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Directions for Peer-to-Peer based mobile pervasive augmented reality gaming
Chao Huang   Harwood, A.   Karunasekera, S.  
Dept. of Comput. Sci. & Software Eng., Melbourne Univ., Parkville, VIC;

This paper appears in: Parallel and Distributed Systems, 2007 International Conference on
Publication Date: 5-7 Dec. 2007
Volume: 2,  On page(s): 1-8
Location: Hsinchu,
ISSN: 1521-9097
ISBN: 978-1-4244-1889-3
INSPEC Accession Number: 9979207
Digital Object Identifier: 10.1109/ICPADS.2007.4447813
Current Version Published: 2008-02-08

Abstract
Pervasive augmented reality gaming and mobile P2P are both attracting significant focus and much progress has occurred recently. Augmented reality games extend reality with virtual elements to enhance game experience and mobile P2P networks provide autonomous, self-organizing, scalable and robust communication platforms. We review the technological challenges in both mobile P2P computing and AR domains by investigating some existing related works. Then we propose possible directions of the mobile AR collaborative gaming over P2P networks and show its advantages over other AR gaming and discuss the feasibility and future requirements regarding the support for this type of game.

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