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What's real about virtual reality?
Brooks, F.P., Jr.  
North Carolina Univ., Chapel Hill, NC, USA;

This paper appears in: Computer Graphics and Applications, IEEE
Publication Date: Nov-Dec 1999
Volume: 19,  Issue: 6
On page(s): 16- 27
ISSN: 0272-1716
INSPEC Accession Number: 6404038
Digital Object Identifier: 10.1109/38.799723
Current Version Published: 2005-04-04

Abstract
The author presents a personal assessment of the state of the art of VR. In 1994, he surveyed the field of VR. His assessment then was that VR almost worked, but that we were not yet there. There were lots of demos and pilot systems, but except for vehicle simulators and entertainment applications, VR was not yet in production use doing real work. This year he was invited to do an up-to-date assessment of VR, with funding to visit major centers in North America and Europe. Every one of the component technologies has made big strides. Moreover, I found that there now exist some VR applications routinely operated for the results they produce.

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