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Distributed Virtual Reality, IEE Colloquium on

Date 21 May 1993

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  • Networked virtual reality applications

    Publication Year: 1993, Page(s):1/1 - 1/4
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (232 KB)

    Virtual reality in the early 1990s has many themes, but one which is becoming particularly significant is the networking of multi-user applications; real tasks can be accomplished by geographically dispersed participants linked via telecommunications networks. Whether these tasks represent work or leisure is not the issue; both are valid uses of networked virtual reality and both may have a signif... View full abstract»

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  • Virtual reality evolution or revolution

    Publication Year: 1993, Page(s):2/1 - 2/4
    Cited by:  Papers (1)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (212 KB)

    There is a growing body of research which can lead to a strong rationale for virtual reality as the next generation of human computer interface. As an interface metaphor, virtual reality clearly has great potential, throughout industry, commerce, and leisure. But how will it gain acceptance. It is the author's belief that this will be a process of evolution rather than revolution. Much has been wr... View full abstract»

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  • `VR-chitecture'-a new discipline

    Publication Year: 1993, Page(s):6/1 - 6/3
    Cited by:  Patents (5)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (164 KB)

    `VR-chitecture'-or virtual architecture, is the art/discipline of designing buildings that are never meant to be built. In traditional architectures such buildings are known as `projects': designs that the architect would like to realise but for which there is no client, budget or sufficiently advanced technology. Virtual buildings are superficially similar in that they, too, never reach the point... View full abstract»

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  • IEE Colloquium on `Distributed Virtual Reality' (Digest No.121)

    Publication Year: 1993
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (88 KB)

    The following topics were dealt with: distributed virtual reality; distributed interactive virtual environments; information trading in distributed VR; VR-chitecture; virtual libraries; network management using VR; distributed OS for virtual reality programming; and collaborative virtual environments View full abstract»

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  • Information trading in distributed virtual environments

    Publication Year: 1993, Page(s):4/1 - 4/4
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (268 KB)

    As more people inhabit distributed virtual environments their major activity will result in the accessing, processing and manipulation of information. Indeed, a distributed virtual environment is information. Universal comprehensive access to information services will result in information being bought and sold like any other commodity. Examples of `infoware' could be: simple or `static' informati... View full abstract»

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  • A distributed architecture for large collaborative virtual environments

    Publication Year: 1993, Page(s):9/1 - 9/7
    Cited by:  Patents (6)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (340 KB)

    The development of virtual environments that can support cooperative work between large numbers of simultaneous users distributed over computer networks, is discussed. Work within the COMIC project has developed and prototyped a `spatial model of interaction' where people use the properties of virtual space to control their interactions with other objects. Developments in distributed processing ha... View full abstract»

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  • The Distributed Interactive Virtual Environments-architecture and applications

    Publication Year: 1993, Page(s):3/1 - 3/3
    Cited by:  Papers (1)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (176 KB)

    The Distributed Interactive Virtual Environment (DIVE) is an experimental software platform for the development of multi-user virtual reality applications. A large number of users and applications can participate and interact with each other in the same virtual environment even though they may be geographically dispersed. Several user-related abstractions have been introduced to ease the task of a... View full abstract»

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  • Advanced interface into network management workstations

    Publication Year: 1993, Page(s):7/1 - 7/3
    Cited by:  Patents (3)
    IEEE is not the copyright holder of this material | Click to expandAbstract | PDF file iconPDF (172 KB)

    From a telecommunications perspective, VR (virtual reality) is likely to have a major impact in two principle areas. The first area is the obvious one of using VR based services on telecommunications networks. The second area, which is discussed, is the use of VR for conceptualising complex systems and structures, in particular using VR for the visualisation of telecommunication networks. The auth... View full abstract»

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