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Modeling realistic virtual hairstyles
Yizhou Yu  
Dept. of Comput. Sci., Illinois Univ., Urbana, IL ;

This paper appears in: Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Publication Date: 2001
On page(s): 295-304
Meeting Date: 10/16/2001 - 10/18/2001
Location: Tokyo, Japan
ISBN: 0-7695-1227-5
References Cited: 28
INSPEC Accession Number: 7121369
Digital Object Identifier: 10.1109/PCCGA.2001.962885
Current Version Published: 2002-08-07

Abstract
The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions

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