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2005 International Conference on Cyberworlds (CW'05)

23-25 Nov. 2005

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  • 2005 International Conference on Cyberworlds

    Publication Year: 2005, Page(s): c1
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  • International Conference on Cyberworlds - Title Page

    Publication Year: 2005, Page(s):i - iii
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  • International Conference on Cyberworlds - Copyright

    Publication Year: 2005, Page(s): iv
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  • International Conference on Cyberworlds - Table of contents

    Publication Year: 2005, Page(s):v - xi
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  • Message from the General Co-Chair

    Publication Year: 2005, Page(s): xii
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  • Message from the General Co-Chair

    Publication Year: 2005, Page(s): xiii
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  • Message from the Program Chair

    Publication Year: 2005, Page(s): xiv
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  • Conference organization

    Publication Year: 2005, Page(s): xv
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  • Conference Committee

    Publication Year: 2005, Page(s): xvi
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  • list-reviewer

    Publication Year: 2005, Page(s): xviii
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  • Support

    Publication Year: 2005, Page(s): xx
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  • Cyberworld modeling - integrating cyberworlds, the real world and conceptual worlds

    Publication Year: 2005, Page(s):9 pp. - 11
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (411 KB) | HTML iconHTML

    The globalization of the real world we live has been almost exploding in its speed and scale spatiotemporally in all the key aspects including business, economy, industry, education and culture, making it hard for human beings to cognize what's going on and deal with them . Thus the links between the real world and conceptual world is getting weaker. The globalization is mainly driven by the Web-b... View full abstract»

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  • Cybermedicine - what is possible, and is it useful?

    Publication Year: 2005, Page(s):2 pp. - 13
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (160 KB) | HTML iconHTML

    The medical domain provides excellent opportunities for the application of computer graphics, visualization, and virtual environments, with the potential to help improve healthcare and bring benefits to patients. Possible applications include anatomical educational tools; patient education; diagnostic aids; virtual endoscopy; planning aids; guidance aids; skills training; and computer augmented re... View full abstract»

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  • Combining the real and cyber worlds using mixed reality and human centered media

    Publication Year: 2005, Page(s):8 pp. - 26
    Cited by:  Papers (1)  |  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1290 KB) | HTML iconHTML

    This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially and physically. We believe that the current approach to developing electronic based design environments is fundamentally defective with regard to support for multi-person multi-modal design interactions. In this paper, we present an alternative ubiqui... View full abstract»

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  • Agent models for dynamic 3D virtual worlds

    Publication Year: 2005, Page(s):8 pp. - 34
    Cited by:  Papers (3)  |  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (571 KB) | HTML iconHTML

    Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their environment using effectors. When one or more agents control the objects that comprise a 3D virtual world, the result is a dynamic, adaptive environment that changes in response to users' actions. We have experimented with t... View full abstract»

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  • Function-based time-dependent shape modeling on the Web

    Publication Year: 2005, Page(s):8 pp. - 42
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (625 KB) | HTML iconHTML

    In this paper we propose FVRML - a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the Web. Shape's geometry, 3D texture, color and transformations can be defined with analytical functions typed straight in VRML code. These analytical functions can be functions of time. FVRML allows us to greatly extend the abilities of VRML with a ve... View full abstract»

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  • Influence of resolution degradation on distance estimation in virtual space displaying static and dynamic image

    Publication Year: 2005, Page(s):8 pp. - 50
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (670 KB) | HTML iconHTML

    The virtual reality (VR) technology has been used as the application of architectural presentation or simulation tool in the field of industry. The high immersion and intuitive visual information are the great merits of design evaluation or environmental simulation when we are using the virtual environments. But the distortion of distance perception in VR is still a big problem when the accuracy o... View full abstract»

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  • Web-based configure-to-order platform for collaborative development of customized products

    Publication Year: 2005, Page(s):8 pp. - 58
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1089 KB) | HTML iconHTML

    To support the collaborative development of custom products in current distributed manufacturing, this paper develops a Web-based configure-to-order platform. The proposed platform enables the integration of different Web-based services across companies and various lifecycle issues of product fulfillment into a collaborative Web of interactive commerce. As the kernel of the platform, a generic pro... View full abstract»

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  • The Interactive 3D BreakAway Map: a navigation and examination aid for multi-floor 3D worlds

    Publication Year: 2005, Page(s):8 pp. - 66
    Cited by:  Papers (1)  |  Patents (4)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (328 KB) | HTML iconHTML

    In this paper, we propose the Interactive 3D BreakAway Map (I3BAM), an extension of the well-known Worlds In Miniature (R. Stoakley et al., 1995). The I3BAM supports user navigation in virtual buildings as a navigation aid, but also provides a means of examining any floor of a virtual building without having to necessarily navigate it. The aid presents multiple views of a virtual building and prov... View full abstract»

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  • Augmenting existing virtual environments with plausible naturalistic clutter

    Publication Year: 2005, Page(s):8 pp. - 74
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (370 KB) | HTML iconHTML

    We present an approach for enriching a virtual environment by augmenting it with the kind of naturalistic clutter often found in real-world scenes. Rather than manually specifying clutter distribution, our semi-automatic procedural approach seeks to add plausible clutter with minimal user-interaction, and few constraints on the format in which the virtual environment is specified. We suggest that ... View full abstract»

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  • Meetings in the virtuality continuum: send your avatar

    Publication Year: 2005, Page(s):8 pp. - 82
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1172 KB) | HTML iconHTML

    We survey our research on verbal and nonverbal interactions between meeting participants. The participants meet in a smart environment where their activities are captured and interpreted by the environment. In this way the environment not only allows off-line access and retrieval of meeting information, but also real-time support of meeting activities. Since in our research our aim is to have real... View full abstract»

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  • HyperMem: a system to store and replay experiences in mixed reality worlds

    Publication Year: 2005, Page(s):8 pp. - 92
    Cited by:  Patents (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (374 KB) | HTML iconHTML

    This paper describes HyperMem, a system to store and replay user experiences in mixed reality worlds. The experience is stored as a set of hypermedia nodes and links, with the information that was displayed along with the video of the real world that was navigated. It uses a generic hypermedia model implemented as software components developed to handle mixed reality environments. This approach is... View full abstract»

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  • An extendable-message-passing protocol with signatures based on two hard problems and its applications

    Publication Year: 2005, Page(s):8 pp. - 100
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (253 KB) | HTML iconHTML

    Recently, an improved digital signature scheme was proposed by He. However, there is a weakness in He's scheme, where the forgers can forge valid signatures. In this paper, we show that there is also a drawback that a public key may have more than one corresponding secret key, where the verifier cannot determine who the real signer is. As a result, we improve He's scheme to overcoming the above fl... View full abstract»

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  • A capability-based transparent cryptographic file system

    Publication Year: 2005, Page(s):8 pp. - 108
    Cited by:  Papers (1)  |  Patents (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (230 KB) | HTML iconHTML

    Data on the file system in mobile internetworked working environments are exposed data to a number of threats ranging from physical theft of storage devices to industrial espionage and intelligence activities. This paper describes a fully transparent, capability-based file system security mechanism for use in heterogeneous computing environments with emphasis on the implementation on the Microsoft... View full abstract»

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  • A novel watermarking framework for joint-creatorship protection

    Publication Year: 2005, Page(s):8 pp. - 116
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (970 KB) | HTML iconHTML

    Digital creations are often carried out jointly by many creators. It is then necessary to provide protection to the creatorship of each participating creator. This paper proposes a novel digital watermarking framework to solve the problem of joint-creatorship protection. The proposed framework makes use of digital watermarking techniques and cryptographic protocols to achieve the creatorship prote... View full abstract»

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