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Computer

Issue 12 • Date Dec. 2014

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Displaying Results 1 - 25 of 27
  • Front Cover

    Page(s): c1
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  • Masthead

    Page(s): 1
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  • Table of Contents

    Page(s): 2
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  • Computer Highlights Society Magazines

    Page(s): 6 - 7
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  • When Data Grows Big

    Page(s): 8
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  • Discover the Best Tools and Solutions from Wiley and Wiley-IEEE Computer Press House Advertisement

    Page(s): 9
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  • Revitalization

    Page(s): 10 - 13
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  • 32 & 16 Years Ago

    Page(s): 14 - 15
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  • News Briefs

    Page(s): 16 - 20
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    Topics include malicious-advertising attacks inflicting ransomware on victims, an application that promises to predict Ebola outbreaks, the US rejecting more software-patent applications than in the past, China reportedly attacking Apple's iCloud, a game company forcing the shutdown of a gamebot maker, new Ethernet versions that are on the way, wearable technology that adheres to the user's skin, a system that lets babies isolated in incubators feel their mothers' heartbeats, a start-up developing smart gun technology for police, and scientists designing robotic penguin chicks to monitor real penguins. View full abstract»

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  • Fuel your imagination House Advertisement

    Page(s): 21
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  • Making in the 21st Century

    Page(s): 22 - 23
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  • The World of Making

    Page(s): 24 - 40
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    This section dedicated to makers brings together a wide range of people who give their own tour through the world of making. In "Why Scientists Should Make," by Jun Axup, "What Do I Make?," by AnnMarie Thomas, "Adults Are the Future," by Ariel Waldman, "Women Who Make: Undercounted as Makers and Underwhelmed by Maker Spaces," by Susan Faulkner, "A Maker Culture for South Africa," by Carolina Ödman-Govender, "Making the Next-Gengineers," by Jim St. Leger, "Making Biology," by Jessica Polka, "Making a Difference across Cultures," by Melissa Gregg, and "Brian Krzanich: A CEO Who Knows How to Weld," different makers describe why making is important, what making can accomplish, and personal stories about how making has changed their lives. The first Web extra at http://youtu.be/PN7KcYgfcaE is an audio recording of poet Matt Yurdana, a Future Experience Designer at Intel Labs, reading his poem "To Make Is to Think." The second Web extra at http://youtu.be/mPX9f7iJw9w is an audio recording of guest editor Brian David Johnson interviewing Matt Yurdana about his poetry and his work as a Future Experience Designer at Intel Labs. The third Web extra at http://youtu.be/kvuBszdtLzM is an audio recording of guest editor Brian David Johnson interviewing June Axup, a chemical biologist, science outreach evangelist, and founder of Science Couture Labs, about the future of making. The fourth Web extra at http://youtu.be/N5Pj7oD3FZw is an audio recording of guest editor Brian David Johnson interviewing AnnMarie Thomas, author of "Making Makers: Kids, Tools, and the Future of Innovation," about creativity, engineering, squishy circuits, and the Maker Movement. The fifth Web extra at http://youtu.be/MwNaNgt_UQ4 is an audio recording of guest editor Brian David Johnson interviewing author Susan Faulkner ab- ut the importance of encouraging women to be involved in the world of making. The sixth Web extra at http://youtu.be/4sYMRCnUfzk is an audio recording of guest editor Brian David Johnson interviewing author Carolina Ödman-Govender about the state of making in South Africa. The seventh Web extra at http://youtu.be/JV0e_mltdGQ is an audio recording of guest editor Brian David Johnson interviewing Jim and Schuyler St. Leger about how the Maker Movement is inspiring the next generation of engineers. The eighth Web extra at http://youtu.be/YG6ts4mrWO0 is an audio recording of guest editor Brian David Johnson interviewing author Melissa Gregg about the range of maker practices. View full abstract»

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  • 2015 IEEE Service Congress and IEEE BigData Congress House Advertisement

    Page(s): 41
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  • Passionate Projects: This Is What I Made

    Page(s): 42 - 54
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    Passion for their work--whether in fashion, printing for the blind, water conservation, or Lego robotics--drives makers to render their individual visions in tangible forms that can benefit others. In "Slow Fashion," by Crystal Beasley, "Emmie's Lunchbox," by Emmeline Parsons, "Filmmaking's Transformation in the 21st Century," by Melissa Pierce, "Dismissrr: A Line-Manage Service for Schools," by Sam Baumgarten, "Helping Startup Communities around the World: World Startup Report," by Andrius Neviera, "Braigo: Building for Social Good," by Shubham Banerjee, "WÜF: A Wearable Device for Dogs," by Tyesha Snow, "Experiments in 3D-Printed Design and Distribution," by Carla Diana, "Reusing Gray Water: Becoming a Maker through Open Source Hardware," by Shruti Satsangi, and "Builtbot," by Nicholas Nakadate, 10 makers share what they're making. The first Web extra at http://youtu.be/8mQkO1DXtuw is an audio recording of guest editor Brian David Johnson interviewing Crystal Beasley about how the Maker Movement is changing the way fashion is made with QCut offering womens jeans in 400 sizes. The second Web extra at http://youtu.be/DefazBEQOXA is an audio recording of guest editor Brian David Johnson interviewing author Sam Baumgarten, a high school student from Palo Alto, Calif., who has founded multiple companies of his own, including Dismissrr, an iOS device- and cloud-based system that helps schools manage how students are dismissed for pickup after school, based on when their rides arrive. The third Web extra at http://youtu.be/YzTuglXVbMc is an audio recording of guest editor Brian David Johnson interviewing Tyesha Snow about WÜF, a wearable device for dogs. The fourth Web extra at http://youtu.be/GQ6ooHBb7fk is an audio recording of guest editor Brian David Johnson interviewing author Carla Diana - bout making, creativity, art, and her experiments in 3D-printed design and distribution. The fifth Web extra at http://youtu.be/Cwikv247mfs is an audio recording of guest editor Brian David Johnson interviewing author Nicholas Nakadate about harnessing kids' imagination and creativity to build robots and learn about engineering by using 3D printing. View full abstract»

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  • The Future of Making

    Page(s): 56 - 63
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    This section on the future of making includes the following articles describing various perspectives on technology's evolution going forward: "Design Evolution: A Medium for Ideas," by Yasaman Sheri; "Play and Teach: Making in the Future," by Enrique Gabriel Legaspi; "How We Will Live," Cynthia Erenas; "The Future as I See It," Ruben Estrada; "Open Science Will Be the Only Science," Eri Gentry; and "Creating through Simplicity," Brian Kessler. View full abstract»

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  • White Space Networks: Architecture, Application, and Opportunity

    Page(s): 64 - 71
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    Prototype installations demonstrate that white space networks' range, speed, and obstacle penetration make them attractive options to complement and extend wireless and wired networks in diverse applications and settings. View full abstract»

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  • Automatic Synthesis of Regular Expressions from Examples

    Page(s): 72 - 80
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    A system that can produce regular expressions from user-provided examples performed with high precision and recall in 12 text-extraction tasks from real-world datasets, demonstrating the effectiveness of text extraction based on genetic programming. View full abstract»

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  • House Advertisement

    Page(s): 81
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  • Challenges and Opportunities for Data-Intensive Computing in the Cloud

    Page(s): 82 - 85
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    Now running mostly on high-performance computers, data-intensive applications pose several important challenges as they move toward cloud deployment. View full abstract»

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  • Human-Centered Design in Industry: Lessons from the Trenches

    Page(s): 86 - 89
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    Integration of human-centered design in a company's software development practice requires a thorough analysis of its current practices by both researchers and practitioners. View full abstract»

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  • Misinformation Propagation in the Age of Twitter

    Page(s): 90 - 94
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    A quantitative analysis of tweets during the Ebola crisis reveals that lies, half-truths, and rumors can spread just like true news. View full abstract»

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  • Judson Rosebush on Computer Graphics and Animation

    Page(s): 95 - 99
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  • Corrupted: A Game to Teach Programming Concepts

    Page(s): 100 - 103
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    Collaborative teams at the University of Washington Bothell are designing games like Corrupted that introduce students to basic programming structures and functionalities. View full abstract»

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  • Security Outlook: Six Cyber Game Changers for the Next 15 Years

    Page(s): 104 - 106
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    Six potential cyber game changers gleaned from a recent long-range planning symposium can help experts identify priorities for future cybersecurity research and development. View full abstract»

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  • Call and Calendar

    Page(s): 107 - 110
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Aims & Scope

Computer, the flagship publication of the IEEE Computer Society, publishes highly acclaimed peer-reviewed articles written for and by professionals representing the full spectrum of computing technology from hardware to software and from current research to new applications.

Full Aims & Scope

Meet Our Editors

Editor-in-Chief
Ron Vetter
University of North Carolina
Wilmington