RoboCup Jr. with LEGO MINDSTORMS
Lund, H.H.
Pagliarini, L.
LEGO Lab., Aarhus Univ.;
This paper appears in: Robotics and Automation, 2000. Proceedings. ICRA '00. IEEE International Conference on
Publication Date: 2000
Volume: 1,
On page(s): 813-819 vol.1
Meeting Date: 04/24/2000 - 04/28/2000
Location: San Francisco, CA, USA
ISBN: 0-7803-5886-4
References Cited: 10
INSPEC Accession Number: 6651254
Digital Object Identifier: 10.1109/ROBOT.2000.844151
Current Version Published: 2002-08-06
Abstract
During RoboCup'99 in Stockholm, we arranged the first RoboCup Jr.
Here, the aim was to allow children hands-on experience with robotics,
and for this purpose we set up a LEGO MINDSTORMS robot soccer game for
children. We developed the user-guided behaviour-based approach in order
to allow non-expert users to develop their own robots in an easy and
fast manner. Indeed, using this approach, children of the age 7-14 were
able to develop their own LEGO MINDSTORMS robot soccer players to play
in nice and friendly tournaments with 60-90 minutes of development time!
In a user-guided behavior-based system, it is the system developer who
takes care of the difficult robotic problems, while the end-user is
working on a higher abstraction level by making the coordination of
primitive behaviors. Further, for the LEGO MINDSTORMS RoboCup Jr. game,
we developed a field and a smart ball which allowed easy navigation and
detection
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