By Topic

Virtual View Generation Method without Pre-processing Depth-Image for 3DTV

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)
Jinbao Xue ; Sch. of Inf. Sci. & Eng., ShanDong Univ., Jinan, China ; Gang Song ; Hua Li

Depth image based rendering (DIBR) algorithm can theoretically render arbitrary view, but with low quality and large disocclusion regions. The most common method is that:depth-image is firstly pre-processed and finally the disocclusion regions are inpainted. Preprocessing depth-image leads to serious deformation of virtual view image. Algorithms for image inpainting are sophisticated and fail to obtain ideally results. In this paper, a double-side DIBR method without preprocessing depth-image is proposed. An algorithm for reducing tiny holes is utilized during the process of image rendering,and algorithm for image merging is improved. The experimental results show that deformation is fundamentally eliminated and the complication for inpainting disocclusion regions is also greatly decreased.

Published in:

Multimedia and Signal Processing (CMSP), 2011 International Conference on  (Volume:1 )

Date of Conference:

14-15 May 2011