By Topic

Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications

Date 10-12 Oct. 2005

Filter Results

Displaying Results 1 - 25 of 45
  • Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications - Cover

    Publication Year: 2005, Page(s): c1
    Request permission for commercial reuse | PDF file iconPDF (106 KB)
    Freely Available from IEEE
  • DS-RT 2005 Proceedings. Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications Electrical Contacts

    Publication Year: 2005
    Request permission for commercial reuse | PDF file iconPDF (321 KB)
    Freely Available from IEEE
  • Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications - Copyright

    Publication Year: 2005, Page(s): iv
    Request permission for commercial reuse | PDF file iconPDF (82 KB)
    Freely Available from IEEE
  • Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications - Table of contents

    Publication Year: 2005, Page(s):v - viii
    Request permission for commercial reuse | PDF file iconPDF (229 KB)
    Freely Available from IEEE
  • Message from General Co-Chairs

    Publication Year: 2005, Page(s): ix
    Request permission for commercial reuse | PDF file iconPDF (177 KB) | HTML iconHTML
    Freely Available from IEEE
  • Message from Program Co-Chairs

    Publication Year: 2005, Page(s):x - xi
    Request permission for commercial reuse | PDF file iconPDF (195 KB) | HTML iconHTML
    Freely Available from IEEE
  • Organizing Committee

    Publication Year: 2005, Page(s):xii - xiv
    Request permission for commercial reuse | PDF file iconPDF (203 KB)
    Freely Available from IEEE
  • Reviewers

    Publication Year: 2005, Page(s): xv
    Request permission for commercial reuse | PDF file iconPDF (162 KB)
    Freely Available from IEEE
  • Distributed Simulation of Vehicular Networks

    Publication Year: 2005, Page(s): 3
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (60 KB) | HTML iconHTML

    Surface transportation systems continue to be plagued by concerns regarding safety, excessive delays, and pollution. These problems will only become progressively worse in the future, particularly in developing nations as they modernize and become more mobile. The widespread deployment of smart vehicles that include unprecedented computation, wireless communication, and sensing capabilities will r... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Consistency overhead using HLA for collaborative work

    Publication Year: 2005, Page(s):7 - 15
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (328 KB) | HTML iconHTML

    CSCW (computer supported cooperative work) has been around for many years. However, despite growing use of CSCW, general infrastructures that support it are few, and seldom provide data consistency management. A question at issue is how to easily provide different consistency policies for CSCW applications. In a modeling and simulation project at the Swedish Defense Research Agency we have evaluat... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Concurrency control frameworks for interactive sharing of data spaces in real-time distributed collaborations

    Publication Year: 2005, Page(s):16 - 24
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (1048 KB) | HTML iconHTML

    The multimedia information exchanges in distributed collaborative applications may be modeled, from communication system perspective, as the flow of media messages between user entities, to provide access to shared window objects on workstations. An example of shared window is a design document interactively reviewed by a team of engineers over a discussion session. A key requirement is that all u... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Using Web services and data mediation/storage services to enable command and control to simulation interoperability

    Publication Year: 2005, Page(s):27 - 34
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (288 KB) | HTML iconHTML

    The extensible battle management language project has implemented XML based data mediation services to translate from legacy XML schemas into XML schemas, based on a common tag set generated from the command and control information exchange data model (C2IEDM). The C2IEDM was developed by NATO to enable interoperation among operational command and control (C2) systems of coalition forces. XBML's a... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A version of MASM portable across different UNIX systems and different hardware architectures

    Publication Year: 2005, Page(s):35 - 42
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (256 KB) | HTML iconHTML

    Magic state manager (MASM) is recently developed software architecture for completely transparent checkpointing/recovery in support of optimistic synchronization in the high level architecture. In the original design, MASM relies on: (i) user level machine dependent modules; (ii) patches for specific versions of the LINUX kernel; and (iii) static linking of specific application libraries, all of t... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Using consistent global checkpoints to synchronize processes in distributed simulation

    Publication Year: 2005, Page(s):43 - 50
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (336 KB) | HTML iconHTML

    This paper presents a discussion about using consistent global checkpoints to synchronize processes of a program of distributed simulation during the rollback procedure, allowing to improve the simulation performance and to carry out a more suitable memory management. A new optimistic protocol is presented as consequence of using consistent global checkpoints. View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Dealing with global guards in a distributed simulation of colored Petri nets

    Publication Year: 2005, Page(s):51 - 58
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (320 KB) | HTML iconHTML

    Petri nets are commonly used for modeling of computer, communication, logistics and manufacturing systems. Powerful grid and cluster computers allow efficient distributed simulation of such models to speed up execution. Optimistic parallel simulation techniques have been developed for different Petri net classes. Different notions of time have been proposed to detect occurring causality violations... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Collaborative visualization: a review and taxonomy

    Publication Year: 2005, Page(s):61 - 69
    Cited by:  Papers (10)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (264 KB) | HTML iconHTML

    We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments, multi-player online games and multi-user enabling of single user applications. The systems are then compared by five attributes: number of simultaneous users, user access control, communication architecture, type of tran... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A Model for Distributed, Co-Located Interaction in Urban Design/Review Visualisation

    Publication Year: 2005, Page(s):70 - 77
    Cited by:  Papers (2)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (341 KB) | HTML iconHTML

    Interactive 3D visualization is increasingly used for design/review activities in urban planning and construction. However, as this becomes more wide spread user expectations of the levels of interaction and the functionality expand. Many organizations maintain rich sources of information describing the urban environment and society, supported by a distributed set of services that provide function... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • 3D mesh compression using an efficient neighborhood-based segmentation

    Publication Year: 2005, Page(s):78 - 85
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (400 KB) | HTML iconHTML

    3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D compression algorithms compress the whole object to reduce the local storage requirement and the delays in transmitting objects over the Internet. However, in some interactive applications, the client may be interested in particular section(s) of the object. The server needs to segment the object into... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A novel solution for the development of collaborative virtual environment simulations in large scale

    Publication Year: 2005, Page(s):86 - 94
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (312 KB) | HTML iconHTML

    There has been a growing interest in the application of collaborative virtual environments - CVEs in the WWW. However, most of the existing CVEs supporting systems are tuned to specific tasks and their architecture are, typically, tightly coupled to the applications. This makes any modification to the application dependent on programming, making CVEs construction and extension in large scale a cha... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Modeling real-time distributed simulation message flow in an open network

    Publication Year: 2005, Page(s):97 - 104
    Cited by:  Patents (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (288 KB) | HTML iconHTML

    Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that are able to meet the robust needs of this simulation environment. Being able to quantify these characteristics enables network performance estimations to support the growing demand for use of Internet/Web-based services in... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Performance modeling of multicast groups for multiplayer games in peer-to-peer networks

    Publication Year: 2005, Page(s):105 - 112
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (304 KB) | HTML iconHTML

    A computer game is usually considered as a finite state machine. For a distributed multiplayer game, state information has to be exchanged among its players when they move and interact in a virtual space. If the number of players is very large, only a small subset of the game entities, controlled by their players, is interested and forms a multicast group so as to reduce the information disseminat... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • A peer-to-peer formula interest expression propagation model for distributed virtual environments

    Publication Year: 2005, Page(s):113 - 119
    Cited by:  Papers (1)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (248 KB) | HTML iconHTML

    Interest management (IM) schemes for distributed virtual environments (DVEs) provide a means to scale-up the number of participants and objects in a DVE instance by reducing the amount of information DVE components send and/or receive across a communication network and reducing the amount of DVE state information a DVE component must keep. In this paper we propose a model for propagating formula i... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Availability modeling for reliable routing software

    Publication Year: 2005, Page(s):120 - 125
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (232 KB) | HTML iconHTML

    With the explosion in the use of Internet, there is an obvious trend that IP-based critical applications (E-Transaction, etc.) are increasing dramatically. Therefore, it is required to build high performance routers (HPRs) with high availability (HA). Though researches on HA router hardware are fairly mature, investigations on HA routing software are still at the preliminary stage. This paper syst... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Grids for the GiG and real time simulations

    Publication Year: 2005, Page(s):129 - 136
    Cited by:  Papers (7)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (248 KB) | HTML iconHTML

    We study the current architecture of the grid and Web services and that of the global information grid (GiG) with the Network Centric Operations and Warfare (NCOW) from the Department of Defense. We compare the GiG core enterprise services with those being developed for Grids (the open grid services architecture) and Web Services (so called WS-* specifications), identifying both similarities and d... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.
  • Investigating distributed simulation at the Ford Motor Company

    Publication Year: 2005, Page(s):139 - 147
    Cited by:  Papers (5)
    Request permission for commercial reuse | Click to expandAbstract | PDF file iconPDF (352 KB) | HTML iconHTML

    Engine production is a complex process that requires the manufacturing and assembly of a wide variety of components to create a varied product mix. Simulation plays a key role in the planning process of a new production line to determine if it can meet expected demand. However, these simulations can be very time consuming and can often take up to a day to execute a single run. This paper investiga... View full abstract»

    Full text access may be available. Click article title to sign in or learn about subscription options.