IEE Colloquium on Realistic 3-D Image Synthesis

16 Jan 1990

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  • The presentation of data from medically imaged volumes

    Publication Year: 1990, Page(s):5/1 - 5/6
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (308 KB)

    The past twenty years have seen a number of rapid advances in medical imaging technology. Many of the imaging systems produce volume data either as serial slices or as data points gathered from within a global 3D space. Whilst the imaging technology may have evolved rapidly, the ability to extract objective and quantitative information from the data has advanced much less. One clearly defined need... View full abstract»

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  • Real-time synthetic images for flight simulation

    Publication Year: 1990, Page(s):4/1 - 4/5
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (280 KB)

    Training aircraft pilots is an expensive process as it not only involves valuable aircraft, but requires qualified and experienced personnel. Consequently, any system that can effectively perform this task, and also remove the dependency upon real planes must be considered very carefully, hence the success of the modern flight simulator. The author looks at real-time image generator technology and... View full abstract»

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  • Parallel computers converge on animation

    Publication Year: 1990, Page(s):3/1 - 3/9
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (324 KB)

    With the introduction of small high speed RISC-based processors, the typical graphics workstation has become an important tool in the animation and CAD industries. Using many of these processors in parallel has provided an enormous amount of affordable computing power and encouraged the research and development of new tools to assist the engineer and animator in his everyday tasks. The aim of this... View full abstract»

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  • IEE Colloquium on `Realistic 3-D Image Synthesis' (Digest No.11)

    Publication Year: 1990
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (48 KB)

    Covers 3-D graphics, animation and image synthesis. Parallel processing techniques suitable for flight simulation are covered View full abstract»

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  • Model-based coding of videophone images

    Publication Year: 1990, Page(s):2/1 - 2/8
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (304 KB)

    Realistic moving images of a head-and shoulders can be produced using fairly standard techniques of computer graphics. Convincing articulatory movements of the mouth are generated in addition to other facial expression changes such as eyebrow movements. The same sort of internal model used to improve the appearance of the mouth could also be used for the eyes in order to generate realistic blinkin... View full abstract»

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  • Perspective view generation from digital map databases

    Publication Year: 1990, Page(s):6/1 - 6/3
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (152 KB)

    The generation of perspective views of 3D surfaces obtained from predetermined view points is a complex and computationaly expensive task requiring the storage, manipulation and transformation of large amounts of data. At present there are a number of conventional algorithms which take digital surface data and process it to produce such images. Current algorithms are inherently sequential and do n... View full abstract»

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  • Interactive 3D graphics for consumer applications

    Publication Year: 1990, Page(s):1/1 - 1/4
    IEEE is not the copyright holder of this material | Click to expandAbstract |PDF file iconPDF (252 KB)

    The use of real-time computer generated 3D images has traditionally been confined to high cost applications such as professional CAD and flight simulation. The computational demands have required special purpose hardware or a high degree of parallelism, beyond the reach of low cost systems such as personal or home computers. In the future, however, the continuing trend of VLSI technology will make... View full abstract»

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