Year: 2006, Page(s):i - iii
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  • The Fourth International Conference on Creating, Connecting and Collaborating through Computing - Copyright

    Publication Year: 2006, Page(s): iv
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  • The Fourth International Conference on Creating, Connecting and Collaborating through Computing - TOC

    Publication Year: 2006, Page(s):v - vii
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  • Preface

    Publication Year: 2006, Page(s): viii
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  • Conference organization

    Publication Year: 2006, Page(s): ix
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  • Keynote Talks

    Publication Year: 2006, Page(s): x
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (43 KB) | HTML iconHTML

    Provides an abstract for each of the keynote presentations and a brief professional biography of each presenter. View full abstract»

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  • Croquet with TVML: Scripting and Generating Croquet 3D Worlds using TVML

    Publication Year: 2006, Page(s):2 - 9
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (613 KB) | HTML iconHTML

    We developed a new 3D content browser based on Croquet that has a TVML processing engine and peer-to-peer network connectivity. Croquet can create a collaborative 3D world for many users. Users can share their knowledge as virtual 3D objects with information in virtual spaces. TVML is a scripting language for generating TV-like content, and it can control virtual 3D character's behaviors and camer... View full abstract»

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  • 3D Model Annotation from Multiple Viewpoints for Croquet

    Publication Year: 2006, Page(s):10 - 15
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (700 KB) | HTML iconHTML

    This paper explores ways by which multiple authors can annotate 3D models from multiple viewpoints in a 3D collaborative environment, with particular reference to the environment provided by Croquet. We deal with two types of viewpoint: the conceptual viewpoint and the physical viewpoint. Our approach is to exploit the portal, which is a notable feature of Croquet, in order to achieve our goal. We... View full abstract»

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  • Reconfigurable Search Engine for Exploiting Search Knowledge

    Publication Year: 2006, Page(s):16 - 25
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (839 KB) | HTML iconHTML

    We propose an approach for sharing and exploiting search knowledge (i.e., search skills or know-how) throughout a community of users. This is achieved by making a search process reconfigurable according to the search knowledge. We define the following categories of software components comprising a search process: information source, retrieval, analysis, and cataloging. We are able to develop this ... View full abstract»

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  • 3D Environments Utilization Effects in Development Processes of Embedded IT Devices

    Publication Year: 2006, Page(s):26 - 28
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (153 KB) | HTML iconHTML

    Since there is a considerable amount of history regarding development processes of embedded IT devices, a lot of advanced applications exist. However, it is often the case that the attempts to consistently integrate each process in order to process information smoothly are limited to products offered by a single software vender. Accordingly, we have experimentally produced information that is able... View full abstract»

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  • Basket - An experimental email environment for sharing objects

    Publication Year: 2006, Page(s):29 - 34
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (165 KB) | HTML iconHTML

    Basket is an e-mail environment for sharing objects. This environment is for publishing and subscribing of Squeak objects (Project or Morph) as e-mail, not dependents on special devices or proprietary server architecture. It would help people to authorize objects and to exchange them with each other, for example, children who want to publish a project and play it with others, or teachers who make ... View full abstract»

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  • Collaborative peer-based language learning in unsupervised asynchronous online environments

    Publication Year: 2006, Page(s):35 - 41
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (695 KB) | HTML iconHTML

    This paper describes two component technologies that might economically replace instructor-student interaction in online language classrooms. We designed learning activities and supporting technologies for unsupervised, asynchronous, online collaborative learning. Students grouped in teams of three exchange voicemail and letters, and evaluate each other's work. The technology we use is trivial. Th... View full abstract»

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  • What Does Squeak Provide Students with?--- A Comparative Study of Squeak eToy and Excel VBA as Tools for Problem-Solving Learning in High School---

    Publication Year: 2006, Page(s):42 - 49
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (215 KB) | HTML iconHTML

    We have designed a problem-based learning (PEL) curriculum called ISEC-SeT, which is designed for information science education in high schools using computer programming as a tool for problem solving. We adopted Squeak eToy and Excel VBA as programming environments for the PBL, and have practiced ISEC-SeT at Horikawa High School in Kyoto, Japan, from October 2004 to September 2005. Evaluation by ... View full abstract»

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  • Computer-Aided Collaboration Environment for Long-Term Cross-Cultural Studies between Korean and Japanese High Schools

    Publication Year: 2006, Page(s):50 - 57
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (408 KB) | HTML iconHTML

    We implemented an enhanced long-distance video conferencing system for long-term, cross-cultural studies. The usage of information technology overcame the strained relations and different cultural practices between Japan and Korea resulting in a friendly continuous cross-cultural exchange for over more than three years. Improvements in student learning abilities are linked to increased motivation ... View full abstract»

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  • Learning in a Distance and Collaborative Course that Connected Kyoto University and UCLA

    Publication Year: 2006, Page(s):58 - 67
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (222 KB) | HTML iconHTML

    In this paper, I'll report the learning in a distance and collaborative course that connected Kyoto University and UCLA. This course on Kyoto University side consisted of various activities, for example, a distance lecture by instructors and guest speakers, a visit to UCLA, group work for designing educational content by using squeak, and an open workshop held with Horikawa High School. The author... View full abstract»

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  • Extending Croquet Spaces with Vector Fields, Vehicles, and Virtual Presence

    Publication Year: 2006, Page(s):68 - 72
    Cited by:  Papers (2)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (232 KB) | HTML iconHTML

    The Croquet system is a toolkit for constructing collaborative multi-user virtual environments incorporating time-synchronization and advanced 3D visualization and simulations. To investigate how a Croquet environment might be used in education to explore physical phenomenon, we are developing metaphors for visualizing and making audible space-varying forces (vector fields). These vector fields ca... View full abstract»

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  • Jam Tomorrow: Collaborative Music Generation in Croquet Using OpenAL

    Publication Year: 2006, Page(s):73 - 78
    Cited by:  Patents (9)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (384 KB) | HTML iconHTML

    We propose a music generation software that allows large numbers of users to collaborate. In a virtual world, groups of users generate music simultaneously at different places in a room. This can be realized using OpenAL sound sources. The generated musical pieces have to be modifiable while they are playing and all collaborating users should immediately see and hear the results of such modificati... View full abstract»

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  • Simplified Distributed Authoring Via Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces

    Publication Year: 2006, Page(s):79 - 87
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (488 KB) | HTML iconHTML

    We introduce a component architecture in support of a simplified approached to distributed authorship of functional content and user interface elements within Croquet-based 3D spaces. Known as 'Brie,' the approach is designed to take advantage of social opportunities afforded by Croquet's collaborative architecture by greatly simplifying content creation through an intuitive and highly flexible us... View full abstract»

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  • Object Deputy Database Language

    Publication Year: 2006, Page(s):88 - 95
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (205 KB) | HTML iconHTML

    Object deputy model can provide more flexibility than traditional object-oriented data model. Based on it, we have developed a database management system called TOTEM. In this paper, we introduce the object deputy database languages including object deputy definition language, object deputy manipulation language and object deputy query language, which are designed in the style of SQL View full abstract»

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  • Emotional Agents for Interactive Environments

    Publication Year: 2006, Page(s):96 - 102
    Cited by:  Papers (3)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (904 KB) | HTML iconHTML

    Interactive environments need believable characters. Their personality and emotions should affect the behavior in order to increase the emotional immersion of the player. In our new model virtual characters (or agents) are equipped with an individual personality and dynamic emotions. Both models interact within the selection of appropriate actions, and are thus central for the exhibited behavior o... View full abstract»

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  • Proposing An Interactive Collaboration Media in P2P Settings

    Publication Year: 2006, Page(s):103 - 111
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (811 KB) | HTML iconHTML

    This paper proposes an interactive collaboration media in P2P settings, and discusses its behaviors using numerical simulations. Our aim is to construct this media system using locational data which avails for massive users to use in ad-hoc network environment. Users can read and write in this data sharing space to support collaborative interaction between users. We examine the system by simulatio... View full abstract»

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  • The Global Computer

    Publication Year: 2006, Page(s):112 - 119
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (144 KB) | HTML iconHTML

    The problems collaborating with others across the network are apparent to anyone who has tried doing it. That being the case, we should attempt to create an environment that doesn't have those issues. One approach is to make it appear to people and programs that there is only one computer in the world. In building such a system we have to solve problems of scalable performance, naming, security, d... View full abstract»

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  • New Collaborative Tools

    Publication Year: 2006, Page(s):120 - 125
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (220 KB) | HTML iconHTML

    In this paper we shall present two different yet complementary technologies toward collaboration. The first technology is based on interactive distributed and shared environment, that enables the users to access, modify/manipulate and view virtual objects being music, two or three dimensional images or video records. This software, called Virtual gallery is built on the system: Croquet originally ... View full abstract»

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  • 3D Global Virtual Teaming Environment

    Publication Year: 2006, Page(s):126 - 135
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (688 KB) | HTML iconHTML

    Based on research conducted at a large multinational corporation, we identified several unique requirements for global team collaboration. Our findings included that two-thirds of employees work on distributed teams and the same percentage also work on multiple teams. These and other data led us to seek a solution that would seamlessly support the complexities discovered while enhancing team and p... View full abstract»

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